lucetimods: (Aly)
Luceti Mods ([personal profile] lucetimods) wrote2012-11-14 02:45 pm
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Mission #12 - Plotting Post

EXPERTS: Peggy Carter, Amelia McFly
COMBATANTS: Jane Maxwell, Adell, Richard Sharpe, Phil Coulson, Lupin III, Ororo Munroe, Clove, Remy LeBeau, Bucky Barnes, Ivan Vorpatril, Rudy Roughknight, Clint Barton, Sokka, Michael Blanc, Nathan Spencer, Astrid
HEALERS: Mia, Trafalgar Law
QUARTERMASTERS: Pinky Pie, Aang, Panda, Fenimore

We had quite a few volunteers this time! In this instance, we used three main criteria to determine who would end up amongst those randomly rolled for different positions. First, we tried to fill roles -- to make sure we had the minimum amount of experts, combatants, quartermasters and (most relevantly this time around) healers. Second, we prioritized players who hadn’t had characters on the last mission. Normally, we would then make up the remaining numbers from the repeat volunteers; however, in this case, we had more fresh volunteers than empty slots.

For future reference, we certainly encourage people signing up repeat volunteers for all the missions -- after all, there’s no telling whether they’ll be room for yours or not, or even whether one position or another is in dire need of additional bodies.

SETTING & TIMELINE:
For the past few months, an FTSA militant known as Hoi Hidekan has been causing scenes around Depot 8 and the small town that shares its name. Although he began by merely handing out pamphlets and sermonizing outside the saloon, things soon escalated into outright threats against the depot, its personnel, and the town as a whole. The local administrator for the area, Sheriff Lyca Williams, contacted the Malnosso Organization in search of reinforcements. Fearing a full-scale attack against the depot which is integral in keeping two whole enclosures -- O’Connell and Pagoda -- supplied, she insisted that they send someone to support the town’s already committed inhabitants. With the MSF already stretched thin due to increasing FTSA action in all regions, the Organization looked to Luceti to balance out the numbers.

  • November 18th: Volunteers will arrive in the small town in the early evening and will be advised to set up a temporary camp on its western limits. Ideally, the remainder of the day should be spent by settling in and arming up. Sheriff Williams will open up the town’s outdated but not necessarily meagre armoury to the volunteers, at which point she will also be available for conversation and questions. Additionally, Foreman Hidekan will be visiting the Lucetian camp in the late evening to try and recruit for his cause. Curious volunteers may want to take this opportunity to have a strictly verbal interaction with the FTSA representative. Both NPCs will have threads at the top of the mission log.

  • November 19th: This is the day to use in preparation for the battle. Depending on which side your character chooses to support, they will divide up and spent the day in the company of the Depot 8 personnel or the FTSA activists. Once a side is chosen, it’s inadvisable (but certainly not impossible) that characters should run back and forth between the FTSA encampment and the town. Learn your way around your gun, do some target practice, or else search your soul in the desert heat to decide which side will earn your confidence. This will also be an excellent time for volunteers to talk among themselves and debate over which side has the most merit. However, once everyone is settled, it’s up to you folks plotting below to how either side will approach the oncoming battle. Will you set up traps? Will you assign positions?


  • November 20th: On the twentieth, at high noon with the sun beating down on them, tumbleweeds rolling in the distance, the battle begins. Foreman Hidekan and his posse of FTSA activists ride into the town to begin the battle. Their goal will be to plant dynamite at the heart of Depot 8’s power generator, which will cause a chain reaction that will take down the entire facility. The job of the Sheriff and her crew iis to defend the town at any cost or to die trying. Gunshots will fire and a shootout will begin. FTSA gunners will take cover and try to take the town by force. The battle itself may seem brief, likely taking place over the course of thirty minutes, but it will be a fierce battle. Who will be the victor?

    That’s up to you.


