I think what you're saying is you don't want the game to regress so much as to revisit that gritter tone and mood- at least every now and then. Is that right? The direction of the plot doesn't have to change but having things feel more grim more often would be nice.
Because if so, I absolutely agree; the Vaskoth draft also happens to be one of the most fun things I've ever done in Luceti, too. (To be honest I would also personally love it if that zombie virus was revisited; maybe some characters are reinfected with it or something similar at the end of a mission or draft and bring it back into the village? That would be god damn great in my opinion. There's also a cure now, right? So not everyone has to get super infected or die or whatever. That's still just a personal preference thing on my part, though.)
The drafts and missions are also great venues to let people opt out of these kinds of things, too; you can split things between what's going on village wide and what's going on draft wide, especially since it's becoming more and more blatantly apparent that big things are going on outside of the enclosures and the odds aren't exactly in the malnosso's (or any of the enclosures', for that matter) favor. Of course, I love that sense of agency stuff like the Iron Eye mission gives the players and want more of that too, but some smacks in the face that's not in as much of a forward and positive(?) direction would be great as well.
I also personally agree that some village wide problems that bring people together would also be nice to have more often. It doesn't have to be a frequent thing by any means, but it would bring about a sense of community. (Something I talked about briefly in a plurk was the idea of maybe the barrier kind of moving so it cuts off about half the village and everyone's kind of on their own on the outside for a while and have to work together and keep it together until they can be shifted back in.)
Of course if I missed the point entirely feel free to clarify (and I know I drifted into my own thoughts a little I apologize!)
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Because if so, I absolutely agree; the Vaskoth draft also happens to be one of the most fun things I've ever done in Luceti, too. (To be honest I would also personally love it if that zombie virus was revisited; maybe some characters are reinfected with it or something similar at the end of a mission or draft and bring it back into the village? That would be god damn great in my opinion. There's also a cure now, right? So not everyone has to get super infected or die or whatever. That's still just a personal preference thing on my part, though.)
The drafts and missions are also great venues to let people opt out of these kinds of things, too; you can split things between what's going on village wide and what's going on draft wide, especially since it's becoming more and more blatantly apparent that big things are going on outside of the enclosures and the odds aren't exactly in the malnosso's (or any of the enclosures', for that matter) favor. Of course, I love that sense of agency stuff like the Iron Eye mission gives the players and want more of that too, but some smacks in the face that's not in as much of a forward and positive(?) direction would be great as well.
I also personally agree that some village wide problems that bring people together would also be nice to have more often. It doesn't have to be a frequent thing by any means, but it would bring about a sense of community. (Something I talked about briefly in a plurk was the idea of maybe the barrier kind of moving so it cuts off about half the village and everyone's kind of on their own on the outside for a while and have to work together and keep it together until they can be shifted back in.)
Of course if I missed the point entirely feel free to clarify (and I know I drifted into my own thoughts a little I apologize!)