It does seem fair that more avenues for darkness are opened, but only if it doesn't come at the cost of the rest of the variety.
I'll go ahead and plus one that, Gore. Half of the reservations I think people like me have at the idea is that we like the variety, grim included, but don't want any one element to be overdone. Angst without hope or adventure especially because unlike other elements, even if you opt out, your character's CR could and probably will be affected and you get dragged into it anyways.
BUT it is a thing I think a lot of us love, so there should definitely be more opportunity. Meowzy's idea for exploring dangerous areas is a great one, actually. It presents the rare opportunity for danger and disaster characters would actually LEAP to sign up for! Heck, you could do a whole plot where there's no limitations about how many people go on this exploring journey, but then say their way back to the village is cut off and-- I'll cut myself off before I get carried away, but there's all kinds of ways you can go with that. XD
Village-wide threats would be excellent too for all the things Meowzy had to say. The village really does perform at its best when under immediate threat. I actually like the idea of a long-running one myself (like two months?), just because of how quickly Luceti tends to go back to status quo of not caring after it's over. Really all it comes down to is a matter of intensity: darkness just for the sake of darkness vs. risk and harshness to spice things up.
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I'll go ahead and plus one that, Gore. Half of the reservations I think people like me have at the idea is that we like the variety, grim included, but don't want any one element to be overdone. Angst without hope or adventure especially because unlike other elements, even if you opt out, your character's CR could and probably will be affected and you get dragged into it anyways.
BUT it is a thing I think a lot of us love, so there should definitely be more opportunity. Meowzy's idea for exploring dangerous areas is a great one, actually. It presents the rare opportunity for danger and disaster characters would actually LEAP to sign up for! Heck, you could do a whole plot where there's no limitations about how many people go on this exploring journey, but then say their way back to the village is cut off and-- I'll cut myself off before I get carried away, but there's all kinds of ways you can go with that. XD
Village-wide threats would be excellent too for all the things Meowzy had to say. The village really does perform at its best when under immediate threat. I actually like the idea of a long-running one myself (like two months?), just because of how quickly Luceti tends to go back to status quo of not caring after it's over. Really all it comes down to is a matter of intensity: darkness just for the sake of darkness vs. risk and harshness to spice things up.