I do think we need the Unique Missions or something like them, just to throw that out there. Me and some of my friends here really enjoy the level of agency it gives the characters to change things in the world without the plot NPCs basically coaching them through every step of the way. In fact, a lot of the most recent ones were taking that concept a set further and making them very open ended with that voting system and while I could see ways to streamline it or optimize it the whole idea was really excellent.
Agreed. That last mission was absolutely fantastic, both in terms of the effect on the plot itself and the IC fallout that resulted from it. I also loved how it tied in to a couple of the previous missions too, which gave a real feeling of continuity there and the sense that what the characters do on missions does have an impact on the bigger picture. I'd love to see more missions like that one, the Depot 8 one and the Droid Sabotage one, where the characters are forced to make choices that have higher stakes than just "do you want to do this thing or that thing?"
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Agreed. That last mission was absolutely fantastic, both in terms of the effect on the plot itself and the IC fallout that resulted from it. I also loved how it tied in to a couple of the previous missions too, which gave a real feeling of continuity there and the sense that what the characters do on missions does have an impact on the bigger picture. I'd love to see more missions like that one, the Depot 8 one and the Droid Sabotage one, where the characters are forced to make choices that have higher stakes than just "do you want to do this thing or that thing?"