lucetimods: (Akai)
Luceti Mods ([personal profile] lucetimods) wrote2011-12-26 07:44 am
Entry tags:

The Dreamwidth Move: Part the 2nd

Hey guys- I hope everyone had a happy holiday, whatever that holiday may be. Got a few things to announce:

This is a reminder- for those unaware, by the way, we are currently taking a vote of whether or not to move over to Dreamwidth, due to Livejournal's recent changes and lack of support. If you have not yet read and voted in the poll OVER HERE, please do so! Or think about doing so. There's a few days yet and well over than half of the game has voted thus far, but we've still a ways to go.

As a sidenote, if you've voted already and you want to change it, please manually do so by logging into the journal you voted with and go here! This is so my numbers are accurate.

Speaking of which, the numbers are as of 6AM EST this morning: 62% of total players voted, 33% in favour of moving, 11% against. 9% don't care, and 6% have yet to decide. IDEK what's up with the "Other" category and am kicking myself for even creating it, but whatever. D|

There have been a number of concerns in regards to this potential move, so I'll try to address as much as I can here. Please note that most of these are going by the hypothetical, "if we move" scenario, so don't nitpick the wording, okay?


1: What about paid accounts on LJ?
May as well get the ugly one out of the way first. It's unfortunate but there's really no way to salvage this; it is the one major downside to moving, really. Paid accounts would be a loss, though so far many of us are willing to accept this.

However, some players have brought up the idea of having a fundraiser to help the players with less income (or have significantly paid-up LJ accounts and a lack of funds to do it again on DW as well) get their accounts started over on DW if we move. We think this is a fabulous idea, so you guys give it some thought and tell us what you think. :|b

Ideas for this that have been brought forth are:

a) The Open, Self-Motivated Version: Devote an entry to the fundraiser and have users who need points/paid time/etc. post with the journal(s) they need paid time for; other users willing to donate can reply (either anon or logged in, their choice) and send points or time to the first user.

b) The Private, Trust-Driven Version: Players in need of points can post screened comments to a fundraising entry with DW journals that need paid time. Players wishing to donate can submit points to a single account (we're suggesting the DW mod account, since this would require a degree of trust, and those points would be maintained by the five of us) and we distribute the points evenly to users who need it. Donations could be made anonymously or publicly, depending on the preference of those donating.

c) The ??? Version: Make a goddamn suggestion 8|

2: How are we going to make accounts once the free journal creation closes?
I have spoken with DW support - who have been extremely helpful and informative, by the way - and a mass community invite code can be granted to the mod account if we decide to go ahead with it. This invite code would be included in the acceptance copy-pasta. If you want an invite code to try voice-testing first, you'd just have to let us know ahead of time and we could help you with that.

3: All of our past RPing and activity is on LJ!
Dreamwidth has an import system for journals, which is very effective at keeping track of post dates and whatnot. Just recently (for Christmas!) they announced that communities can be imported as well, and will be available sometime next week, if all goes according to plan. We've tested out the import process and haven't experienced any problems, regardless of how little or much the DW journal is used prior to import. No conflicts, no overwrites, no errors. You can import everything to Dreamwidth, icons and keywords included, if you have enough space for them all, so your new journals could essentially be carbon copies of the current LJ ones. Also, you can import the old journal to Dreamwidth whenever you want without worrying about it writing over anything.

4: Exactly how long is this going to take?
None of us are suggesting that a game of this size and significance should move overnight. If it happens, it can most certainly be a gradual process, moving only as quickly as players themselves are willing and able to. This move can be plotted- see below for details on that one, too. Timeline-wise, it could really take anywhere between a few days to a few weeks for the whole game to move.

5: Will Luceti be journal-based or community-based? How will friends lists work?
Luceti will stay the same! All we plan to do is switch web hosts. There is a friend add/remove system, but on DW it works by subscribing to journals as well as granting access, so each character would have two "friend add" codes, essentially, instead of one. Not too complex, really, just an extra line for everyone.

