Halloween Event - Village Side
Oct. 25th, 2012 12:29 amHey all! In case you missed it: draft infodump modpost and IC draft announcement! A log for the actual draft will be posted later tomorrow/later today. Additionally, players are organizing a cure for the zombie-ness, so if you want to get involved in that, it's over here!
With that out of the way, you might be wondering -- what's the village got to contend with while the draftees are off battling zombies and curing what ails'em? Well, we're looking for a more rollicking good Halloweeny time than a horrorfest, so we went to the suggestions you guys offered up on the last post and cobbled a few of them together into one big spookstravaganza.
Starting on the 28th, a few unexpected but atmospheric things will spring up around the enclosure:
Throughout this entire time, the heavy misty fog scheduled for the village's weather will deepen and intensify. At first, it's most prevalent at dusk and in the mornings; however, as the week progresses? Even daylight hours are troubled by the stuff.
A corn-maze will be Shifted into existence on the otherwise harvested farmlands. Due to the maze's Shifty nature, its solution will change almost nightly. For those who dare to tread its paths -- twisty and labyrinthine to the point of characters getting lost for quite a few hours -- there will be a reward of sorts at the centre: half of the time these rewards will be essentially unhelpful, such as a CD for someone without a player or coffee filters for someone who can’t stand the stuff. But the remainder of the rewards will be Halloweencentric gifts, most notably candy and decorations. Also, maze-solvers may find costumes tailored perfectly to their size; this would be a great opportunity for folks who might have been dragging their heels when it comes to picking out their costume for any upcoming Halloween bashes, or for those amongst the villagers who just can’t perfect the art of making their own.
October's final week will see an upswing in Luceti's rat, bat, and spider populations. They seem to be everywhere! Skittering through the plaza, swooping between buildings, and stretching webs across walkways. Some of them might even seem a little larger than is usual. Curiously, they don't utter any words like Luceti's typical animals do. Wear hats to stave off the dreaded bat-tangle and watch out for cobwebs!
But the main event will come with the setting of the sun. Starting Sunday night, a slow trickle of ghostly apparitions will bustle their way into town. Although Halloween night is still a few days off, they won't hesitate to clatter at front doors and demand sugary tribute. If satisfied, they'll continue on their reveling way; however, if homeowners and apartment-dwellers refuse to indulge their sweet-tooths? These ghosts might just decide to play some pranks. It ain't called trick-or-treating for nothing! For every night leading up to Halloween, and once the ghosts have gathered enough goodies, they'll gather in the plaza for a raucous party. There will be cartoonishly eerie music played by transparent musicians and ghoulish banquet tables filled with their candy hauls. They'll gladly share their merry-making with villagers who chance joining them -- but only if those villagers can withstand the joking, pranking, and antagonizing that seems to typify their nightly fun.
Okay. Let's unpack some more info about our visitors. They're not here to hurt people or traumatize anyone. Rather, they want to throw an excellent multiple day shindig and have a load of fun. Some of the pranks they may pull include egging, soaping, or toilet-papering houses and people; filling shoes and boots up with any sort of squishy substance like jello or whipped cream; swapping kitchen salt with kitchen sugar; glueing shiny things to the ground to giggle at those who try and pick them up. And any other pranks you may want to have pulled on your characters. Really -- as long as it's a good old prank? Go for it. Don't feel limited by the above list of pure examples.
The nightly parties in the village centre will include harvest festival style decorations: lots of reds and yellows and oranges, as well as pumpkins galore and straw-people. Hay-bales for seats. For every night involved, the fountain will (once the sun begins to set) turn into a giant bonfire. The music will be loud and anyone living near the heart of the village could find it disturbing their sleep -- and it doesn't matter how many times you ask them to knock if off or keep it down. Really, it only makes them louder.
A great source for inspiration on how these ghosts are more eager to make friends through mayhem than traumatize anyone can be found here. Much thanks to Bayley for linking the video in her suggestion! You can imagine that many of the ghosts will look as cartoonesque as these, but feel free to go beyond this. An equally viable inspiration would be the school ghosts seen in Hogwarts -- caricatures of themselves, complete with funny clothes and annoying quirks. Although they certainly will not lack a touch of the macabres, such as the musician’s instruments may be made of bone. And -- certainly -- some will stick out more than others. One particularly curmudgeonly ghost manages to knock over benches and trashcans wherever he goes, inside or out. And they will be getting inside, drifting right on through your closed doors and solid walls to perhaps join you for a meal or rouse you from a good dream. Another ghost might have a terribly frightful sneeze that sounds like a foghorn. Go wild!
