Luceti Mods (
lucetimods) wrote2011-02-18 01:15 am
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Activity Check Results
The results for the Activity Check are in. Please note that the following characters were either inactive, didn't post to the activity check, or failed to speak to a moderator about their activity. Also added were characters who have dropped, for your convenience.
Copy-paste the following here:
A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.
If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!
And as always:
HMD
How's My Driving?
This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!
Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.
ALSO ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o
Copy-paste the following here:
A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.
If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!
And as always:
How's My Driving?
This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!
Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.
ALSO ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o
Re: Luceti / Luceti Mods
(Anonymous) 2011-02-22 01:40 am (UTC)(link)First and foremost, I would like to state that I appreciate everything you mods do for us. Luceti is a huge game, and there's a lot of things that come up, and you guys handle it to the best of your ability as far as I've seen. You can't make everyone happy, that's for sure, but you seem to do your best to be fair about it. So I thank you for that.
That said, I have some issues with the way the draft lists are handled. I understand the way it's done - we muns sign our characters up and when draft time comes along, you go in order down the list, clearing it out once a draft is over. First come, first serve, which is fine.
And yet, each time a new draft list comes out, I always seem to be seeing a lot of the same names over and over. Yuber, Kain, Rydia, Nu, Ceasar, Buffy, Shadow, Vincent. There may be more, but the fact that I can recognize that many off of the bat bothers me.
Again, I know how the draft works. Once it's done, we can sign up again, which in this case is both a win and a lost here. I like that our characters can have the opportunity to fight more than once, but I think some people are taking advantage of that. Once the draft list is cleared, they can sign right up again (and they obviously do) and then once again they're at the top of the list for next time. Meanwhile, people who have to wait until their characters are accepted to sign up end up being last in line. At the rate the drafts have been coming, it can be months before their turn finally arrives. Seeing as the draft is one of the biggest plot points the game has to offer, if you're the one sitting out, it can be hard to feel as if your character is involved in the game.
While I understand the ratio between the people who've gone before to the newbies is relatively small, there's a big difference when you consider that the people who're always going tend to be given more opportunity to contribute to the plot. Luceti has a wide variety of fighters available, so why should these characters have more right over the others to influence it?
If I could offer a suggestion? Maybe a limit could be set on how many times a character can go on a draft in a row. Say two times, and then they have to sit out one, for example. Or alternatively, maybe we could see more roles made/go to characters we haven't come to expect to be the ones that fill them. Give other characters a real chance to shine.
If you have better ideas, I would love to hear them - or just your thoughts on the matter if you don't consider this an issue at all. As I've said, it's been bothering me for some time, and from what I understand I'm not the only one.
Re: Luceti / Luceti Mods
I can't speak for all of us, of course, but... While it's true that there are characters who are signed up again soon after the list is cleared - like Nu here - at least for some of us, we sign them up again because they have some sort of reason to go to drafts frequently (case in point, this thread from before the first draft last year, where the mods actually commented on the case of one of the characters you listed).
Besides that, the time window for signing up your characters after the list is cleared isn't exactly that small. For example, the list for the previous draft went up on December 9th. People were able to reregister starting from the 12th (in fact, it might have been a little earlier than that, but that's when the first person from the December draft reregistered), and the fact that the list was officially cleared out was mentioned on the 13th in a mod post. This time, everyone up to the bottom of page 3 was chosen - up to Leonard McCoy, who responded on the 16th. That's four days people could have used to register their character over there - three if you go by when the official announcement about the list clearing went up.
...Obviously, a time frame like that's not going to help newly registered characters. But isn't that... logical? Yes, it means that people who recently apped a new character, as well as all-new players, will have to wait until a later draft if they want their characters to get involved, which can be seen as inconvenient. But remember: it was the same when the drafts first started. Many, many people registered, but a lot of them didn't actually get to go the first time. And waiting until it's their turn in the queue does pay off - after all, after their characters are chosen, they have the option of reregistering once the list is cleared, too, you know. It's not just limited to the individuals you mentioned.
