Firstly, I'd like to apologize if I offended you in any way. I didn't mean to target any of the muns I listed, just list the characters as examples for my point. I would agree that several of you had very IC reasons for accepting - if I was in the same position, I'd likely do the same.
That said, I know it was the same when the drafts first started. I've been here since before then. Like I said in my original comment, I've actually been bothered by this for awhile, I was just hoping something might change before I felt the need to say anything.
And... I actually think I'll have to disagree with what you said on the timeframe new muns have. When you consider how long it takes some of those apps to even be accepted compared to how quickly muns already in the game will sign up once it's announced the list is clear, that's still a pretty small window. If your app is among the last to be accepted, you could sign up the moment you get in and still be behind everyone else.
I don't see how that's logical, or more importantly, fair. Well, let me take that back. I can see how it is a nice precaution. About half of the new characters we receive drop in the first month or two, so it's nice to see if they'd even stick around that long.
But to use your example again, even if they sign up right after, they're likely going to have to wait until the draft after the first one they're there for for their characters to go. That can be spell a longer wait than necessary, especially if you're having a hard time getting involved in the game. And frankly, one new character - or even just a few - on a list of several dozen doesn't make much of a difference.
I don't think randomizing the queue would help much, for the same reasons you gave. I too actually like the way the draft is handled, more or less. For me, it's just this one issue. I'd just like to see a balance with this, which is why I think it'd be better to place a limit on how many times a character can go in a row (...and to clarify, I didn't mean they could never go again after, just that they'd have to wait a turn before going again so soon).
As for that whole "more right to influence the plot" thing - that's not true. They have the same right as anyone else to influence the plot; just because they happen to get chosen for drafts often doesn't really mean much. They get to fight back the Third Party more often, yes, but... does that actually affect the plot much in most cases? Not really.
Well, that depends. And before I say anything, I wasn't referring just to the characters that get chosen the most often when I was asking to see other characters get the chance to contribute to the plot. I meant more with people who just never seem to get to go on these things at all, even if they're signed up.
I mean, look at the last draft. Everyone who didn't get to go was told both IC and OOC that anything they would try and do to help their situation from home would be completely useless. Even if some of them did try anyways because that was IC of them to do, the fact we as muns knew it wouldn't matter in the long run made it pointless. That could have been handled differently if the characters in the village were given something to do (even if it was just a much smaller task by comparison), but in that instance the only characters that could do anything that mattered where the ones chosen for the draft. The draftees were the only ones who could contribute to the plot.
What it comes down is that older muns (usually with more characters) get to often gain both CR and take part in the plot-aspects of the draft, where newer muns (usually with fewer characters), have less opportunity for either. I've been here for a while myself, but I don't really think it's fair to do that to them.
Re: Luceti / Luceti Mods
That said, I know it was the same when the drafts first started. I've been here since before then. Like I said in my original comment, I've actually been bothered by this for awhile, I was just hoping something might change before I felt the need to say anything.
And... I actually think I'll have to disagree with what you said on the timeframe new muns have. When you consider how long it takes some of those apps to even be accepted compared to how quickly muns already in the game will sign up once it's announced the list is clear, that's still a pretty small window. If your app is among the last to be accepted, you could sign up the moment you get in and still be behind everyone else.
I don't see how that's logical, or more importantly, fair. Well, let me take that back. I can see how it is a nice precaution. About half of the new characters we receive drop in the first month or two, so it's nice to see if they'd even stick around that long.
But to use your example again, even if they sign up right after, they're likely going to have to wait until the draft after the first one they're there for for their characters to go. That can be spell a longer wait than necessary, especially if you're having a hard time getting involved in the game. And frankly, one new character - or even just a few - on a list of several dozen doesn't make much of a difference.
I don't think randomizing the queue would help much, for the same reasons you gave. I too actually like the way the draft is handled, more or less. For me, it's just this one issue. I'd just like to see a balance with this, which is why I think it'd be better to place a limit on how many times a character can go in a row (...and to clarify, I didn't mean they could never go again after, just that they'd have to wait a turn before going again so soon).
As for that whole "more right to influence the plot" thing - that's not true. They have the same right as anyone else to influence the plot; just because they happen to get chosen for drafts often doesn't really mean much. They get to fight back the Third Party more often, yes, but... does that actually affect the plot much in most cases? Not really.
Well, that depends. And before I say anything, I wasn't referring just to the characters that get chosen the most often when I was asking to see other characters get the chance to contribute to the plot. I meant more with people who just never seem to get to go on these things at all, even if they're signed up.
I mean, look at the last draft. Everyone who didn't get to go was told both IC and OOC that anything they would try and do to help their situation from home would be completely useless. Even if some of them did try anyways because that was IC of them to do, the fact we as muns knew it wouldn't matter in the long run made it pointless. That could have been handled differently if the characters in the village were given something to do (even if it was just a much smaller task by comparison), but in that instance the only characters that could do anything that mattered where the ones chosen for the draft. The draftees were the only ones who could contribute to the plot.
What it comes down is that older muns (usually with more characters) get to often gain both CR and take part in the plot-aspects of the draft, where newer muns (usually with fewer characters), have less opportunity for either. I've been here for a while myself, but I don't really think it's fair to do that to them.