Luceti Mods (
lucetimods) wrote2012-11-20 10:03 pm
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We've scavenged an event for you!
Hey everyone! It’s that time again. Time to do the friend add_read dance. All together now! Swing your arms from side to side, come on, it’s time to do the add_read dance! Copy the list below, then paste it into the Admin Console! If you’re logged into the wrong journal, then you failed the add_read dance!
Are you done with that? Are you sure? [Squints.] Okay, okay. Good. Now here’s an event for you. But only because I trust you.
Ever fancy a vacation to tour the pyramids of Egypt? How about a quick trip to another planet? Well -- willing or unwilling, the inhabitants of Luceti will, for five days, will have a number of different locations pop up around around town. Starting on the 24th, five different geographical or chronological destinations will suddenly take over Luceti’s environment. These destinations will come with their own inhabitants, flora and fauna, architecture, weather, and...in some cases? Customary beverages. Think of it a little bit as a more authentic Epcot (complete with silly stereotypes) with the safety turned way down. Or, perhaps, a holodeck gone amuck. Characters will be able to freely tour all of the areas but they should be careful! After all, those pyramids have real booby traps and those mammoths have real tusks.
The event will run from the 24th to 28th, starting at 12:00AM on the 24th to 11:59PM on the 28th for a full five days.
Ah! But what, you might ask, is the catch? Besides the inherent dangers of each location, their boundaries are also not exactly...firm. That is, as the experiment progresses, cavemen might be found wandering at the bases of pyramids with tommy guns while gangsters ride mastodons as they duke it out with samurai. As the balance of power shifts and as the villagers explore, help, or hinder the different denizens of each time and place, the destinations will begin to bleed into each other.
Do note that while characters can get minor injuries, none of these NPCs or creatures will actually kill anyone. They all operate in much the same manner as they do in the Battle Dome. If you kill someone or something, they’ll just respawn later with a complete reset of their memories. So while characters may be encouraged to find peaceful resolutions, they certainly are welcome to get their fight on with some guilt-free killing. Think of these NPCs as what you’d find in a video game. They are intelligent enough, they have lots of possible reactions, but ultimately they’re not real and are guided by programmed protocols to act in certain ways. In other words, don’t expect an engrossing conversation out of them.
Just as the event starts, Luceti will receive a message from one of the Malnosso - CJ, in particular. Beyond his usual rambling about missions, he’ll offer Lucetians a chance to earn a chance to earn some points for a prize. They don’t even have to leave the enclosure to do it! In order to earn forty points, all they have to do is find ten items for a scavenger hunt. Listed below are two items for each area. All of these prizes can be obtained in a variety of ways. However trying to get them by force will, for once, be the most difficult way of succeeding. Instead, CJ will encourage Lucetians to use their wits and other talents to try and obtain these items. After all, you can’t solve all of life’s problems with violence.
If you want to have your character cash in for these items, we ask that you manage to do two threads with your character collecting these items. They can work together with other people and share the loot they find. But we want people to actually tag out the scavenger hunt and not just handwave the entire thing. If you want to claim a prize, just use the reward claim post with a link to those two threads. The prizes will replenish themselves once claimed, and your characters can work in teams to acquire them, but each individual must have their own set of items in order to get points. In other words, if a team of two gets ten items, only one person gets the points.
While the NPCs will remain the same regardless of where they go, Lucetians will have outfits that fit wherever they are. Someone in Shogunate may start out with a kimono, suddenly have a fedora in Gangland, and be coated in furskins in Ice Age. Stuff that they own may warp to accommodate as well. For instance, your beer may become sake in Shogunate or your sword may become a laser sword in Space Opera. Naturally, once the experiment ends, all of these things will revert to their original state.
LOCATION DESCRIPTIONS
As you can see from the map below, the village and its environment has been divided into five different areas: prohibition-era gangland, pre-industrial Japan, a mammoth-ridden ice age, ancient Egypt, and an otherworldly alien planet.

Areas are not limited to just this map. The five areas will continue with the same theme and setting outward across Luceti, but not extend past the mountains. Additional houses, buildings, and so on will exist in the empty spaces in the map and beyond, making Luceti look bigger and more populated than it actually is.
