saltprince: Hosaka [Minami-ke] (Man and Fish)
Charles ([personal profile] saltprince) wrote in [personal profile] lucetimods 2014-09-17 06:28 pm (UTC)

RE:3

- I, personally, still do not know what is going on with the Temple stuff. No one else I regularly talk to does either, and to my knowledge it wasn't finished (or if it was, it was only finished relatively recently). I'm sure others' frustrations arise both from how it was blown up to be something important and then to how there was subsequently jack all of information to people on the outside. That's where I'm coming from with it and I'm sure where other people are to. Thus, that strikes me, personally, as something we've been left in the dark about. That said, if you really did inform the players who are still threading it what's going on there I guess I'll just need to bug them, so I'll apologize for my own frustrations about that.

- The tunnel plot's been brought up by those people involved with it repeatedly and told it'll be pushed back. I get where you're coming from with it pushing it back - I sincerely do - but it's frustrating... for those of us who still remember it. It's been a solid year since the last door was opened down there, so really that whole paragraph about how it's a player responsibility (particularly in light of the fact you just said it needs to be pushed back) just strikes me as being a little bit . . . unmerited? That's not quite the word I want. But I get where that's an issue, and I look forward to seeing what we can do with it later.

- I personally feel left in the dark about the last two missions, in particular the rewards (or lack therefore of) to them. I get that the Mission system is being refitted now, but the fact that we got told ahead of time there won't be points but will be some other reward just for it to sit for this long has been frustrating to me. Actually there's just been a lot of confusions about the point system (if it's being phased out, which I am not sure I want but I don't know what's coming so I'm not pressing there, what things cost, etc) which have been sort of irksome. Though, again, I get that your current plot is probably going to refit MARS as a whole so I'm not doubting it too much.

- I personally haven't used the Dreams that frequently or as strongly as I could have. I'll admit that. But where I'm coming from with them (and where others are coming from with them) is more or less that, for example, let's say someone had their characters have really awful ones again and again every night for the first month and get no sleep at all, but then realize a month (or two) later that they're lasting a lot longer than they theorized, so with nothing else to do they can either keep up them being awful, or just diminish them to nothing. Alternatively, someone like me didn't do much with them early on only to be like "oh right, those exist" and pop them up into existence a month or two later, thinking it might be leading up to something... but then it's not so much in the great scheme of things.

Game wide, the existence of them is effective foreshadowing for the upcoming things, I'm sure. on an individual level, not having a set timetable for them has been a little bit frustrating for making an arc out of it, because I at least have been hesitant to go too strong or too weak with them because I'm not sure why they will ultimately end. Does that make more sense? The comparison which comes to mind to me were those fear shifts last Halloween, which yes, lasted a long time as well, but they had a set timetable going in and thus people could pace it at their leisure within that time.

Which, again, ultimately just goes back to this plot being pushed back by understandable circumstances.

Ultimately, most of the issues I have (and I can't speak for anyone else on this) boil down to the plot being pushed back and then what appears to have been a lack of communication about the fact it was pushed back. Please don't misunderstand me: I really love a lot of the freedom we've been being given in little ways on the last few missions and events, even if we had to find that there was that freedom (which again, could be a communication thing) and if this is going to be the new standard, I'm actually really quite excited. But in order to help find that happy medium you're looking for, I'd like to urge you guys, if we ever end up with some long lasting thing in future like this, to try to set up some rough timetable we can give the players, do little reminders if it is pushed back (like I know I straight up forgot the time shifts at one point until someone plurked about them in mid-August) and/or endeavor to be prompt at OOC responses (like with that casualty list, for example).

I realize not all of this was in your control (nor should all this be directly in your control) but that's about where I'm at. This post actually gives me a lot of hope because a lot of these issues I'm talking about here actually aren't present in it.

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