6: What about the people who are on hiatus/unavailable right now? How will they be included?
Good question! I'm going to do my best to contact everyone who hasn't voted via e-mail or some other method hopefully by the end of today/early tomorrow, particularly those on hiatus. Also, if we move, I'll be keeping a close eye on Luceti itself for a month or two to make sure that even those who I can't contact can be made aware of the shift over to Dreamwidth. Characters who don't move to DW will likely be swept up in the next AC unless their hiatus is valid past the date, but if there's a miscommunication issue and a swept player wants to rejoin, assuming their character hasn't been apped by someone else, we might be able to work something out. It'll be one of those case-by-case things.

7: How will applications be handled?
Since not everyone will have a Dreamwidth journal, this first cycle will have applications still posted to the LJ community. The application page will explain the Dreamwidth situation clearly so that newcomers will be well aware of what's happening with Luceti, so they can decide whether or not they still want to app. I've tossed around the idea of contacting the people who have reserved, but that would be lot of work and there's already a lot to potentially) be done, so if you feel like warning the people you know about this situation, it would probably help us a lot.

8: Why are you guys in such a hurry to finish the poll and/or move?
It's pretty simple: with applications opening so soon, we're in a tight spot. New players will be joining the game soon, and asking them to create, set-up, and introduce themselves with a new journal on LJ seems a bit silly if we happen to move a week or so later. Considering the majority of players have already voted, delaying too much would cause problems for the application cycle, and delaying applications themselves seems counter-productive since it'll screw up our schedule entirely. Which is a possibility, of course, but we'd all rather avoid that if we can.

Do we think that this move can happen even with such a short time period? Yes. Do we understand that it's going to be a hell of a lot of work? Holy hell yes. Are we willing to get it done to make this as smooth a process as possible? Most definitely.

9: You mentioned a plot event if we move. Let's have the details!
Details are still being worked out, but here's the concept we've been discussing, step-by-step, if we do move:
  • Applications are accepted and new players are asked to create journals on Dreamwidth. New characters enter a secondary enclosure on DW (a mirror image of the current Luceti, for simplicity's sake), being the first arrivals with no established characters already present- no guides, no explanations, nothing. Just a bunch of clueless winged people and a village to explore, as if Luceti is a new game.
  • The LJ-Luceti cast is informed that the Third Party is invading and that a mass exodus must occur. Everyone is instructed to basically pack whatever they can carry and use the teleporters to be taken to the new enclosure.
  • Shifting causes a time distortion between leaving LJ Luceti and entering DW Luceti; characters may disappear for days or appear instantly, depending on the preference of the players themselves. This distortion can be explained ahead of time if people would prefer to avoid too much drama.
  • Players who choose not to follow Luceti to DW can either be sent home normally or their absence can be explained ICly as being taken mid-teleport. Characters currently on hiatus and/or kidnapped can have their absences explained or handwaved, once again depending on player preference. We're hoping that offering freedom to you guys as far as how the minor details are going to work will help to make this smooth for everyone.
  • Old players join the new on Dreamwidth and the game carries on as normal.


Alternately, we could have a less dramatic plot by simply shifting everyone over to the new location without the big fuss of manual move. The application process would likely stay the same as above, but LJ players wouldn't have to do much more than start playing on DW as their characters arrive.

Double-alternately, we could delay applications, lose the plot idea altogether, and have the game continue on the DW server without changing anything.

....So guess what? We're having another vote. :| Since we're getting down to the applications-are-opening crunch time, this one has to be finished by the end of the year. Once again, please just vote with one journal!


[Poll #1805973]


...I think that's it >_>; holy hell you guys, I am so sorry for being so TL;DR lately. Once again, if you have any questions, concerns, comments, let 'em loose.


Edit #1:

10: Going back to the friend add/remove thing...
Since usernames are aplenty on Dreamwidth, some people might want to rename. You're not required to use the same username on DW as you're using on LJ! If a move happens, we will create a new friend add/remove page where players can post their new username(s), mentioning the old one(s) at the same time so we'll know who's who. Same goes for the Taken Characters page; it'll all have to be refilled by you guys. Hopefully this will allow for some tidying up in the process. Moving to DW doesn't allow for a friends-list transfer, so that'll be one thing that has to be manually redone.
distressedude: (Merry Christmas!)