As for that whole "more right to influence the plot" thing - that's not true. They have the same right as anyone else to influence the plot; just because they happen to get chosen for drafts often doesn't really mean much. They get to fight back the Third Party more often, yes, but... does that actually affect the plot much in most cases? Not really.
Admittedly, I like the draft system the way it is, even if it requires some patience at first. But if it's really that much of a problem, I guess there's always the option of randomizing the queue? The thing is, that could also cause issues, as the infiltration plot some time ago proved, and it might be a little harder to reconcile a completely randomized list with everyone's preferences regarding who gets to go with who.
...And actually, on a draft-related note - I honestly wasn't expecting Nu to get to go again last time, let alone this time. And I was actually contemplating declining for her this time around, but with someone she has close CR with going, declining would probably have caused more harm than good overall. :|;;;
ADDENDUM: Looking at list for the newest draft again, there is at least one new character on there - Mihai! So it's not just people whose characters are currently listed on page 1 to 3. :|b
Re: Luceti / Luceti Mods
(Anonymous) 2011-02-23 12:33 am (UTC)(link)That said, I know it was the same when the drafts first started. I've been here since before then. Like I said in my original comment, I've actually been bothered by this for awhile, I was just hoping something might change before I felt the need to say anything.
And... I actually think I'll have to disagree with what you said on the timeframe new muns have. When you consider how long it takes some of those apps to even be accepted compared to how quickly muns already in the game will sign up once it's announced the list is clear, that's still a pretty small window. If your app is among the last to be accepted, you could sign up the moment you get in and still be behind everyone else.
I don't see how that's logical, or more importantly, fair. Well, let me take that back. I can see how it is a nice precaution. About half of the new characters we receive drop in the first month or two, so it's nice to see if they'd even stick around that long.
But to use your example again, even if they sign up right after, they're likely going to have to wait until the draft after the first one they're there for for their characters to go. That can be spell a longer wait than necessary, especially if you're having a hard time getting involved in the game. And frankly, one new character - or even just a few - on a list of several dozen doesn't make much of a difference.
I don't think randomizing the queue would help much, for the same reasons you gave. I too actually like the way the draft is handled, more or less. For me, it's just this one issue. I'd just like to see a balance with this, which is why I think it'd be better to place a limit on how many times a character can go in a row (...and to clarify, I didn't mean they could never go again after, just that they'd have to wait a turn before going again so soon).
As for that whole "more right to influence the plot" thing - that's not true. They have the same right as anyone else to influence the plot; just because they happen to get chosen for drafts often doesn't really mean much. They get to fight back the Third Party more often, yes, but... does that actually affect the plot much in most cases? Not really.
Well, that depends. And before I say anything, I wasn't referring just to the characters that get chosen the most often when I was asking to see other characters get the chance to contribute to the plot. I meant more with people who just never seem to get to go on these things at all, even if they're signed up.
I mean, look at the last draft. Everyone who didn't get to go was told both IC and OOC that anything they would try and do to help their situation from home would be completely useless. Even if some of them did try anyways because that was IC of them to do, the fact we as muns knew it wouldn't matter in the long run made it pointless. That could have been handled differently if the characters in the village were given something to do (even if it was just a much smaller task by comparison), but in that instance the only characters that could do anything that mattered where the ones chosen for the draft. The draftees were the only ones who could contribute to the plot.
What it comes down is that older muns (usually with more characters) get to often gain both CR and take part in the plot-aspects of the draft, where newer muns (usually with fewer characters), have less opportunity for either. I've been here for a while myself, but I don't really think it's fair to do that to them.
Re: Luceti / Luceti Mods
I'm inclined to disagree with what you said there regarding the time frame new muns have to sign up, though - as I mentioned in my comment to the anon below, I'm among the ones who recently apped a new character as well. And despite the fact he was accepted the day applications closed again and the fact that I hesitated for a while before signing him up (which led to me not actually doing so until January 16th), he... ended up on page 4. Which, once the post is cleared out again, means he's likely going to end up on the first page - as will a lot of other new characters on that page. Yes, these characters don't get to go this time, and will thus still have to wait a few more months before the next draft, but... well, considering the fact that this time, the first three pages of characters were chosen, all of which were people who signed up in December or earlier? That'd have happened even if someone's character had somehow gotten in a minute after applications opened and immediately rushed to get their character signed up for the draft.
