Luceti Mods (
lucetimods) wrote2014-04-27 04:49 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Son of Revenge of the Passive Shift
CITIZENS OF GLORIOUS LUCETI YOUR MODS SHALL SPEAK UNTO YOU NOW:
As some of you may have guessed, things aren't going so well in the organization's corner right now, time-wise. Maybe someone pushed the wrong button. (Might've been the intern. Never let interns run their own projects.) Either way, while they're trying to fix things, certain parts of Luceti will be infrequently affected in the meantime. Here's a list of the sort of things you might expect in the coming weeks:
These time-related environmental changes will begin immediately. They can last anywhere between a few seconds to six hours. Where your character is when the changes occur and how they are affected is up to you; if you want to have your character observe the change or stumble upon it, your call. And if you want your character fall down an empty elevator shaft, well…
As always, if there are any questions, go ahead and pop them into the appropriate thread. These changes will continue unabated until after the Draft in late May.
ETA: Sorry for not specifying more explicitly; all of these effects will be time-related.
As some of you may have guessed, things aren't going so well in the organization's corner right now, time-wise. Maybe someone pushed the wrong button. (Might've been the intern. Never let interns run their own projects.) Either way, while they're trying to fix things, certain parts of Luceti will be infrequently affected in the meantime. Here's a list of the sort of things you might expect in the coming weeks:
- Abrupt weather patterns: an area of the village or enclosure might experience a sudden heat wave, or an influx of snow, for example
- Technology downgrades: modern appliances abruptly and inexplicably disappear, electric fireplaces become wood-burning, fridges become ice boxes
- Elevators vanish or become stairs
- Buildings added or modified in the last couple of years may revert to their former selves or disappear entirely
- Plantlife appears to be in the wrong season; a tree will suddenly have no leaves, non-seasonal flowers will bloom, suddenly vegetables will be temporarily ready for harvest
- Your idea here--this phase specifically affects the outside environs of the enclosure. Please tell us your suggestions--but keep in mind we may not use them. Or may use them later. (Muahahaha.)
These time-related environmental changes will begin immediately. They can last anywhere between a few seconds to six hours. Where your character is when the changes occur and how they are affected is up to you; if you want to have your character observe the change or stumble upon it, your call. And if you want your character fall down an empty elevator shaft, well…
As always, if there are any questions, go ahead and pop them into the appropriate thread. These changes will continue unabated until after the Draft in late May.
ETA: Sorry for not specifying more explicitly; all of these effects will be time-related.
Questions
no subject
1) Micro-barriers within the village. Some areas are now surrounded by barriers keeping the people in that area in and the people outside that area out. Can be something as large as half of the village is now cut off to each other to something as small as part of a room is inaccessible because a barrier is blocking the door.
2) Gravity shifts. Some areas have higher gravity, some areas have lower gravity.
no subject
What do you mean you guys can't read our minds?These effects, at least for now, are related in some manner to time. Sorry for the confusion! But these might be handy later on!no subject
How about little bubbles where time moves fast/slower? Where either everything seems to be in slow motion/super sped up OR people inside the bubble don't realize time is moving is at a difference pace. So someone could be in a bubble and it feels like it's only been five minutes but in reality five hours have already passed?
no subject
I have them
Speaking of outside woes, what would our intrepid mission goers discover? Are these things happening in other enclosures... are the Malnosso particulary cranky or worried? Any rumors on the Third Party? Are volunteers more put off with Luceti?
(Sidebar: The Kin'corrans were said to be organizing an inter-enclosure information network. Is that information still viable? I've asked before and was told you guys would talk it over, so I'm curious what's been decided on that)
Re: I have them
Nothing new on the Third Party. It's very, very quiet. All quiet.
The Malnosso might be a little worried, but this is also not something they're really going to be willing to discuss.
The inter-enclosure information network has unfortunately not come to fruition. (The Kin'corran working on it got eaten by a grue.) Something similar is in the works, however.
no subject
no subject
no subject
no subject
Also I wonder if there can be downgrades like running water being replaced by water pumps/wells, unless this is just supposed to be specific to the way Luceti was before electricity.
no subject
Technology will downgrade only to the way it was previously in Luceti. The enclosure has had running water since the game started, so no water pumps and wells will be appearing. For now...
no subject
To make a long story short, could some changes in an area of Luceti be 'undone' using this ability?
And one more unrelated question: so I don't assume, have any of the shops like the Item, Clothing shop, or Grocery suffered technological downgrades?
no subject
2. The shops might be affected by technological downgrades similar to the way residential buildings are affected, e.g. no more electricity and suddenly the lights are replaced with lanterns, or coolers in the grocery store are suddenly ice boxes.
no subject
Re: Questions
no subject