THE NILE
In a vast desert, there exists a rare oasis alongside the beautiful Nile. Here there are pyramids, ancient monuments, a great palace, and all the tombs you could ever want to raid. It’s a treacherous place to live. You need not only worry about the cobras and scorpions, because these tombs are filled with deadly traps and mummies that guard their great treasures. Think of this as your ancient Egypt. Houses in this area will be very old looking, with the Community Building replaced with an elaborate Pharaoh’s palace.
Scavenger’s Hunt items:
Ceremonial dagger - These are typically carried by the priests that can be found around the palace or the pyramids. Taking them by force is an option, of course, but doing so will bring down the wrath of Pharaoh and his many guards. There may be others ways to obtain the dagger, though. Perhaps through a trade, by theft, or simply being cute enough that the priest can’t help but give it to you.
Pharoah’s treasure - Deep in the tombs lies the riches of the Pharaoh! Gold and jewels, it doesn’t matter what you bring back. The trick, of course, is that these tombs are filled with traps and ancient guardians, not to mention the Mummy of the ancient Pharaoh himself! It will take wit and guile to make it to the treasure chamber.
GANGLAND
The town centre has been transformed into a scene straight from prohibition-era America. Think dapper-dressed mobsters and humble store-fronts, some of them hiding profitable speak-easies in their back rooms. Despite these architectural changes, the contents of the stores will not be altered. While you may not encounter any dangerous animals, you may run into some dangerous rum-runners. Houses will be simple townhouses and the Community Building has become a block of flats: sparse and cold on the lower floors, growing ever more lavish as the storeys pile up. Careful! The odd Studebaker will scream by, escaping some new bank heist or mischief.
Scavenger Hunt items:
A tommy gun - Nearly every mobster in the area will be armed in some way; however, only a handful at any given time will possess a coveted tommy gun. They can be won in shoot-outs, or perhaps you might want to make a wager on a game of cards.
A set of keys - These might actually be a little trickier to get hold of. After all, you have to intercept one of those Studebakers. Or is that really the only way? Maybe you should start rifling through jackets hanging up in the back room of an illicit gin house...
ICE AGE
Brr, it’s chilly. In a time long forgotten, men scraped their existence in the brutal cold while longing for the days of global warming. Inhabited by cave dwelling hunter-gatherers, the people here are simple folk who just want to survive. But when provoked, they are a strong warrior people who will protect their homes! Roaming these lands are mastodons, smilodons, and all manner of furry creatures. The houses will take on the look of large caves. Community Building 2 will have the appearance of a great and unusual ice palace.
Scavenger Hunt items:
Bone spear - used by the hunters of the local people, these spears aren’t just weapons, but they’re tools critical to their survival. They won’t easily give them up and trying to fight them will just anger an entire tribe who will be eager to put you down. In a time before money, it may be best to resort to bartering.
Smilodon tooth - these ancient cats were larger than any large cat alive today. Weighing in at eight hundred pounds, these cats are notable by the two ‘saber teeth’ protruding from their upper jaw. Taking one of these teeth off a still living smilodon will be an incredible task. But then, no one ever said it had to be from a living smilodon, did they?
SPACE OPERA
In the distant future, man has reached the stars and beyond! But this isn’t your Trek-flavored science fiction. In the future, everything is chrome. Ridiculous looking robots are designed for every task, and for some reason computers are all operated by blinking lights and levers. This is the vision of the future - if you lived in the fifties anyway. Hammy and old fashioned space opera is the name of the game here. The two community buildings will be unusual spacey towers, houses will be more of a Jetsons flavor, and the Battle Dome... well, it already fits the mood already. Outside the buildings, it has the appearance of a dead planet, with craters dotting the landscape and unusual terrain. Don’t worry though, apparently breathing won’t be an issue. You automatically get a bubble helmet around your head when you’re in this area.
Scavenger Hunt items:
Raygun - As with the other sought-after weapons, a raygun can be taken by force. However, unless you’re equipped for a techno-shoot’em’up, you may want to consider other options. Introduce a spaceman to a world of old-time excitement -- bring him or her a home-cooked and not dehydrated meal, maybe. Might just hand the gun over in gratitude.
Part of a robot - these old fashioned robots have bulb eyes and vacuum tube arms, but don’t let their shoddy craftsmanship make you think it’ll be easy to just grab a piece off them. You can’t just disassemble a robot for no reason! Unless you can find an off switch. Or you could just find some space credits and buy a part from a shop.
