lucetimods: (Akai)
Luceti Mods ([personal profile] lucetimods) wrote2015-03-23 11:01 pm
Entry tags:

/the cracking of knuckles heard 'round the world

ARRIGHT FOLKS it's well past time that we get this show on the road.I hope you've all had enough fun over the last seven years that this won't hurt for you as much as it does for me, sob. But let's go out with a bang, shall we?

Romaeus has made the announcement: characters will be venturing into the center of the planet to duke it out with one big spirit monster in the hopes of winning their freedom. Here's the OOC explanation that comes hand in hand with his little infodump.

First of all, a while back one of the interns made a post offering some additional information and ways to prepare for the inevitable escape. Hopefully everyone has taken advantage of that information, and if not… well, maybe you'll just get lucky. Either way, a couple of things were recommended:

  • Characters were advised to work on correcting or defending against their weaknesses, physical, mental, and emotional
  • Ami was asked to create programs in the Battle Dome that could help characters focus on those weaknesses and make them available for free use
  • Rin was asked to get people to help him collect supplies for the journey into the core, as well as resources from around the world in case equipment repairs needed to be done


For 2 and 3, please let me know in the mod thread below whether or not this happened! As for 1…it ties into what Romaeus said, about facing down the core spirit and earning the right to leave the world.


THE SET UP

Characters will be led into the tunnels in groups, where Romaeus and his team have created a path deep into the center of the world. Best bundle up, because unlike most planets, it gets colder the further down you go- no molten core to heat things up after a certain depth is reached. Those extra layers will come in handy later, though, trust me.

After a day or so of traveling, the tunnel opens up into a cleared-out zone with a handful of caves, all of them guarded and sealed by the organization's security forces. Miniature barriers have been set up at the entrances, making them protected areas, though characters themselves should be able to pass through without issue. There are tents and various makeshift shelters as well, as most of the caves are filled with equipment and research teams hard at work. There's a couple of additional tunnel offshoots, but they are marked with warning signs, and a cold, foreboding feeling permeates from within. Entering the tunnels unprepared will cause considerable unease and discomfort and is generally not recommended.

Lucetians will be responsible for supplying and maintaining their own shelters in the open area, although characters with applicable abilities are free to make caves of their own, and there are a few unclaimed tents if characters neglected to bring them along. The general area is buzzing with nervous excitement- they're right on the edge, and everyone is very excited to be going home.

There's fear as well, though, because facing one's greatest fears and weaknesses is a daunting hurdle to overcome. That's why one of the caves is devoted to counselling and advice, for those who feel unprepared or not quite up to the task. A handful of therapists, massage experts, and personal trainers are available to help anyone who comes to visit. Characters are of course encouraged to work these issues out for themselves, but if working with a peer hasn't helped so far, maybe a professional would ease their nerves.

And of course, the core of the planet is not exactly… safe. The core has a defense mechanism that activates at night, once there are enough people in the tunnels- an unnamed threat, but resembling Shift Hunters (except creepily translucent and less… rotted).


This is what they look like.


These beasts will attack indiscriminately. Unlike Shift Hunters, however, their goal is to get as many bites in as possible and make a run for it- back into the tunnels and to the Core Spirit they came from. Why? Because each and every bite saps something from the victim. A memory, a personality trait, a sense… it's an instantaneous Death Penalty. Killing them returns the stolen traits back to its victims, no harm, no foul. But if the creature makes it back to its master, they're gone for good.

The creatures are pretty easy to kill, and they don't seem like much of a threat when running solo, but much like zombies, you don't want to let yourself get swarmed. An entire pack could take someone out in seconds and suck them dry in under three minutes, leaving an empty husk- it's hard to fend off a monster when a single bite can make your body forget how to move your arms. Residents will be strongly recommended to travel in pairs or groups while underground, for their own safety.