    NPCs AND COMBATANTS

    In this log there were be two primary NPCs with which you can interact with on the log. They will be Sheriff Lycra Williams representing Depot 8 and the Malnosso. Ex-Foreman Hoi Hidekan will represent the FTSA, all in the name of bringing freedom to all enclosures. There will be additional NPCs that you are free to make up. You can do so on the Extra NPCs spreadsheet by selecting the Depot 8 or FTSA tab. Aside from Williams and Hidekan, you are free to make use and control NPCs in any way you like.

    However do bear in mind that you won’t be dealing with easily defeated mooks. On both sides you will be dealing with highly trained professionals who are far more familiar with this kind of battle than most characters in Luceti will be. On top of that, many have been fighting cultists far more regularly than Lucetians have. Combined with many of them having their own enhanced strength and speed, each individual NPC is comparable to anyone in Luceti and taking down each one of them will be an accomplishment in itself. So please keep this in mind when using them as enemies in your threads!

    Representing the FTSA is...
    Foreman Hoi Hidekan, Ex-MSF
    A new member of the FTSA and former-MSF who went rogue after he became disillusioned with the Malnosso. He has large wings, but otherwise fits the profile of a soldier. Though capable of being warm and charismatic, he knows how to be serious when the cards are on the table. He’s been partially responsible for evolving the FTSA from a protest group into a more vocal and militant organization. His last operation before going rogue was fighting on the Moon. Him and many of his other men going off the grid has been loosely associated with Specialist Foster’s recent insurrection.

    As a highly trained MSF soldier, he is an efficient strategist and leader. He managed to secure enough FTSA donations to hire a small mercenary crew to assist in the mission. The rest he hand picked to train in combat. As for Hoi himself, he inherited superhuman endurance and strength from his parents. The full extent of his abilities have not been disclosed.

    NPC Quotes (from the FTSA):
    “Hoi isn’t like most of us, he’s actually worked with bubble people before. I heard he was so upset to see them getting slaughtered protecting a Moon of all things, that he turned his back on them.”

    “Don’t worry about Hoi. He may sound scary, especially in times like this, but he’s a real nice guy. He really doesn’t like doing this, but what else can we do? Someone has to change things around here. Otherwise everything will just keep repeating over and over.”

    “I think we may actually have a chance here. I didn’t even know they had enclosures in places like this! Right now we can’t do much of anything, but if we change things here, then people will start taking the FTSA seriously. And when that happens, we can really make a difference.”

    “I feel bad about the people in the enclosures. Starving them seems kinda dark for us. But Gon says the company won’t do that if we get the word out. I mean, people would be outraged, right? So they’d have to let those people go free.”

    NPC Quotes (from Depot 8):
    “Man, I used to kind of respect the FTSA, but they’ve got some sicko working with them now. You probably don’t know about this, being from a bubble, but a bunch of soldiers tried to blow up a hospital. I heard that guy was one of them.”

    “The FTSA? They’re a bunch of crazy lucies that are just a stone’s throw away from being cultists. This just proves it. Taking down a supply depot? The General came here seventy years ago to do that. Well to hell with that. They didn’t manage it then, they won’t manage it now.”

    --

    Among the FTSA is a group of mercenaries known as the Iron Eye. Most of them are composed of former MSF soldiers that left the army so they could wage war in their own way. Typically they’re hired for the purpose of protecting rural settlements that the Malnosso cannot afford to send soldiers to. Other times they protect towns from pirates and brigands that have not yet been brought to justice. This is their first time working with the FTSA. Most of them are born to this world and have large wings. They owe their legacy to their parentage, most of whom were great heroes in their own world and refused to play by the rules of the Malnosso. It should be noted that they all conceal their large wings under long coats, as they refuse to fly in any situation due to the association with the cultists.

    Other members of the FTSA are the more militant activists who have been undergoing training with Foreman Hidekan. They’re capable enough fighters, but not quite up to the same breed of warriors as the Iron Eye. They’ll be providing backup to the real fighters and trying to avoid getting so deep in the fray as be easily shot down.

