lucetimods: (Akai)
Luceti Mods ([personal profile] lucetimods) wrote2014-09-14 05:18 pm


Hey Lucetians, a few announcements for you!

1) Here is this month's friend add-remove, to be copy-pasted here:

2) It wasn't logged or announced previously, but Luceti officially won the Featherbowl, yay! Congratulations to everyone who no longer cares because you're not in college anymore and what is football anyway. /o/ However, there is one perk to this development: the Battle Dome has been upgraded for your convenience. Due to the extensive use the dome gets and the number of people who seem to visit on a daily basis, the rooms have all been split in two (since they were already huge and, like a standard holodeck, has a wacky hammer space system anyway) so the number of available rooms have been doubled. Enjoy!

3) Everyone loved Featherbook, eh? Well, the journals have also received an upgrade as well… sort of. On the back of every journal in town, there is now a stiff cover and a screen on the inside, akin to a tablet. This screen displays nothing but snow and static for the moment (which you can turn off, thankfully), but this will change in the future. Try not to break it, they're very expensive!

4) Son of revenge of the passive shift from the black lagoon! The time shifts will be continued and are INTENSIFYING! (For reference, see previous time shift posts here and here.) Effects may also last longer, from hours to days at the discretion of players.
  • The matrix glitching: witnessing the same event happening multiple times
  • Ghosts: seeing characters that have been in the game in the past (but characters are unable to actually interact with them)
  • Total recall effects re-manifesting
  • Death penalty and Mallynap effects that the character has previously recovered from return!
  • Any time shifting that happened previously can occur again (short of actively time traveling)

These will continue for the foreseeable future.

5) Speaking of future, we have plans! Lots of them! Namely for the month of October. There is an event upcoming (details of which will be provided later) that will cause a serious stir and a LOT of changes around town. For example (a non-exhaustive list):
  • Buildings will change
  • Landscapes will change
  • The technology level may change
  • Missions will be temporarily unavailable
  • Mission points will be temporarily unusable
  • Kidnappings will temporarily cease

These changes are going to stick for a while, but are not permanent. During that time there is the potential for permanent long-term game effects, however, and that will be discussed more as we approach the plot. Because these changes to the town are going to last longer than your average event (approximately 1-2 months) we're announcing it now for this reason:

Whatever you want to do in Luceti as it exists at this time, do it now!

Player plots, mini events, missions, character posts - whatever you want to do. You have until October 1st, just over 2 weeks, to get it done. Certain changes will stick afterwards, so don't expect Luceti to be exactly as-is when it's over, but if you happen to miss your chance to do things now, don't panic. Just be patient.

That's all for now!
sosayi: (pic#7701725)

[personal profile] sosayi 2014-09-15 06:38 am (UTC)(link)
may i ask about the status of the nightmares from some months ago? are they worsening, are they increasing/decreasing in frequency, just things like that. since you gave us good info about the time shifts that're still occurring and all, i thought i'd ask especially since i haven't been around for like a month hi everyone.
sosayi: (pic#7701725)

[personal profile] sosayi 2014-09-16 08:18 pm (UTC)(link)
how long are they going to go for? it seems a little much that they've been going for around three or four months now, serving no purpose other than to be a reminder of the eldritch abomination living under the world's crust. while honestly i'm thankful you left the severity and such up to the player at first, it's kind of odd to see that it's still up to their own discretion. like it was just an afterthought. i guess it'd just be nice to have a firm direction for those who did take that path (since i didn't myself) on what they can maybe expect for the future regarding it.
feistytrader: (okay then)

[personal profile] feistytrader 2014-09-17 05:01 am (UTC)(link)
I'm sorry but I really had to step in and say something here, uh.

1.) Three or four months isn't a long time! But we don't know whether or not it's only going to be three or four months. We don't have any kind of time structure at all for the time shifts. In fact, the time shifts and dream shifts haven't even been mentioned in the past three or four months when it really feels like a vital plot detail that should have been mentioned monthly to offset the new players in the game that might not understand what's going on at the moment.

I recall that in a plurk it was explicitly stated that when we signed up for the draft plot, we weren't going to get something like a death penalty, but there will be a somewhat lasting consequence. The fact that the timeframe of it is being compared to a death penalty is confusing to me for that reason.