Here's a map of the area to give you an idea of what to expect:



Landmarks:
  • Tunnel: route from (and to) Luceti, obviously
  • Water Source: where characters can bathe/use the facilities. Minimal privacy, but it's better than nothing.
  • Shelter: Mostly occupied, but characters needing a quick, safe place to sleep or recover from injuries can use beds from NPCs who are working during the day. This is also where the above-mentioned counsellors and trainers are hanging out.
  • Research: where Shift equipment powering the barriers and exit portals are. Characters will be mostly kept out of this area unless they have a good reason to be there in case some idiot wants to sabotage things, but characters wanting to learn about Shift equipment will be invited under guard (and/or unarmed, just in case) to learn how to use and maintain them.
  • Exit portal: where characters will be leaving!
  • Supplies: food, clothes, blankets, equipment. Anything Lucetians can contribute are welcome. This is where Rin's collected requests should go.
  • Militia: where the guards hang out, basically. They'll be on edge but not antagonistic, and will happily provide advice on how to deal with the spirit dogs described above. They're very glad for the back-up, that's for sure.
  • Tents: Available shelter for those who don't have anywhere else to sleep.
  • Blue Dots: guard locations, though there are others patrolling the cave. They're more chill during the day. No one likes the night watch.
  • Core Spirit Entrances: Please see below…!



THE ENDGAME

When characters feel ready, they can attempt the true gauntlet: they must walk down the marked tunnels… and walk straight into the Core Spirit itself.

Who here has seen Princess Mononoke? WELL.

What they will feel, at first, is similar to the sensation experienced by those who "died" because of the Cultist sacrifice bomb dropped in Zompania, as described in the IC description and the mod post from back then: "the sensation of being watched and examined / the sensation of floating in the middle of black abyss alone/dissolving away into a bottomless, hot ocean/suffocating or drowning"

That feeling is somewhat temporary, though for some it may linger. Otherwise what they will experience next is similar to the Dream Shifters: they will be trapped in a dream-like state, only instead of a perfect world or their dearest wish, they will face their darkest fear or biggest weakness. Some examples of what characters might face:

  • characters afraid of tornadoes may find themselves in the middle of one and survive it without losing their head
  • characters afraid of losing their loved ones may suddenly be left by themselves in the darkness, overwhelmed by loneliness and grief
  • characters afraid of monsters will have to slay one
  • a character whose flaw is a lack of compassion will be forced into a situation where they will be asked to save someone.
  • a character whose flaw is an inability to listen could meet someone with a speech impediment with whom they must share a conversation without interrupting
  • characters might face themselves, Persona 4-style, announcing their flaws openly


How the fear is "defeated" will vary by character and situation, so if you have any uncertainty or questions about what qualifies, feel free to ask. Also, if you're not sure about what your character's weaknesses might be, think back on moments that were particularly stressful in canon and bounce off that. Alternatively, think back to the weaknesses section on your character's application to get some ideas!

Here's where the ending will come in. The purpose of this test is so your character can demonstrate to the Core Spirit that they have, during their time in Luceti, grown in some way. It craves the knowledge of what's changed, how their time in the world was used, or if it was wasted and they haven't changed at all. If they can prove themselves to be both brave and capable of growth, they will be permitted to leave the core without being devoured, and their forced connection to the world will be severed.

Thus, there are two ways your character can conclude their time in Luceti:

The "Good" End: they overcome their weakness and the spirit grants its approval, therefore severing their connection with the world and allowing them to leave.
The "Bad" End: they are unable to overcome their weakness and the spirit consumes them entirely. Even failure, after all, is a learning experience, and the spirit loves to learn.

If you decide on #1, your character can leave the spirit and walk back out into the tunnels, free to say their farewells to their friends and loved ones, many of whom they will likely never see again, and then walk through one of the organization's Shift portals, which will send them back to their world.

If you decide on #2, because you're a bad person and you should feel bad but you also like tragic endings, your character will not come out of the Core Spirit- they will, in fact, become a part of it. Forever. Whether this will be, for the long term, either heaven (a peaceful relief), hell (a punishment for failure) or simply a cessation of existence is kind of up to the character's outlook on life, the mood of the spirit, and one other thing which will be outlined below.


THE "ONE OTHER THING"

Now, some of you may be wondering something rather important: what if my character doesn't want to return to their world? Alternatively, what if they can't go home?