[personal profile] distressedude 2011-12-26 01:04 pm (UTC)(link)
/swoops in here like a boss

First off, mods, you're all awesome for putting so much work into checking everything out over on DW for us. <3 Personally, I'm really excited about the move!

But I voted for no plot in regards to it. While I think the smaller, simpler plot would be fun, I think the bigger one sounds like it could be a lot more stressful for the characters. I know some muns are stressed about the move too (especially, I'm sure, those who voted no on the poll but will still follow Luceti regardless), so it seems like it might just wind up being a lot messier than it would be without it.

Plus, I'm imagining when new characters do start trickling in, that would mean the first few people accepted would be the only ones there... so characters might not get the chance to, say, meet up with their new castmates upon arriving.

If this does end up happening, I'd at least recommend maybe have a log for new comers in the empty village instead of individual journal intros? Otherwise they might be kind of sparse in the beginning if everyone wanted to post their own entry...

EDIT: And on additional note in regards to the smaller plot, I can actually see that one being pretty simple and kind of funny if like... the Malnosso just announce in the morning that the entire village was shifted somewhere else (and only people awake at like 3 am noticed and were like WTF or something), and the villagers just have to deal with the fact that there are suddenly like 30 NEW FEATHERS ALL AT ONCE instead of them trickling in gradually.
Edited 2011-12-26 13:10 (UTC)

(no subject)

[personal profile] emp3thy - 2011-12-26 14:01 (UTC) - Expand

[identity profile] truthhides.livejournal.com 2011-12-26 01:07 pm (UTC)(link)
I am so pumped for moving. I am thrilled with the service I've gotten thus far at DW, the hands on way the owners tackle things, as well as the fact that they actually encourage roleplaying and want to support us. I am definitely sold and I'd love a plot to accompany it.
herotypical: (Default)

[personal profile] herotypical 2011-12-26 01:12 pm (UTC)(link)
wait -- would the big move plot essentially wipe out player/character made locations and things like the handful of boats that have been cobbled together or hand-built homes? or am i reading this wrong?

(no subject)

[personal profile] herotypical - 2011-12-26 13:24 (UTC) - Expand
breaks_destiny: (Default)

[personal profile] breaks_destiny 2011-12-26 01:28 pm (UTC)(link)
See, this is why I've not been worried about "what if we move". You guys are awesome and I knew you would do everything possible to make things easier.

That said: I love the idea of the plot, it's well thought and it clearly matches things. Kudos for that, however I voted against it because as much as I like it and it could be fun I don't think it's really necessary or anything. You yourself said before that Luceti would be the same, why not let it be so ICly as well? I don't think it's fair for the new players to have their characters stay clueless for X amount of time and then suddenly have 200+ people thrown on them being "oh wait we know what's going on here!", either it's a new game or not. I don't think it's fair either to add stress on the muses for those muns who are already stressed over themselves, you guys are doing everything you can to do this smooth and easy, a plot would ruin that by emphasizing "GUYS WE ARE MOVING!!!" too much. And it's not fair either to force players of LJ to stay here rping for X days when the move is virtually complete already for those who want to move and would very much do it immediately if it was possible, while the new players are on DW dancing around.

And, again, the major reason why I find myself against it is the fact that the enure would be exactly the same, just different location in the same world, except that nor we neither the characters know where in the world that is so it's like... Pointless. At most it would just make characters lose things they can't carry over, which is silly seeing what the Malnosso can do with shifting. Also, many characters would prefer to stay and fight the Third Party over moving unless it's really the last resort, being told "we're moving because this is getting invaded" won't fit. So I don't really think we should even mirror the move ICly, Luceti's village is the same in game, no need for anything else. Or if you want do it handwaving it and keep the idea in store for future plots that can have chars finding the old village and realizing they were moved in some future.
herotypical: (Default)

[personal profile] herotypical 2011-12-26 01:32 pm (UTC)(link)
+1 to everything in here.

at this point, a physical move for the village seems a little...superfluous? maybe we could do a plot that involves some kind of internal shift that DOESN'T involve a geographic move. because -- really...shouldn't the goal be to make the transition as smooth as possible by trying to keep as much the same as is possible?