It may not be fair, per se, but it gives new characters time to get settled in before they get booted out of the village for a few days to fight in a war they might not even have heard all that much about just yet. Your viewpoint may differ there, anon, but I personally don't think having a character drafted that soon is a particularly good thing. It's probably not going to help all that much if you've been having trouble getting involved in the game as a whole, either - that's my opinion on that particular matter, anyway.
Like I said to the anon below, a limit would admittedly help resolve the issue you brought up, but at the same time, it's also going to cause some problems. If there's another plot-heavy draft like the December one and someone who usually doesn't manage to get their character involved in plot events (like, say, the infiltration a while back) isn't allowed to have their character go solely because they've been drafted twice, maybe thrice in a row previously, that's not very fair either, is it? It really strikes me as a lose-lose situation. (And I didn't think that you meant that, don't worry! Never going again at all simply because a character went a few times in a row would've been awfully extreme, so I figured you meant they'd simply sit a round out.)
I'll admit that the last draft was definitely a case of the draftees actually having some influence on the plot, but out of all the drafts thus far, it's kind of an exception. The first two drafts didn't really affect the plot much beyond the draftees getting to fight back the Third Party, which... is really just what they were supposed to do anyway and wouldn't really do much in regards to the plot unless everyone suddenly failed their given task or something.
...But you know what? You bring up a really good idea there - giving the people who remain in the village something to do during the drafts! Especially if there's going to be another plot-heavy one someday. That'd give the people who weren't chosen something to do while the draft's going on, and it might just give them the opportunity to influence the plot a little somehow.
I can't really disagree with your last point - it's definitely true that older muns have an advantage in regards to drafts, simply because they have more time to sign up for them. But so do the newer muns once they've been around for a little while. It's really just a matter of patience at the moment. I know waiting for a newly signed up character's turn can be a little frustrating, but... patience is a virtue, I guess? And as I've already said, in this regard it does pay off.
As with the anon below, I apologize if that didn't make much sense - it's still very early over here and I... honestly haven't been awake for that long yet. :|;
Re: Luceti / Luceti Mods
(Anonymous) 2011-02-23 10:06 am (UTC)(link)One thing I feel the need to point out is that this draft is considerably larger than the last ones. In the past, not as many people were chosen for these things.
Though actually now that I think of it, perhaps that's the better solution we can afford for a balance. A larger draft nets newer characters sooner, after all, which I think would help. Patience really is a virtue, but I don't think I'd want to wait over two months (ie. more than one draft) for my turn on the roller coaster. If the mods continue to draft a larger number of characters like they have on this one, however, I think that goes a long way in making both sides happy. The newer characters won't have to wait as long, and there will be more variety even if older muns sign up their characters again right away.
And of course, stuff for the villagers would be awesome! I think these two things combined would bring about a very win-win situation.
Re: Luceti / Luceti Mods
Yeah, that's true. It's a much bigger draft this time around, and because of that, the queue's cleared faster, so it doesn't take as long until people who recently signed up get to go. And as you said, if that keeps up, it'd go a long way toward making both sides of the problem happy - or at the very least, it should speed things up a lot. That's no doubt a good thing.
...Though it looks like the mods already found a way to deal with the issue to some extent! Allowing more draftees in addition to the already large list (comparing the recruitment post to the new list, that's a whole page of extra characters who have the choice to go if they want - that's four pages of draftees now!) definitely strikes me as a good decision. The handicap might leave some characters unable to do much on their first day out there, but considering we're allowed to choose what that handicap is, I'd say it's a fair compromise for having such a large number of additional people go if they so wish.
