She'll be fresh off a week of boot camp, and she'll be getting some altitude sickness, so she'll be tired, cranky, and miserable all day. All in all, a happy camper. She'll probably be sleeping for a lot of it. Still, if you want to cheer her up, be subjected to her snarling, or otherwise catch her in the downtime, I'd welcome it even if she wouldn't
Day Two and Three
She's gonna be a lot better after a day of, mostly, resting, so she'll be bright-eyed and bushy-tailed when the alarm goes off. Between that and the fighting, she'll be in a fantastic mood. She's going to be taking the fight to the airships, and trying to commandeer one with Clint, Natasha, Saori, and possibly Derek.
Day Four
She'll be lone-wolfing it a lot once the retaking-the-city phase begins, but she'll definitely help out any draftees she encounters, and if you can keep up with her morphs without giving away her position she won't mind the backup.
Day Five
Same as day four, but she acquires a cultist on day three and she might be getting creative with that- as long as she has some company to prevent misunderstandings and friendly-fire.
Day Six
She'll be useful with any of the given objectives- her morphing gives her a pretty intense versatility. For these, she'll be working with others, but she'll be in something of a *zone* after four days of fighting, so this is when she's going to be at her most reckless and bloodthirsty. She may run into a dream shifter, if anybody's interested in playing with that, and I might have her get seriously injured today- possibly to the point of unconsciousness, which may necessitate a rescue.
Rachel Berenson
Day One
She'll be fresh off a week of boot camp, and she'll be getting some altitude sickness, so she'll be tired, cranky, and miserable all day. All in all, a happy camper. She'll probably be sleeping for a lot of it. Still, if you want to cheer her up, be subjected to her snarling, or otherwise catch her in the downtime, I'd welcome it
even if she wouldn'tDay Two and Three
She's gonna be a lot better after a day of, mostly, resting, so she'll be bright-eyed and bushy-tailed when the alarm goes off. Between that and the fighting, she'll be in a fantastic mood. She's going to be taking the fight to the airships, and trying to commandeer one with Clint, Natasha, Saori, and possibly Derek.
Day Four
She'll be lone-wolfing it a lot once the retaking-the-city phase begins, but she'll definitely help out any draftees she encounters, and if you can keep up with her morphs without giving away her position she won't mind the backup.
Day Five
Same as day four, but she acquires a cultist on day three and she might be getting creative with that- as long as she has some company to prevent misunderstandings and friendly-fire.
Day Six
She'll be useful with any of the given objectives- her morphing gives her a pretty intense versatility. For these, she'll be working with others, but she'll be in something of a *zone* after four days of fighting, so this is when she's going to be at her most reckless and bloodthirsty. She may run into a dream shifter, if anybody's interested in playing with that, and I might have her get seriously injured today- possibly to the point of unconsciousness, which may necessitate a rescue.