Luceti Mods (
lucetimods) wrote2013-02-26 10:43 am
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Mission #13 - Plotting Post
WORKERS: Jack Holden, Silver, Leonhardt, Jack Sparrow, Serah Farron, Shikamaru, Haru Glory, Hyuuga Neji, Albert Silverberg, Helios Sprensonne, Saori, and Kotetsu.
We had a lot of volunteers this time around and the RNG picked a lot of mission regulars. So in the interest of getting more people involved, I bumped the mission roster up to twelve and added an additional two characters who were also chosen by the RNG. As explained before, this mission has a smaller roster than usual since it’s expected for everyone to be interacting with the main NPC on the log: the General from the Third Party.
First of all, there are some things to note: all of the interaction on this mission will take place entirely in the dream. Although the events before and after the dream will be described, they will not be played out in full.
Additionally, every character will have an opportunity to interact with the General within the dream. If they ask the right questions, he may give them some useful insight. We’ve created three conversation points and used RNG to divide the twelve characters across those points in order to give all of them the opportunity to speak with him. This information is listed at the end of this post and will also be on the log itself.
The dream will be divided into segments. It is these segments which will provide not only the conversational opportunities described above, but also outline the concerns, events, and twists that will provide threadable material for all characters on the mission. Expect these segments to be posted as separate thread-openers on the log itself, so that characters can thread amongst themselves during each portion of the mission.
Within the dream, characters will initially have no access to their powers or weapons. Instead, they’ll discover they have access to Filial Magic, regardless of whether they already made pacts in Luceti. This version of the magic will be much more potent than it is in either Luceti or on the drafts. An additional new type of magic will allow them create invisible weapons, much like the Elite cultists have been known to use. Upon reaching the last segment, everyone will regain their original abilities and weapons, on top of the Filial magic.
For a recap on the mission details, check out the signup post. The log will go up on the 27th.
TIMELINE
Please note that although the characters will be absent for four days, they should be incapable of discerning the proper passage of time once inside the dream space. Additionally, the below descriptions are bare-bones, intended to introduce you guys to the mechanics you’ll be playing with during the mission. We’re saving our grand descriptions for the log itself.
SIX HOURS into the caravan journey, the group is hit by a Cultist ambush. The battle’s barely begun when both MSF members and the Luceti volunteers suddenly pass out. Dream Shifters have arrived.
SEGMENT 01 - Similarly to what had taken place on the Space Draft, characters will find themselves sucked into an idyllic fantasty: a dream-world constructed out of their deepest hopes and desires. They will be unable to escape until either the General or an already-rescued character breaks them free of their individual Dream Shifter’s thrall. Serah Farron, Jack Holdon, Jack Sparrow, and Kotetsu will all be freed by the General and will have the first chance to hold a conversation with him. These four characters can, in turn, rescue four more. And so on and so forth until everyone appears to be free of their dreams. Do take this plotting post as a chance to coordinate rescues.
SEGMENT 02 - Although freed from their own dreams, they’ve only truly managed to escape into someone else’s: The General. Their journey through the General’s dream starts in a serene meadow where a group of school-children and playing with hand-crafted kites. But this dream will be interrupted by the sudden appearance of nightmarish apparitions. It’s up to the volunteers to at least try and protect the now quickly scattering children. Although this is a great opportunity for characters to learn that their abilities have been nixed and their Filial magic boosted, combat is essential deemphasized in this segment; the priority is to corral the kids and deliver them safely from the nightmares’ clutches and into the quaint one-room schoolhouse standing at the far end of the meadow.
