feathersharp: (i'm da bomb star)
Birdy ([personal profile] feathersharp) wrote in [personal profile] lucetimods 2013-11-30 06:26 am (UTC)

Some housekeeping stuff -- I feel like the official game summary both here and here could use an update -- possibly incorporating more specific references to things like the Third Party, the Iron Eye, the world of the Malnosso besides the scientists, and the other enclosures. That way, if we wanted to link it to someone, they'd have a better idea of what the game currently looks like from a plot perspective, which would ease their transition into the game if they wanted to join. At present, the summary just reads like "ooooooh mysterious and dangerous jamjar ooooooooh," which I know is how the game started out, but at the moment it's really more like "your character is dropped into a jamjar alongside a shelf of other jamjars and sometimes someone comes along and pops the lids off all those jamjars and shit gets real. Also maybe the world is trolling you with this resurrection bullshit."

I wish I had more constructive and coherent things to say about the recent plotty stuff like Therapist Alice and the recent Unique Missions and the tunnels/rooms under Luceti and some of the things that got revealed about the other enclosures during the Malnosso World event (ICly and OOCly) other than "YES PLS MORE OF SAME." I guess what it boils down to is that it's great to see this new world opening up to Luceti characters, and I'm looking forward to more ways for them to play around with that.

I think the one gripe (which might even be a strong word to use in this situation) I have is that, for me, the wings have kind of become superfluous/overlooked in terms of what they signify OOCly. They mostly come into play as either a point of amazement/horror (when characters first arrive in Luceti) or as a point of life or death (such as in drafts/missions). The former wears off after a while, and with the Luceti enclosure being generally peaceful, it's not as necessary to think about the wings for the latter issue from a player perspective. ICly, I know (IIRC, anyway) the wings function as a universal translator and as the conduit for characters to learn Filial magic, but those are pretty passive functions. And of course characters can't really fly with the wings, which rules out the obvious method of putting their presence in the forefront of players' minds. Unfortunately I don't have any suggestions as to how to go about fixing this, and in fact I kind of have my doubts that this is even something that can be "fixed." (I also fully disclaim that I may have overlooked other aspects of the wings, and that it might just be my own fault for forgetting about them all the time.)

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