lucetimods: (Eggy)
Luceti Mods ([personal profile] lucetimods) wrote2009-05-19 09:55 pm

(no subject)

First and foremost, GO POST A COMMENT TO THE AC IF YOU HAVEN'T ALREADY. We have an alarmingly large list of people that haven't responded, are active and aren't on hiatus. If you don't post a comment there, you will be dropped. So please make sure you do.

Secondly, here's the friends add/drop for this app period:








Stage 1: Possession

Okay, for the first part of this event, you need to decide whether or not your character has an association with a certain element. The elements to chose from are of the spirits in Luceti: Earth, Water, Fire, Wind, Electricity (Energy), Light and Healing. If they have an obvious affiliation -such as Ruto would be with water- then they will be possessed by that particular spirit. If your character kind of has a joint-thing going on with elements, pick one; if your character doesn't really have any kind of association to any elements -like, say, Senel- then they won't be possessed. Their parts in this event will come in the later stages.

All right, so here's what will happen to your character depending on which element they're possessed by:


Fire - Eferin (“eh-feh-rin”)

Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of orange, hues ranging from gold to dark red. Their control over fire will grow tremendously; from large blasts to having enough control to cauterize a paper cut from the inside.

The intensity of possession is up to the player. Meaning, whether they'd like for their character to completely adopt the spirit's personality and name, or just import a few traits or tendencies. So that everyone's aware, Eferin is impulsive and picky and can be seen as somewhat arrogant. Rash, bright, and energetic, spontaneous and a lover of adventure and danger.



Water - Sona(“soh-nah”)

Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of blue, hues ranging from turquiose/cerulean to midnight blue. Their control over water will grow tremendously; from summoning localized downpours and lifting rivers and lakes into tidal waves to drawing water from inside the plants themselves.

The intensity of possession is up to the player. Meaning, whether they'd like for their character to completely adopt the spirit's personality and name, or just import a few traits or tendencies. So that everyone's aware, Sona is usually calm, collected and cold, nearly to the point of emotionlessness. Very logical, but can be somewhat bipolar and quick to strike back when angered.



Wind - Kipinn (“key-pin”)

Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of green, hues ranging from a pale yellow/green to a deep emerald. Their control over wind will grow tremendously; from calling forward raging typhoons to even sucking the breath out from inside someone's lungs.

The intensity of possession is up to the player. Meaning, whether they'd like for their character to completely adopt the spirit's personality and name, or just import a few traits or tendencies. So that everyone's aware, Kipinn is a very friendly, playful spirit, who appreciates life and freedom. A bit of a show-off, a lover of attention and a greater lover of company and fun. Occasionally mischevious.



Earth - Faeren (“fair-en”)

Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of brown, hues ranging from a brick reddish-brown to a dark chocolate. Their control over earth will grow tremendously; from raising walls and ridges of solid rock to feeding nutrients to plants and nursing them back to health.

The intensity of possession is up to the player. Meaning, whether they'd like for their character to completely adopt the spirit's personality and name, or just import a few traits or tendencies. So that everyone's aware, Faeren is quiet, timid and withdrawn, and will shy away from company rather than embrace it. Will usually avoid any kind of contact with other people and spirits, and prefers to be left alone in nature.



Electricity(Lightning) - Tsinku (“sin-koo”)

Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of a sharp yellow, hues ranging from a pale blue to the deep gray of thunderclouds. Their control over lightning will grow tremendously; from calling down bolts from the sky to giving someone a little static shock from thirty paces.

The intensity of possession is up to the player. Meaning, whether they'd like for their character to completely adopt the spirit's personality and name, or just import a few traits or tendencies. So that everyone's aware, Tsinku is sharp and quick; not so much impulsive as fast to act, but intelligent and headstrong. Respect is earned, but loyalty is unshakable.



Light - Hyt (“height”)

Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of white, and really the hues can range anywhere. This is light we're talking about. Their control over light will grow tremendously; from concentrating light so bright it's akin to a sunburst to canceling it out and making the room pitch black.

The intensity of possession is up to the player. Meaning, whether they'd like for their character to completely adopt the spirit's personality and name, or just import a few traits or tendencies. So that everyone's aware, Hyt is very mysterious, quiet and kind of creepy even. It doesn't speak, it is prone to staring, stalking and just being there. It seems harmless and dangerous in one breath, and separates itself from contact in that it won't engage in any kind of conversation. Ever.



Healing - Nala

The healing spirit is a little different from the others. The wings will grow just as the others do, but they'll seem to glow a faint offwhite, and only be white as the base color. Their healing powers will strengthen, but in exchange they use up their own energy when healing. Not as in "they heal and get tired and rest," but more like "the more grevious the wound, the more they'll shorten their life." However, they will also have the urge to heal anything from a bruise to severed arm, and they'll also be nondescriminatory when it comes to who they heal.

Nala herself is very kind, caring and stereotypically giving as she is a healing spirit. Again, the level of possession is up to the player.






Stage 2: Power Up! :D

This will not begin for several days after the event start, and you will get a modpost to remind you and provide you with more details. Basically, all characters unaffected by the possessions will get 100% power back. Any weapons or items you'd like your character to have -save like...giant robots or anything that can't fit inside the barrier- they can have, but know that even if you have a Sword of Infinite Possibilities that can cut through space and time, the barrier is still staying up.





Stage 3: Ultimatum

A day or so after the power up, a Malnosso post will occur and give your characters an ultimatum. Whether or not they decide to participate will be their choice. More details concerning their choice will be found therein.




All clear? The event will begin the day of your choosing using the poll below, and will last as long as we need it to, considering this one will be evolving and is rather plot-based in the later stages. As per usual, any questions go here!


[Poll #1402641]

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