SHOGUNATE
Cherry blossoms fall as a lone samurai accepts a challenge on the matter of Honor. Will this test of skill be with the blade or with something else? Welcome to Feudal Japan, where samurai keep the peace from brigands who terrorize the countryside. Here the houses are simple ones of rice paper doors and walls, with the imperial palace where Community House 5 once stood. Here lies a beautiful land with rice fields ready for harvest, vendors in the streets selling mochi and other goods, and elegant koi ponds outside the homes. Beware of the night, though! Greedy ninjas lurk in the shadows, ready to deprive you of anything you may have already collected and may force you to start all over again.
Scavenger Hunt items:
Samurai sword - what could be more important to a samurai than his own katana? Taking a weapon like that would be a challenge to his honor and if you don’t kill him first, then you’re bound to have him following you all around Luceti to retrieve it again. But if he were to lose it honorably, then maybe that wouldn’t be an issue.
Water from a kappa’s head - kappas are a strange sort of reptilian imp that are known for being mischievous tricksters. Despite being imbued with mystical powers, they’d rather put these to use with loud farting or peeking up women’s dresses. Trying to steal the water kept on the top of their head will be difficult for even the greatest of fighters. It’s said, however, that kappas are obsessively polite.
Please note that these areas are not limited to just the descriptions above. If you can think of something that fits the setting (like onis in Shogunate, crocodiles in the Nile river, martians in Space Opera, frozen dinosaurs in Ice Age, or hardboiled detectives in Gangland), then go for it! All of the above is just guidelines to set the tone, but shouldn’t be used to limit what you can do.
As always my good Lucetians, questions on the Mod Thread. The rest of this post is for you to plot! Discuss! Converse!
Are you done with that? Are you sure? [Squints.] Okay, okay. Good. Now here’s an event for you. But only because I trust you.
Ever fancy a vacation to tour the pyramids of Egypt? How about a quick trip to another planet? Well -- willing or unwilling, the inhabitants of Luceti will, for five days, will have a number of different locations pop up around around town. Starting on the 24th, five different geographical or chronological destinations will suddenly take over Luceti’s environment. These destinations will come with their own inhabitants, flora and fauna, architecture, weather, and...in some cases? Customary beverages. Think of it a little bit as a more authentic Epcot (complete with silly stereotypes) with the safety turned way down. Or, perhaps, a holodeck gone amuck. Characters will be able to freely tour all of the areas but they should be careful! After all, those pyramids have real booby traps and those mammoths have real tusks.
The event will run from the 24th to 28th, starting at 12:00AM on the 24th to 11:59PM on the 28th for a full five days.
Ah! But what, you might ask, is the catch? Besides the inherent dangers of each location, their boundaries are also not exactly...firm. That is, as the experiment progresses, cavemen might be found wandering at the bases of pyramids with tommy guns while gangsters ride mastodons as they duke it out with samurai. As the balance of power shifts and as the villagers explore, help, or hinder the different denizens of each time and place, the destinations will begin to bleed into each other.
Do note that while characters can get minor injuries, none of these NPCs or creatures will actually kill anyone. They all operate in much the same manner as they do in the Battle Dome. If you kill someone or something, they’ll just respawn later with a complete reset of their memories. So while characters may be encouraged to find peaceful resolutions, they certainly are welcome to get their fight on with some guilt-free killing. Think of these NPCs as what you’d find in a video game. They are intelligent enough, they have lots of possible reactions, but ultimately they’re not real and are guided by programmed protocols to act in certain ways. In other words, don’t expect an engrossing conversation out of them.
Just as the event starts, Luceti will receive a message from one of the Malnosso - CJ, in particular. Beyond his usual rambling about missions, he’ll offer Lucetians a chance to earn a chance to earn some points for a prize. They don’t even have to leave the enclosure to do it! In order to earn forty points, all they have to do is find ten items for a scavenger hunt. Listed below are two items for each area. All of these prizes can be obtained in a variety of ways. However trying to get them by force will, for once, be the most difficult way of succeeding. Instead, CJ will encourage Lucetians to use their wits and other talents to try and obtain these items. After all, you can’t solve all of life’s problems with violence.
If you want to have your character cash in for these items, we ask that you manage to do two threads with your character collecting these items. They can work together with other people and share the loot they find. But we want people to actually tag out the scavenger hunt and not just handwave the entire thing. If you want to claim a prize, just use the reward claim post with a link to those two threads. The prizes will replenish themselves once claimed, and your characters can work in teams to acquire them, but each individual must have their own set of items in order to get points. In other words, if a team of two gets ten items, only one person gets the points.