    Representing the Depot is...
    Sheriff Lyca Williams, ex-resident of the Pagoda enclosure
    Sheriff Williams is in her mid-thirties and on her second life-cyle. Although she now works as lead administrator for the depot, she makes no secret of the fact that she once held what was perhaps a more prestigious position in the Malnosso Organization. Tired of the bureaucracy and bustle of upper-corporate life, she took a pay cut and trucked out to the desert in order to help organize Depot 8’s supply chain.

    However, well before she toed the Organization line, she used to live in one of their enclosures. Cycles spent as one of the Organization’s subjects afforded her a great deal of time to study firearms. Being keen on revolvers, she carries a pair with her at all times. These days, she keeps her shooting sharp but spends more of her day caring for the depot and its attached individuals. She’s a high-spirited soul and -- although not unkind -- she has become known for her grizzled, frontiersman personality. A woman built for the desert long before she moved there.

    NPC quotes (from Depot 8):
    “These jobs used to all be MSFs before Lyca -- Sheriff Williams, I mean -- took charge. She’s the one what talked the bosses into hiring locals instead. Or as local as you can get in a land like this. We all owe our livelihoods to her.”

    “I think she’s proud. Not in a bad way, mind you. Proud of where she’s come from and proud of what she’s achieved, coming from O’Connell. I think folks in the big city looked down on her for it but she never let it touch her. She says those that come from the bubbles are key to the Organization’s future.”

    “Lyca’s not just a good shot. She also keeps a tidy book. Caught a man cutting fresh water and produce off the top of the shipments after just a few weeks of theft. The execution wasn’t public, but it was well publicized.”

    “The FTSA? We’ve heard they’ve made threats against other supply points. Williams hates them, of course. Making a mockery of what it is to be from any enclosure. If they attack us, she’ll go down swinging. Shooting, too. She won’t be a martyr for their cause.”

    NPC quotes (from the FTSA):
    “Brainwashed. Is it any wonder? The company grooms their test subjects for what they call cooperation and what we call coercion. She may be out but they’re still treating her like a pack mule. Poor woman.”

    “Williams and her crew do nothing more than protect the company’s interests. Freedom for the enclosures comes with cutting the apron strings -- and she keeps hers tightly wound ‘round O’Connell and Pagoda.”

    --

    The people of Depot 8 are tough as nails folk who have adjusted to the harshness of the desert and the life it brings. Though they don’t see too much action these days, they’ve managed to fend off the occasional cultist raid in the last few decades. It’s not the most peaceful of towns and there’s often fighting when there’s been too much drinking or some stranger rolls into town. Depot 8 always takes care of its own problems, one way or another. Although there’s only one Sheriff, half the town has been deputized at one point or another when the need arises. Even the kids in this town are handy with a pistol when they need to be.

    Many of the adults grew up in enclosures and thus have experiences from their own worlds that shaped them into the fighters they are now. Between that and previously being drafted to fight the Third Party, there isn’t a single adult in this town who isn’t capable of delivering a beat down should the need arise. Though some of them are rustier than others, there’s not a person in the town that should be underestimated.

    THE ENCLOSURES AT RISK:
    O'Connell
    Cycle: Third
    Population: 200+
    This enclosure is among those that are frequently on missions and were present for the space draft. Consequently its name is likely familiar to those in Luceti already. Their enclosure has been described by their own as being much drier than Luceti’s and being heavily dependant on the rivers as a water source. They are subjected to infrequent experiments and have traditionally displayed a grudging acceptance of the Malnosso and the situation.

    Pagoda
    Cycle: First
    Population: 100+
    A fresh enclosure, newly repurposed, and only just getting started. Little is known about this enclosure, but from what the depot townsfolk say, the people inside are ‘city folk’ and would be ‘lost without them’. In general, the townsfolk seem particularly fond of this new batch. In fact, it is because many of the townsfolk actually first arrived in that enclosure years ago, including the Sheriff.