However, come the 31st, the ghosts are gonna realize they have some competition! Apparently, some ponies are throwing some kind of Nightmare Night and once the ghosts realize their own party has been upstaged, they'll melt away like so many miffed, indignant socialites. But my goodness, what a mess they’ve left behind. The area around the fountain now looks like a bunch of college kids had a wacky harvest-themed kegger and all those candy wrappers and smashed pumpkins aren’t cleaning up themselves. In fact, the fun times seems to have rolled their way all around town, leaving a tempest of litter: food, discarded masks, and other detritus makes the whole town look as though it probably has the geographical equivalent of a hangover.
Overall it's harmless fun, no? To sum it up, the main ghostly event runs from the 28th to the 31st, at which point Nightmare Night can begin. The two should be able to run in conjuncture- the ghosts won't cause too much of a ruckus during the set-up, or at least no more than they're dishing out to the rest of the village.
If you have any questions, feel free to ask!
With that out of the way, you might be wondering -- what's the village got to contend with while the draftees are off battling zombies and curing what ails'em? Well, we're looking for a more rollicking good Halloweeny time than a horrorfest, so we went to the suggestions you guys offered up on the last post and cobbled a few of them together into one big spookstravaganza.
Starting on the 28th, a few unexpected but atmospheric things will spring up around the enclosure:
Okay. Let's unpack some more info about our visitors. They're not here to hurt people or traumatize anyone. Rather, they want to throw an excellent multiple day shindig and have a load of fun. Some of the pranks they may pull include egging, soaping, or toilet-papering houses and people; filling shoes and boots up with any sort of squishy substance like jello or whipped cream; swapping kitchen salt with kitchen sugar; glueing shiny things to the ground to giggle at those who try and pick them up. And any other pranks you may want to have pulled on your characters. Really -- as long as it's a good old prank? Go for it. Don't feel limited by the above list of pure examples.
The nightly parties in the village centre will include harvest festival style decorations: lots of reds and yellows and oranges, as well as pumpkins galore and straw-people. Hay-bales for seats. For every night involved, the fountain will (once the sun begins to set) turn into a giant bonfire. The music will be loud and anyone living near the heart of the village could find it disturbing their sleep -- and it doesn't matter how many times you ask them to knock if off or keep it down. Really, it only makes them louder.
A great source for inspiration on how these ghosts are more eager to make friends through mayhem than traumatize anyone can be found here. Much thanks to Bayley for linking the video in her suggestion! You can imagine that many of the ghosts will look as cartoonesque as these, but feel free to go beyond this. An equally viable inspiration would be the school ghosts seen in Hogwarts -- caricatures of themselves, complete with funny clothes and annoying quirks. Although they certainly will not lack a touch of the macabres, such as the musician’s instruments may be made of bone. And -- certainly -- some will stick out more than others. One particularly curmudgeonly ghost manages to knock over benches and trashcans wherever he goes, inside or out. And they will be getting inside, drifting right on through your closed doors and solid walls to perhaps join you for a meal or rouse you from a good dream. Another ghost might have a terribly frightful sneeze that sounds like a foghorn. Go wild!
However, come the 31st, the ghosts are gonna realize they have some competition! Apparently, some ponies are throwing some kind of Nightmare Night and once the ghosts realize their own party has been upstaged, they'll melt away like so many miffed, indignant socialites. But my goodness, what a mess they’ve left behind. The area around the fountain now looks like a bunch of college kids had a wacky harvest-themed kegger and all those candy wrappers and smashed pumpkins aren’t cleaning up themselves. In fact, the fun times seems to have rolled their way all around town, leaving a tempest of litter: food, discarded masks, and other detritus makes the whole town look as though it probably has the geographical equivalent of a hangover.
Overall it's harmless fun, no? To sum it up, the main ghostly event runs from the 28th to the 31st, at which point Nightmare Night can begin. The two should be able to run in conjuncture- the ghosts won't cause too much of a ruckus during the set-up, or at least no more than they're dishing out to the rest of the village.
If you have any questions, feel free to ask!