This was requested by a number of people ICly during the intern post, and it's a very good question, isn't it? Children born in Luceti who have no homeworld, those who have died back home, or even folks who have no desire to leave at all because they've found a place for themselves here- there are a number of reasons why someone might not want to leave. Technically, people who aren't leaving don't have to undergo the trial at all, but it's… kind of recommended. Strongly recommended, actually. If you want to hang out in somebody's house, you should at least meet the landlord. However, once that meeting is concluded and the character walks out alive, they are then free to go right back up the tunnels whenever they please and carry on living as before. That won't prevent history from repeating itself, however, so there is an alternative, one that the organization folks will actively encourage. In fact, some of them will be trying it out themselves.

The idea is that once the vast majority have visited the Core Spirit - and as many people as possible have returned, hopefully - the negative energies that have been festering in the spirit for hundreds of years will have been balanced out somewhat. A little bit goes a long way, and success is a great encouragement. Good vibes, happy feels, all that sappy stuff. Love is gonna save the goddamn universe. The downside is that sending people home doesn't mean that the Core Spirit can't just pull in a bunch more people and force them to live here forever instead. Out with the old, in with the new, right? Yeah, we don't want that.

Thus, characters who desire to stay on the planet, after undergoing their trial, need to band together and enter the Core Spirit for a second time, in order to negotiate the terms of their lives here. Communication with this spirit is much easier than that of the spirits on the surface- it has all the knowledge of every living creature it's ever consumed, after all, so speech is pretty easy. And it would just love to chat.

I won't tell you what exactly to say to it, or how it will end, but I will tell you this: history is the key. Now go save yourselves.


QUESTIONS
What if my character walks through the Go-Home portal without meeting the Core Spirit?
Technically nothing is stopping characters from going through the portals without overcoming the trial, but it won't work. It could be tomorrow and it could be five years from now, but eventually they will be pulled back to Luceti. It all depends on how you want to go out. But if your character has some unfinished business back home and wants to come back at some point, then hey, this is a totally valid option, though there's no guarantee when they'll come back.

Do characters have to undergo the spirit's trial by themselves, or can they bring someone with them?
Just like the above question, nothing would prevent going into the core with a partner, or even a group. However, additional people has the potential to make the trial that much harder- characters will have to face their own trial as well as that of the additional character(s). The extra trials won't be as difficult depending on what the trial is, mind, because it's not their weakness, but characters can't actually do the trial for someone else, they can only support their companion. For example: a character whose weakness is an inability to fight walks into the core with a fighter character whose weakness is a lack of compassion. The fighter passes his test by saving an innocent person from danger at great risk to himself, encouraged by the non-fighter. Then a monster attacks the non-fighter, who can't bring himself to fight back, so the fighter slays the monster and wins the trial. In this case, the fighter would be free to go, and the non-fighter would be devoured.

Characters who compliment each other well are most likely to survive together in the trial than, say, people who are similar, so be careful who you partner up with if you choose to go that route. Because of the potential support, however, it's recommended that characters hook up with a friend, family member, or significant other (heck, even a supportive rival) so you don't have to face your trial solo, just in case it ends up being especially intense. (Obviously this makes it easier to thread the trials out, and it would help create more positive feelings for the Core Spirit- win by the power of love and friendship…!! Or. Something.)

The partner may not be immediately obvious - going in with a loved one could make it worse or impossible to complete the trial depending on what it is - so choose wisely. Going in with someone who can smack some sense into you could be better than a close friend who'd coddle you, for example. This doesn't apply to everyone, though, so use your own judgment!

Can my character stay in the core after the trial is done? Like, say, if their friend just got devoured right in front of them?
You can, but it would totally suck in there, and someone should probably go back out and share the bad news with everyone else. Also, an extended stay in the core spirit would encourage it to keep testing you, since you obviously like it so much. Over and over. With a nice difficulty curve. Fun times!