While the NPCs will remain the same regardless of where they go, Lucetians will have outfits that fit wherever they are. Someone in Shogunate may start out with a kimono, suddenly have a fedora in Gangland, and be coated in furskins in Ice Age. Stuff that they own may warp to accommodate as well. For instance, your beer may become sake in Shogunate or your sword may become a laser sword in Space Opera. Naturally, once the experiment ends, all of these things will revert to their original state.
LOCATION DESCRIPTIONS
As you can see from the map below, the village and its environment has been divided into five different areas: prohibition-era gangland, pre-industrial Japan, a mammoth-ridden ice age, ancient Egypt, and an otherworldly alien planet.

Areas are not limited to just this map. The five areas will continue with the same theme and setting outward across Luceti, but not extend past the mountains. Additional houses, buildings, and so on will exist in the empty spaces in the map and beyond, making Luceti look bigger and more populated than it actually is.
THE NILE
In a vast desert, there exists a rare oasis alongside the beautiful Nile. Here there are pyramids, ancient monuments, a great palace, and all the tombs you could ever want to raid. It’s a treacherous place to live. You need not only worry about the cobras and scorpions, because these tombs are filled with deadly traps and mummies that guard their great treasures. Think of this as your ancient Egypt. Houses in this area will be very old looking, with the Community Building replaced with an elaborate Pharaoh’s palace.
Scavenger’s Hunt items:
GANGLAND
The town centre has been transformed into a scene straight from prohibition-era America. Think dapper-dressed mobsters and humble store-fronts, some of them hiding profitable speak-easies in their back rooms. Despite these architectural changes, the contents of the stores will not be altered. While you may not encounter any dangerous animals, you may run into some dangerous rum-runners. Houses will be simple townhouses and the Community Building has become a block of flats: sparse and cold on the lower floors, growing ever more lavish as the storeys pile up. Careful! The odd Studebaker will scream by, escaping some new bank heist or mischief.
Scavenger Hunt items:
ICE AGE
Brr, it’s chilly. In a time long forgotten, men scraped their existence in the brutal cold while longing for the days of global warming. Inhabited by cave dwelling hunter-gatherers, the people here are simple folk who just want to survive. But when provoked, they are a strong warrior people who will protect their homes! Roaming these lands are mastodons, smilodons, and all manner of furry creatures. The houses will take on the look of large caves. Community Building 2 will have the appearance of a great and unusual ice palace.
Scavenger Hunt items:
SPACE OPERA
In the distant future, man has reached the stars and beyond! But this isn’t your Trek-flavored science fiction. In the future, everything is chrome. Ridiculous looking robots are designed for every task, and for some reason computers are all operated by blinking lights and levers. This is the vision of the future - if you lived in the fifties anyway. Hammy and old fashioned space opera is the name of the game here. The two community buildings will be unusual spacey towers, houses will be more of a Jetsons flavor, and the Battle Dome... well, it already fits the mood already. Outside the buildings, it has the appearance of a dead planet, with craters dotting the landscape and unusual terrain. Don’t worry though, apparently breathing won’t be an issue. You automatically get a bubble helmet around your head when you’re in this area.
Scavenger Hunt items:
SHOGUNATE
Cherry blossoms fall as a lone samurai accepts a challenge on the matter of Honor. Will this test of skill be with the blade or with something else? Welcome to Feudal Japan, where samurai keep the peace from brigands who terrorize the countryside. Here the houses are simple ones of rice paper doors and walls, with the imperial palace where Community House 5 once stood. Here lies a beautiful land with rice fields ready for harvest, vendors in the streets selling mochi and other goods, and elegant koi ponds outside the homes. Beware of the night, though! Greedy ninjas lurk in the shadows, ready to deprive you of anything you may have already collected and may force you to start all over again.
Scavenger Hunt items:
Please note that these areas are not limited to just the descriptions above. If you can think of something that fits the setting (like onis in Shogunate, crocodiles in the Nile river, martians in Space Opera, frozen dinosaurs in Ice Age, or hardboiled detectives in Gangland), then go for it! All of the above is just guidelines to set the tone, but shouldn’t be used to limit what you can do.
As always my good Lucetians, questions on the Mod Thread. The rest of this post is for you to plot! Discuss! Converse!
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