(no subject)

[personal profile] breaks_destiny - 2011-12-26 13:48 (UTC) - Expand

(no subject)

[personal profile] whatdeheckisdat - 2011-12-26 17:01 (UTC) - Expand

(no subject)

[identity profile] arcvertic.livejournal.com - 2011-12-26 17:03 (UTC) - Expand

(no subject)

[personal profile] whatdeheckisdat - 2011-12-26 17:09 (UTC) - Expand

(no subject)

[identity profile] arcvertic.livejournal.com - 2011-12-26 17:11 (UTC) - Expand

(no subject)

[personal profile] whatdeheckisdat - 2011-12-26 17:18 (UTC) - Expand

(no subject)

[identity profile] arcvertic.livejournal.com - 2011-12-26 17:20 (UTC) - Expand

(no subject)

[personal profile] whatdeheckisdat - 2011-12-26 17:46 (UTC) - Expand

(no subject)

[identity profile] arcvertic.livejournal.com - 2011-12-26 17:48 (UTC) - Expand

(no subject)

[personal profile] endgames - 2011-12-26 17:58 (UTC) - Expand

(no subject)

[identity profile] arcvertic.livejournal.com - 2011-12-26 18:00 (UTC) - Expand

(no subject)

[personal profile] breaks_destiny - 2011-12-26 20:17 (UTC) - Expand
all7seas: (Default)

[personal profile] all7seas 2011-12-26 01:36 pm (UTC)(link)
Someday I would ADORE having the 3rd Party invade. I have been hoping for it, actually. Just not now--as has already been said, just too much during a time of year when many people, myself included, are not even really going to be around.

You guys are awesome and thank you for doing so much for the game.
fortunefail: (Inventing manafriendly Rheairds)

[personal profile] fortunefail 2011-12-26 01:47 pm (UTC)(link)
If we really do have to move (and mind, I'm still against it for reasons specified on the previous entry), I would love the big plot. It's a good explanation for why the village isn't 'functioning properly' for about a week or so. The move will undoubtedly be hectic and not everyone will jump in at the same time, so I do think we need the IC explanation.

What bothers me, though, is how big items/animals will get into the new Luceti. Like... Take Astrid, for example. Would Albert really have to somehow get his horse down into the tunnel to move to the teleporter? And I'm sure some characters have very big belongings that they want to bring, but can't carry. Perhaps some alternate method of transportation, which involves Shifting villagers (and their belongings) to the new village would be better? That's just my two cents on the plot, though.

(no subject)

[identity profile] meowzy-chan.livejournal.com - 2011-12-26 13:55 (UTC) - Expand

(no subject)

[identity profile] meowzy-chan.livejournal.com - 2011-12-26 14:06 (UTC) - Expand

(no subject)

[personal profile] consultmybooks - 2011-12-26 15:31 (UTC) - Expand
emp3thy: ♬ HAPPY | (listening)

[personal profile] emp3thy 2011-12-26 01:47 pm (UTC)(link)
I'm really happy to see everyone being so open-minded about this idea, and how much planning you and the other mods have been doing, Akai.

Regarding the plot concept, I am totally up for invasions and such for future plot, but I'm voting against it here because it just seems like a bad time to do so. With everything IC that happened recently on top of the OOC move, I think it would be best to handwave, and make everyone more comfortable about the relocation as well.