SEGMENT 03 - After events at the meadow wrap up (and no, we’re not giving that away here -- you’ll have to wait for the log!), the volunteers continue on their path. However, the road is a dangerous one. Populated with nightmares now generated from their own subconscious minds, the volunteers will find themselves once again at risk of being dragged into Dream Shifters’ clutches. This time, instead of fantasies, the illusions are full of terror and dread. The volunteers will have to work together to free each other from these apparitions. In order to ensure that all featured nightmares are playable, please clear them in the below thread where we’ll ask you to outline the sorts of horrors you’re looking to drag into the mission. When they reach their destination, an ominous sight will be witnessed by Saori, Silver, Hyuuga Neji, and Helios Sprensonne. Additionally, they will all then have a chance to speak to the General about the events in the meadow, the current state of affairs, and what they’d just witnessed.
SEGMENT 04 - Time is not on their side as the volunteers rush into an ornate temple which vaguely resembles the ruins that once sat in Luceti’s desert, before it became an ocean. This is where their road has taken them. Upon entering, events will conspire to separate the volunteers. In pairs or in threes, they must work through a maze of booby-trapped corridors. All the while, their own nightmares will once again be hunting them. Eventually the twelve volunteers will convene at the center of the temple, where they and the General will be ambushed by Cultists. Leonhardt, Albert Silverberg, Shikamaru, and Haru Glory will have the chance to be with the General when he finally locates and confronts his Dream Shifter in order to end the entire ordeal.
AFTERMATH - When they awaken, the volunteers will have already been recovered by the Malnosso. The General and his remaining forces will be long gone. With the caravan destroyed, the volunteers will be debriefed on the situation and then escorted back to Luceti. They will still be awarded their mission points, despite the caravan having been a failure.
This mission is a little experimental on our part, so we recognize it might come across at first blush as being a tad complicated. Please, if anything’s unclear do ask for clarification below in the questions thread.
We had a lot of volunteers this time around and the RNG picked a lot of mission regulars. So in the interest of getting more people involved, I bumped the mission roster up to twelve and added an additional two characters who were also chosen by the RNG. As explained before, this mission has a smaller roster than usual since it’s expected for everyone to be interacting with the main NPC on the log: the General from the Third Party.
First of all, there are some things to note: all of the interaction on this mission will take place entirely in the dream. Although the events before and after the dream will be described, they will not be played out in full.
Additionally, every character will have an opportunity to interact with the General within the dream. If they ask the right questions, he may give them some useful insight. We’ve created three conversation points and used RNG to divide the twelve characters across those points in order to give all of them the opportunity to speak with him. This information is listed at the end of this post and will also be on the log itself.
The dream will be divided into segments. It is these segments which will provide not only the conversational opportunities described above, but also outline the concerns, events, and twists that will provide threadable material for all characters on the mission. Expect these segments to be posted as separate thread-openers on the log itself, so that characters can thread amongst themselves during each portion of the mission.
Within the dream, characters will initially have no access to their powers or weapons. Instead, they’ll discover they have access to Filial Magic, regardless of whether they already made pacts in Luceti. This version of the magic will be much more potent than it is in either Luceti or on the drafts. An additional new type of magic will allow them create invisible weapons, much like the Elite cultists have been known to use. Upon reaching the last segment, everyone will regain their original abilities and weapons, on top of the Filial magic.
For a recap on the mission details, check out the signup post. The log will go up on the 27th.
TIMELINE
Please note that although the characters will be absent for four days, they should be incapable of discerning the proper passage of time once inside the dream space. Additionally, the below descriptions are bare-bones, intended to introduce you guys to the mechanics you’ll be playing with during the mission. We’re saving our grand descriptions for the log itself.
This mission is a little experimental on our part, so we recognize it might come across at first blush as being a tad complicated. Please, if anything’s unclear do ask for clarification below in the questions thread.
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also anything else you can think of I just want shikamaru and kotetsu cr
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And I would love that. Thanks Kotetsu, you're a bro. And man I have tons of ideas. He could return the favor by helping move Kotetsu along maybe (since I actually watched T&B and know Jake and all) when the nightmares start hitting everyone, or anything with child-wrangling, maybe? WHATEVER SOUNDS GOOD.
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#bro-ing it up
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SAVE THE CHILDREN.
MOPE TIREDLY AND GO HOME.