What if my character is dead in their world? Will going back return them to life?
Alas, that is not possible. The Core Spirit controls life and death on this planet, but it can't control it on other worlds. If you choose to go home, and you're dead, you go back to being dead. Sorry! But that does bring to mind another question-

Can my character go to someone else's world?
The most frequently-asked question, I think! This one's tricky. Technically characters who pass through the portal go immediately back to where they came from, and it's a one-way trip. Romaeus has a way around this, however. Ever heard of the red string of fate? Well, his power is sort of like that. It's how he found the core in the first place. (Long story.) This is also similar to the AU event we ran previously, where characters were able to venture to someone else's world, thanks to Bil's research. This time is meant to be more permanent. Basically, he can connect one character to another, so when those characters pass through the portal together, they'll be sent to the same world. The first to go through should belong to the world they're trying to reach. Characters who are dead can go to other worlds and stay alive- until they die in that world, anyway. But that's out of our hands |D

Romaeus will pass along a warning with this, however- there's no way to know how it will affect that person's world. It could change the course of history or create an alternate version of it to account for the unknown invader. It could wreck everything. The risk is yours to take, so be sure that the other person is totally worth it.


Any further questions can be directed to the mod thread below. There'll also be another thread for characters who want to stay on the planet, so we can get a feel for how many there'll be.

The journey begins March 27th!
misterbrief: (Default)

[personal profile] misterbrief 2015-03-24 03:42 am (UTC)(link)
If one character completes their trial successfully, can they go back in with someone else for their trial without having to essentially redo their own?

Example: Vegeta completes his trial by himself, but then goes in a second time with his daughter. Will Vegeta have to endure his trial with his daughter again or will it be just Bulla's trial?
distressedude: (Oh my goodness!)

[personal profile] distressedude 2015-03-24 03:46 am (UTC)(link)
Just two questions here!

1. Will characters remember Luceti when they go home?

2. Can multiple characters be sent to someone else's world? Like, could Kari offer to take multiple people back to her world? (Maybe they could all just red-string each other like a conga line of fate?)
misterbrief: (Default)

[personal profile] misterbrief 2015-03-24 03:56 am (UTC)(link)
Ha yeah, I see that there now. I have pro reading comprehension, but I blame being sick ^.^

Thank you though <3
misterbrief: (You still owe me that fight Kakarot.)

[personal profile] misterbrief 2015-03-24 04:03 am (UTC)(link)
OH GOSH NO dude you're totally fine, I feel dumb that's all. It's so hard to offend me don't even sweat it.

I'm usually in bed 3 hours ago and I've been horri-sick so I'm all bleeeeh and can't sleep so no it's fine haha I'M SORRY I MADE YOU WORRY
misterbrief: (do i have to really)

[personal profile] misterbrief 2015-03-24 04:09 am (UTC)(link)
fiiiiiiiiiiiiiiiiineeeeeeeeee

i guesssssssss i'll go to bed

(thanks either way though, gnite <3)
ferels: (you put the gun into your mouth to bite)

Re: For those staying in Luceti

[personal profile] ferels 2015-03-24 04:10 am (UTC)(link)
Arietta will be staying.
blessingone: (the illusion of a bright future)

[personal profile] blessingone 2015-03-24 04:18 am (UTC)(link)
For people who don't have dimensional powers like Kari, is it limited to the two-person thing or is it also an "increased people are an increased risk" thing?

Also: thank you - and to all mods past and present - for having made Luceti what it is. At this point, I'm glad that the endgame is happening while I am still here so that I can see the game to its end, but Luceti has shaped so much of my life and it will always be an extremely fond memory, and it's because of you that it's been able to be such a lasting and wonderful experience. Thank you so much. I'd say more but there'll probably be better places to say it later.
distressedude: (Nyoro~n...)

[personal profile] distressedude 2015-03-24 04:35 am (UTC)(link)
If that way would be too risky, would it be possible for someone who is a dimension hopper to come back to Luceti using their own powers after the fact, or would they just get stuck here again? (Just trying to get a feel for things I might be able to do with Kari in endgame)
niceguypose: (watching)

Gore's Gang

[personal profile] niceguypose 2015-03-24 04:43 am (UTC)(link)
So here's preliminary thoughts on my characters:

*Aang: I intend to see if Katara will be his partner for the Core Trial, otherwise it could be someone else among his canonmates or close CR.