And I agree on that! A large number of people being chosen for the drafts plus things for the villagers to do would both help resolve the issue of people having to wait awfully long and the one regarding villagers having very little to do while the others are out there fighting. It won't make it a total win-win situation just yet, but it'd surely improve the situation a lot, at least. ♪
Re: Luceti / Luceti Mods
(Anonymous) 2011-02-23 03:22 am (UTC)(link)The anon isn't trying to offend you or anyone, please don't take it that way. They're just pointing out that it is a good idea for a limit to be placed on how many times in a row you can be drafted. I've noticed v-13 commenting to other characters on the recruitment list to jump up, so you can't say it comes as a surprise for you to be drafted again.
It's nice to give the newer muns a chance to join in and take part, as well as those who've been here for a while. Sorry if it looks as though we may be ganging up on you, but I think this anon's suggestion is a valid and fair one.
Re: Luceti / Luceti Mods
I'm not taking it that way, don't worry! I'm certain that's not what anon intended. But I'm not sure a limit is the way to go, simply because... well, that can cause issues too. Let's say there's another more plot-heavy draft like the one in December, and someone can't have their character go simply because they were previously drafted two - maybe three - times in a row. Assuming this is someone who hasn't had a chance to involve their character much in the plot, how do you think they would feel to be left out for something like that? Not happy, I'd imagine. It's one way to deal with the issue of characters who get drafted frequently, yes, but... I'm not certain if it's the best possible solution.
But, um... Anon? The only time I've had Nu here comment to another character on the recruitment post was before the first time she was drafted (which was the second draft), and that was because Masa, Nuke, Triad and I specifically wished for Goroh, Litchi, Yellow 13 and her to go together that time. The past two times I've signed her up, I haven't had her respond to anyone - and if I remember right, I took a while to sign her up again after the first time, which is why the fact that she got to go for the third draft caught me by surprise.
And for this time... well. I seem to remember Nu being on page 4 when I signed her up again once the list was cleared, which would've meant that she wouldn't get to go next draft, unless it was one where a lot of characters would get to go. And then dropped characters were cleared out, and... now she's sitting on page 2. That honestly caught me by surprise, and like I said, if it weren't for someone close to her going, I'd most likely have declined for her this time around. Just to clarify a little.
I'm all for giving newer muns - or people who don't get to go as often - a chance to participate! I'm just not certain if changing the system for that is a good idea. This is kind of striking me as a lose-lose situation: keep the draft system as is, and newer players (or characters newly signed up for the draft) are at a disadvantage. Change it, and there's inevitably going to be other people who will complain. That's the main issue here, I'd say.
A-apologies if that didn't make much sense - I literally just woke up, and it's still very early over here. :|;
Re: Luceti / Luceti Mods
(Anonymous) 2011-02-23 07:15 am (UTC)(link)If someone has been considering bringing this up for a while, then I'm sure it's not just the two of us with this issue. If you can think of another suggestion to make things fair, so that more characters get the chance to take part in drafts instead of the same players over and over, then it would be a big help to hear. Idealy, it would be great if we could find something that all players can agree with.
Just a suggestion...
However, if they have castmates that have been in here for a while, they can reply directly to said castmates' comment in the recruitment post, to ensure that they get drafted together.
Again, it's just a suggestion, although I'm inclined to agree that this is one of those lose-lose situations...
Re: Luceti / Luceti Mods
As I said in my reply to the above anon, it looks like the mods already found a way to deal with the issue themselves to some extent - with the current draft being bigger, and now the additional list of draftees (although these do come with a handicap on the first day, but since we get to choose what it is, I'd say this is pretty fair - in fact, I'd even go so far as to say it might just make things more fun for some characters!), the queue's getting cleared a lot faster; at the moment, the only characters who responded to the recruitment post and haven't listed are the ones on page 5, and quite a few characters on that page signed up after the current draft went up. This will probably go a long way toward making things more fair.
If I can think of another suggestion to improve things further, though, I'll make sure to bring it up! A-although I can't make any promises that I'll actually be able to think of something. I have a really bad habit of overthinking the cons for this sort of thing, a-ahem. I think what the mods did with that extra list of draftees should already help a lot, though. :|b