endgames: (did good)
Nara Shikamaru ([personal profile] endgames) wrote in [personal profile] lucetimods 2013-12-07 07:20 am (UTC)

The only thing I can think of fitting with what you're describing would be to like... Integrate it with the weather calendar. Like I know mod events are often highlighted on it, so maybe they could do similarly for player plots. 8|a

Which is a good idea, but I don't know how much it'd help with the main point of the problem I mentioned - ie that it often feels like too much is happening to keep up with the way the pacing of the game has changed.

It was starting to feel like a lot before, but with new feathers and an event every month on top of unforeseen things like reacting to and coping with drops, there's no time to absorb things anymore. I think the time to wind down is necessary. When you finish the last big thing and want to start something new and there's not an event right away, that's not necessarily a bad thing! It's time to make a player plot, explore your character - have them do something crazy like bulldoze a house! An interim, so it doesn't always feel like we're rushing from one thing to the next.

Whoops, I tl;dred again my bad. But to offer a solution that maybe satisfies both crowds: I've liked this fear event. Having a subtle even that lasts for as long as this one has felt really clever to me. It has the easy, outside-the-normal accessibility you favor while being downplayed enough someone like me can take their time with it. Maybe more things like that in the future could work well.

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