-Fear Trial: May depend on who he's partnered with, but will likely involve a storm in some capacity along with some of his personal fears involving letting go of people. It could also alternately involve his fear of losing humanity, in which case his enemy will be a version of him in the Avatar State who is General-like.

For Aang, I'm considering several things for after the Core:
-He may choose to stay in Luceti, but only for several years or so. He knows his life is waiting for him back home, so he won't stay for good. But he wants to be able to help those who stay behind get on their feet and to be there for any of the Luceti-born kids who remain in the world so they have some familiar faces growing up.
-I may look into memory removal for him for the purpose of making sure he doesn't change his future.

*Rock Lee: For his core trial, I will probably look into a Rapunzel team-up. Otherwise, it can be one of his close CR or few remaining canonmates whom he teams up with. Depending on Rapunzel's plans, he may stay in Luceti for a while after the trial.

-Fear Trial: One kind of depressing idea will be having Lee be overcoming a fear of his own limitations. Essentially, it will be about him grimly facing the reality about the limits of shounen determination. He was always set on getting himself to fly with Luceti wings and to save everyone, including the people he had seen die back home. He will finally be facing that is not possible, and his enemy will be a flying version of himself who is hoarding away all of Lee's precious people.

*Kurt Wagner: It will probably be someone from amongst his canonmates/close CR, but I am less decided there. My motivation for him has been horrible, but I want to try to play out some closure for him at least.

-Fear Trial: It could be facing a fear of who he is or possibly something Mystique-related.

*Jade Curtiss: I'm thinking he will most likely team up with Sophie Lhant for the Core Trial and they'll become incredible dorky bros. And he'll probably be heading home afterwards.

-Fear Trial: I'm unsure, but one potential scenario could be him facing off against a board game where the pieces are people he knows, good and bad, alive and dead, and he has direct control of their destinies, but the pieces will act on their own whenever he releases one of them. He will have to let go of the board game in order to overcome his fear of losing his humanity in order to gain control of life or death.

*Wreck-It Ralph: My motivation for him sadly has died out for the most part. I'm thinking that I'll handwave his trial (if any remaining close CR wants, they can handwave doing it with him) and I'll try to brain him for some farewell threads. He'll be going home.

In general all of my characters will be available for threads of things in the tunnels and for farewell threads for after the Trials (the only exception is that Ralph will most likely only be available for the latter unless I can get reinspired for him).
-For characters in the tunnels: I am all for playing out encounters for the beasts. I'm not sure yet if I want there to be any permanent losses, but I would like to play around at least with regaining temporary losses (I have dumb sappy scenarios in mind like Character A loses memories of beloved Character B, Character B has to convince Character A to help anyway in tracking down the best to restore the memories).
-I didn't list fear trials because I haven't nailed them down yet, and some of them may depend on how the endgame teams line up, but if anyone has suggestions for any of them, feel free to run them by me.

In general, I'm open for a lot of last things. I've gradually fallen off the ball over the past few months as I've gotten into other games, but if anyone wants to backdate anything for pre-endgame or get me to try to pick up any threads I've dropped, let me know and I'll try for it. Thank you for everything over the years, Lucetians, and I hope we all get to have a very fun endgame.
Edited 2015-03-25 00:00 (UTC)
blessingone: (show me how pretty the world is)

[personal profile] blessingone 2015-03-24 05:19 am (UTC)(link)
Hahaha, sorry about that.

And actually I've been told after asking the question that the "anchor" I was thinking about (Rei/Sailor Mars) does have an ability involving moving between dimensions in her canon, albeit somewhat more limited than Kari's, so it turns out that my question was unnecessary for me specifically. Sorry about that - looks like my Sailor Moon lore could use brushing up - but thank you for answering! I appreciate knowing the general case.

I'm all for bang endings! \o\ And if anyone can understand leaving people with painfully long waits in RP, it's me, haha.
tomodachi: (deep thoughts from crow)

[personal profile] tomodachi 2015-03-24 06:27 am (UTC)(link)
Do those who wish to go to someone else's world instead of their own have to complete their trial before they'll be able to do so?
deathsdoctor: (Pleasant | good times have come again)

[personal profile] deathsdoctor 2015-03-24 07:58 am (UTC)(link)
It's my final one of these. End of an era.