2.) The severity or lack thereof doesn't actually give players more to work with other than to kind of brush the nightmares under the rug. If I wanted to let the nightmares have a big lasting impact on my character, I have no idea how to pace something like that, because a time structure for how long they will last or any other details were never given (in fact, they wouldn't have been mentioned at all were it not for Hilda's player bringing it up as a question.)

3.) I don't think anyone's asking for the results of a plot in advance. In fact, I'm pretty sure a lot of players have been asking for the results of lingering plots such as the tunnel doors and the temple a lot more than current plot details.

Additionally, what we're asking (this time and for times in the future) is for more general communication of what you're going to be dealing with in an event.

For example, you didn't have to say "Your character is getting blown up and almost sacrificed except they're going to get time shifted back to life but it will be super traumatic and they'll have nightmares about it for x months in addition to the weird paranoid feeling of being watched". Something more along the lines of "You'll be experiencing a not-quite death which will have a consequence that will last around x months" would have been absolutely fine.

It doesn't help that we didn't get any kind of follow-up for the personal effects in around three months (the mission doesn't really count because it's more follow up to the draft than the time shift stuff in particular and the time-shift/nightmares/etc) and that is extremely frustrating from a player perspective.

Does this make more sense? I'm sorry, this might have been better for an HMD, but these are frustrations that I've been having for quite some time and getting the verbal equivalent of a slap on the wrist and "we're not telling" seems really unreasonable to me right now.
saltprince: Hosaka [Minami-ke] (Man and Fish)

[personal profile] saltprince 2014-09-17 06:28 pm (UTC)(link)

- I, personally, still do not know what is going on with the Temple stuff. No one else I regularly talk to does either, and to my knowledge it wasn't finished (or if it was, it was only finished relatively recently). I'm sure others' frustrations arise both from how it was blown up to be something important and then to how there was subsequently jack all of information to people on the outside. That's where I'm coming from with it and I'm sure where other people are to. Thus, that strikes me, personally, as something we've been left in the dark about. That said, if you really did inform the players who are still threading it what's going on there I guess I'll just need to bug them, so I'll apologize for my own frustrations about that.

- The tunnel plot's been brought up by those people involved with it repeatedly and told it'll be pushed back. I get where you're coming from with it pushing it back - I sincerely do - but it's frustrating... for those of us who still remember it. It's been a solid year since the last door was opened down there, so really that whole paragraph about how it's a player responsibility (particularly in light of the fact you just said it needs to be pushed back) just strikes me as being a little bit . . . unmerited? That's not quite the word I want. But I get where that's an issue, and I look forward to seeing what we can do with it later.

- I personally feel left in the dark about the last two missions, in particular the rewards (or lack therefore of) to them. I get that the Mission system is being refitted now, but the fact that we got told ahead of time there won't be points but will be some other reward just for it to sit for this long has been frustrating to me. Actually there's just been a lot of confusions about the point system (if it's being phased out, which I am not sure I want but I don't know what's coming so I'm not pressing there, what things cost, etc) which have been sort of irksome. Though, again, I get that your current plot is probably going to refit MARS as a whole so I'm not doubting it too much.

- I personally haven't used the Dreams that frequently or as strongly as I could have. I'll admit that. But where I'm coming from with them (and where others are coming from with them) is more or less that, for example, let's say someone had their characters have really awful ones again and again every night for the first month and get no sleep at all, but then realize a month (or two) later that they're lasting a lot longer than they theorized, so with nothing else to do they can either keep up them being awful, or just diminish them to nothing. Alternatively, someone like me didn't do much with them early on only to be like "oh right, those exist" and pop them up into existence a month or two later, thinking it might be leading up to something... but then it's not so much in the great scheme of things.

Game wide, the existence of them is effective foreshadowing for the upcoming things, I'm sure. on an individual level, not having a set timetable for them has been a little bit frustrating for making an arc out of it, because I at least have been hesitant to go too strong or too weak with them because I'm not sure why they will ultimately end. Does that make more sense? The comparison which comes to mind to me were those fear shifts last Halloween, which yes, lasted a long time as well, but they had a set timetable going in and thus people could pace it at their leisure within that time.

Which, again, ultimately just goes back to this plot being pushed back by understandable circumstances.