    --
    As a reminder, the ultimate outcome will be decided by a dice roll. iif we have 20 volunteers and 14 side with the Malnosso, then we will roll a 20-sided die. Anything 1-14 would be a Malnosso win, anything higher would be an FTSA win. The number of casualties and the wounded will mostly depend on your own plotting; however, the grander landscape of the world outside of Luceti will be altered (however tentatively) by either outcome. As with previous rolls, this will take place in lucetiplot at midnight, before the log goes up. This will give you ample time to plot and choose sides. Note that neutrality is also an option should you feel it most IC for your character; however, we will be paying attention to the log to make sure that neutral characters don’t go around giving too much support to one side or the other! Neutral characters should ideally be rare, given that characters have to willingly sign up for the mission in the first place. Otherwise, the dice-count will be reduced by one for each neutral character. If for some reason everyone decides to be neutral, then a coin toss will decide the winner.

    After the roll has been made a “Day 3” thread will go up on the log which will canonize what’s going to happen -- combining both the established plot and the plans that you guys have put forward. The thread will specifically mention who is on what side, what goes down (at least between the NPCs) and what sort of casualties (again for NPCs) we’re looking for, as well as the immediate sort of events that follow the battle, such as whether the winners spare survivors, lock them up, give medical aid, or what have you -- to be certain that even those who prefer backtags will know how their characters fared on the last day.

    Please note that the Malnosso will not reward points to people who side with the FTSA or remain neutral. However, they will not punish them either.


    DEPOT 8 AND THE DESERT



    Depot 8 is a rustic town with little in the way of technology, save for what is in the underground complex below. The Shifts on the surface has forced the people to make do with little and they’re comfortable with that. Usually they use horses and other beasts of burden to get around. Some of these may be recognizable to characters: for instance, some of them may have Chocobos or Gul-horses. When new supplies come in, they do so through the railway that runs through the town. Although the majority of the town people work at the Depot itself, there are many on the surface who do normal jobs like running the general store, the doctor’s office, the barbershop, and so on.

    The actual Depot is underground and powered by simple steam technology. The large factory is mostly automated, but requires a lot of workers to keep the gears turning. It processes food, keeps it cooled, and divides it up to be Shifted into the enclosures. Water is also purified here for both the village above and the enclosures. Hot and steamy, it’s a difficult place to work in or even spend ten minutes in, but you’ll never heard a word of complaint about it from the workers.

    Both the FTSA and Depot 8 are armed with weapons most suitable to an area of high Shift activity. For the most part, they avoid anything that uses futuristic technology or relies on magic, as these things will most likely malfunction and backfire. As such, expect most of your characters’ procure-on-site weapons to be something straight out of an old western (or older). Think a classic Colt that hold six bullets and needs to be frequently reloaded. Reload times will be long and ammo will always be key -- luckily most Depot 8 homes have some sort of munitions storage. Additionally, the chosen quartermasters will be able to run extra bullets to anyone who might be low.

    --

    And that about wraps it up. If there’s anything we missed or you just have general questions, you can use the Mod Questions thread. The rest of this post can be used for plotting, deciding which side your characters will take, talking strategy, or planning out that totally cool thread your characters will finally have. Enjoy! The actual log will go up on the 18th.
  • chirpchirp: (Chirp)

    [personal profile] chirpchirp 2012-11-16 05:51 am (UTC)(link)
    Awesome. Mon said Spencer could act as an extractor for later, once they get further in to the organization - if it's allowed.

    Just have to find maybe one or two more who could volunteer for missions where the FTSA is involved.
    transam: (smile -- a little vicious)

    [personal profile] transam 2012-11-16 05:53 am (UTC)(link)
    Excellent~ I can't wait.