This is late to the party, but as the last person (I believe) to have done a resist the droids mini-plot, I agree with what's been said here.
Some wins against the droids, real wins, are essential, if only to break the cycle of apathy concerning kidnappings, and is something I've approached the mods about. It doesn't need to be often, but I think it should be done sparingly enough that there is some hope of resisting. Given how powerful some characters are in the barrier and the fact that the TP can easily take out droids, and the fact that during the Infiltration plot, characters were able to take out the droids there, I agree that a continuing 100% success rate shouldn't be maintained.
I also think there are good IC ways to make this change. For one, the Malnosso Organization has a history of infighting, and heck, as the infiltration plot showed, the Rogue employees were not too friendly to others outside their divisions (in fact some, like the scientists, held themselves quite superior) and why can't this friction trickle down and affect the operations the Rogues are running? It would be a great in game way to reflect some of the instability in the Malnosso ranks - it was the entire basis of the Law plot; things had broken down with the Malnosso badly and therefore Law's kidnapping Did Not Go As Planned, to say the least - and if player opinion wanted to have things back the way they were, it could always be said the Malnosso had finally had some things sorted out.
Which is one way. I can imagine many others could work just as well.
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Some wins against the droids, real wins, are essential, if only to break the cycle of apathy concerning kidnappings, and is something I've approached the mods about. It doesn't need to be often, but I think it should be done sparingly enough that there is some hope of resisting. Given how powerful some characters are in the barrier and the fact that the TP can easily take out droids, and the fact that during the Infiltration plot, characters were able to take out the droids there, I agree that a continuing 100% success rate shouldn't be maintained.
I also think there are good IC ways to make this change. For one, the Malnosso Organization has a history of infighting, and heck, as the infiltration plot showed, the Rogue employees were not too friendly to others outside their divisions (in fact some, like the scientists, held themselves quite superior) and why can't this friction trickle down and affect the operations the Rogues are running? It would be a great in game way to reflect some of the instability in the Malnosso ranks - it was the entire basis of the Law plot; things had broken down with the Malnosso badly and therefore Law's kidnapping Did Not Go As Planned, to say the least - and if player opinion wanted to have things back the way they were, it could always be said the Malnosso had finally had some things sorted out.
Which is one way. I can imagine many others could work just as well.