Ultimately, most of the issues I have (and I can't speak for anyone else on this) boil down to the plot being pushed back and then what appears to have been a lack of communication about the fact it was pushed back. Please don't misunderstand me: I really love a lot of the freedom we've been being given in little ways on the last few missions and events, even if we had to find that there was that freedom (which again, could be a communication thing) and if this is going to be the new standard, I'm actually really quite excited. But in order to help find that happy medium you're looking for, I'd like to urge you guys, if we ever end up with some long lasting thing in future like this, to try to set up some rough timetable we can give the players, do little reminders if it is pushed back (like I know I straight up forgot the time shifts at one point until someone plurked about them in mid-August) and/or endeavor to be prompt at OOC responses (like with that casualty list, for example).

I realize not all of this was in your control (nor should all this be directly in your control) but that's about where I'm at. This post actually gives me a lot of hope because a lot of these issues I'm talking about here actually aren't present in it.
saltprince: Mr. Loli [Shangri-la] ((.o.) ?)

[personal profile] saltprince 2014-09-17 10:07 pm (UTC)(link)
Awesome, thank you. As I typed the thing I more or less realized my frustrations boiled down to the same sort of thing the while way through (communication and timing) half of which isn't really in you guys' control, ultimately, and the former's something which is inevitably going to be weird in a transition period. I'm hoping the next event sets a good tone from here on as well. I've been looking forward to it.
endgames: (Maybe)

[personal profile] endgames 2014-09-17 11:52 pm (UTC)(link)
Hey there, just wanted to chip in to voice that for what it's worth, I had the same concerns as these three players here. Just to lend credence that multiple people were wondering stuff. Thank you very much for trying to clear some of these things up!

Also you already answered everyone else's questions, but I noticed one thing here regarding exploration of the tunnels I'd like to ask for more clarification on, if that's all right? I'm one of the players who's been semi-actively trying to get back to that, though usually Sapph has been the one to talk to you guys. I am cool with us waiting, for the record, and understand fully it was Masa's plot and so with him gone it will be handled differently in the future. I'm also fully supportive of it becoming a player-directed plot, that sounds cool to me.

Given that, when it becomes relevant again after the big plot is done, what is it that you need us to be taking more initiative on? To my understanding, since this is how it was done for the last door, all there is to it is for the players to say what door they've set the computer program getting a code for (the garage in this case, going by the last IC poll) and for the mods to say what's in it when it opens.

If this has changed we'd be happy to adjust accordingly. I personally am just confused because Sapph and I have been tackling this the same way we did the last one, so other than holding new polls for future doors, I'm unaware of what else there is to do.
endgames: (Happy)

[personal profile] endgames 2014-09-18 12:15 am (UTC)(link)
To clear things up she's been speaking for both of us, as well as ZZ. Our characters are working together so it seemed unnecessary for all of us to go to you at once.

And we can do that! Probably when the big plot is done? I'll keep it in mind, thank you.
saltprince: Haruhi [Haruhiism] (Geddit?)

[personal profile] saltprince 2014-09-18 12:07 am (UTC)(link)
That makes a lot of sense, honestly. A lot of us were busy through August and the later part of July, so more even than bad planning it might've just been some bad timing too. Still, thanks for giving some insights on the process. I hope you can work out how to make it work, because even if this time it didn't work great, this sort of learn as you go thing could be pretty neat.
niceguypose: (Default)

[personal profile] niceguypose 2014-09-14 10:36 pm (UTC)(link)
For anyone thinking of what ghosts may appear, I would like to point the archive of previously apped Luceti characters for reference! (Keep in mind that some of entries listed there were people who were accepted but never introed, but a majority of the list has people who were in the game at least briefly). Happy hauntings!
lostinmyway: (Going on.)

[personal profile] lostinmyway 2014-09-15 05:02 am (UTC)(link)
...Good god, Grune is going to be seeing a lot of familiar ghosts.
niceguypose: (sad)

[personal profile] niceguypose 2014-09-15 05:10 am (UTC)(link)
sob, poor Grune. Any of mine will help to comfort her if they can (and they'll have to deal with seeing ghosts like Ikki and Nebilim and Rapunzel...)
lostinmyway: (Radiant beauty.)

[personal profile] lostinmyway 2014-09-15 05:14 am (UTC)(link)
And Grune will comfort them in turn. Whee mutual trauma?

(Although when I was discussing this with Yosie, he asked if she would just try to carry on a conversation with them regardless, and you know, she totally would. So at least she has that advantage?)
savedtheworld: (hug 2)

[personal profile] savedtheworld 2014-09-15 05:16 am (UTC)(link)
The Luceti experience!

(Aw, oh Grune. She's too sweet.)