Law will be going into the trials with Itachi, and then be going with him home. Red string of fate is so fitting for these two and everything in their canons. I'm up for farewell threads after the trials for closure and perhaps some shenanigans before diving into the Core. No permanent losses though.

Everyone, it's been a pleasure. Thank you for nearly half a decade of the best RP of my life. From laughter to tears, we've had it all. Let's bring this to the end it deserves.
cilantro: (sorry we still need more hugs right now)

Cilan & Crow

[personal profile] cilantro 2015-03-24 08:14 am (UTC)(link)
My last plotting comment in Luceti...wow...

Okay, so these are my current thoughts right now.

For Cilan: He'll be going home after he does his trial, but he will likely wait until he's absolutely sure that all of his friends have done what they needed to do (especially Ash and Iris), and once they have all safely left and he's said his goodbyes, he'll take his leave too.

As for the trial itself, I haven't decided yet about all of the details--though honestly, it'll probably be something similar based on the fear of losing his friends and loved ones. (As well as somehow reflecting the fact that he feels like he's lost a little of himself in this place too, despite attempts to keep from falling apart--one idea I had was to do something involving literally "unraveling at the seams", like a loose thread being caught and attempting to pull him apart...)

Naturally, I'd love if any of his remaining close CR would like to help out with it once I've figured everything out. (If you want him there for your trial too, that's also acceptable!) He'll also be available for tunnel threads for anyone who wants them as well, though I'd probably wanna talk first about whether or not he might lose anything permanent due to those beasts. (Actually, that might make what I said above about his trial even better/worse lmfao)

For Crow: Unlike Cilan, he is not going home. Going home means death for him, so he's choosing to avoid that at all costs and instead find a way to stay with Seto. They've been debating over whether to stay here in Luceti, or go elsewhere, as Firo has offered to let the two of them come back with him to his world. As soon as their trials are done, he's probably only going to stick around for a couple of goodbyes before he takes his leave. Also unlike Cilan, I think I might handwave his personal trial, but if anyone wants him for theirs, I can totally toss him your way for that. Same goes for tunnel threads as well.

Everyone, thank you so much for making my stay here in Luceti as much fun as it has been. Thank you for providing a home for me for the last couple of years, and I hope I'm able to help give this place an ending that's in good taste.
Edited 2015-03-24 08:15 (UTC)
ofwesternwinds: (» i knew my tale would end)

[personal profile] ofwesternwinds 2015-03-24 10:37 am (UTC)(link)
Quick question regarding memories but:

I understand characters have the option to remember Luceti upon departing. However, what about characters who are separated by different canon points? Rudy here is from an earlier canon point than his castmate, Jane ([personal profile] disastergirl).

Would that cause an issue with memories/time-breaking paradoxes for one? If not, is there an option to have their memories temporarily erased until they catch up in an effort to prevent said potential time-breaking paradoxes?
foundafamily: (3.1)

[personal profile] foundafamily 2015-03-24 01:42 pm (UTC)(link)
Firo's offer definitely still stands for Crow. <3

I'm still hashing out what exactly I want to do with Firo for tunnels/trials, but would you be up for at least one more thread? Maybe with them right before they leave or something?
foundafamily: (Default)

Firo Prochainezo

[personal profile] foundafamily 2015-03-24 01:49 pm (UTC)(link)
Firo will be narrowly making it out of the trials (either alone or with someone, I'm open for either). His fear will likely be Szilard and/or his loved ones being hurt, so having someone else there could even make it more traumatic fun!

If anyone needs a trial buddy, he'll be willing to go back in for anyone he's had good rapport with before.

Firo will most definitely be going home after this, but he'll stick around after the trial a bit for any goodbyes. He'll be asking Seto and Crow to go home with him if they want, potential effects on history be damned. Gangsterworld is more fun than Foreveralone Land.

In sum: Firo'll be available for threads at pretty much every stage of the game. Thanks a bunch for everything, guys. <3
Edited 2015-03-24 13:50 (UTC)

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