Edit: The other thing I wanted to ask is, do you anticipate that the definite decision on moving will be made before the end of the week? I don't want to rush this kind of question, but I think most people buying paids on DW would like to take advantage of the holiday sale before it ends, and it would provide extra points to distribute among members who need them as well.
Edited 2011-12-26 13:51 (UTC)
chikaidestroyer: (Dead inside)

[personal profile] chikaidestroyer 2011-12-26 01:58 pm (UTC)(link)
I already expressed on the last post that adding a plot on top of a move would distress me personally, so I voted to reflect that. I don't see why a move happening OOCly needs to be reflected ICly when there are other possible ways to explain people disappearing and the need for New Feathers to be introduced to the enclosure at the same time instead of being trickled in.

I could probably go on with other points, but others have already expressed them more eloquently and I'm a bit tired.

Regardless, thanks for offering options and for taking the time necessary to explain what's going on and create an FAQ. This whole LJ business brought on a ton of issues for a lot of people, and I'm glad the mod team has handled this with grace.
eyesofremorse: (Default)

[personal profile] eyesofremorse 2011-12-26 02:45 pm (UTC)(link)
I'm going to join the bandwagon of people voting against a plot of any sort regarding this. There's really no need to explain an OOC move ICly, as has already been stated, and when combined with the fact that people will likely still be moving while the plot occurs, odds are it'll be unnecessarily stressful for a lot of people. The smaller plot wouldn't be as bad, admittedly, but it still isn't necessary and I'd honestly prefer if this was something that didn't affect our characters beyond the usual "people are disappearing/New Feather are arriving" that's pretty normal before the start of a New Feather cycle anyway.

Similarly, I'd also prefer it if applications weren't delayed - since there's usually a delay between when applications are submitted and when they're processed, it shouldn't cause much of a problem for the game, as long as people are made aware that we're over at Dreamwidth now rather than here on Livejournal.

Thank you for addressing the concerns that have come up regarding the move, though! It's definitely great to see how well you guys are handling all of this, especially considering how suddenly all of this happened. o/

Edit: Oh, this isn't related to the plot, but just the move itself - I've been working on collecting links to FAQs, resources and the like for Dreamwidth over here. That might come in handy for people still working on moving their stuff over, or even for those who are just adjusting to the differences between DW and LJ.
Edited 2011-12-26 16:59 (UTC)
consultmybooks: (Default)

[personal profile] consultmybooks 2011-12-26 02:56 pm (UTC)(link)
Voted "no" on the plot idea. Most of you know me, I am all for tormenting my guy here. But this...IDK. I think it would be too stressful on me, since that sort of drama would require a log at least. I also don't see how this warrants an event or an IC move from enclosures at all. It's like you said, we're only changing journal hosts. An event that somehow puts a dampener on activity or forces people to stay quiet/indoors might be one thing, but it doesn't seem like we should actually change places. Besides, if I'm reading the votes right, we've lost more people at once due to school and bad points in the year before, so a lot of the characters here have had experience dealing with losing lots of characters at once and have come to accept it as something Luceti just does.

If that makes any sense at all.

However, if we do a big event, I'd prefer most of the activity for it be on DW - the teleporting, the arriving, the gathering together of wits. This move is going to take a lot of work, like you said - it seems like the less plotting we invest in LJ, the better it will be on all our mental states.

Also, given that I had a plot planned before LJ lost its mind, is the plan for us to be as moved as possible by the middle of January? It seems like we're on a tight schedule here, which I certainly don't mind. But I'd like to know about when in January we're planning to be done, or in February if it comes to that. Or whenever the plan is.

ALTERNATIVELY, how about this? The characters are moved ICly, but none of them know about it. They're moved to an enclosure that looks exactly like this one, but it's actually halfway across the world. Later on, after everyone has been settled, the Malnosso can come in and go "oh, by the way, there's some new monsters on the loose that you never had to deal with in that horrible old enclosure, good luck!" and characters can investigate from there. Or something like that.

EDIT: However, I do like Dhaos' idea lots. No one's going to be able to tag much while we move, and this could be a good reason why. Interactions in person are handwaved a lot more - we make a lot more assumptions in the case of characters that see one another every day than those who talk over the journals, such as with the school. So if we do a plot? I'd like to do that plot.
Edited 2011-12-27 03:34 (UTC)
i_am_not_cute: (Default)

[personal profile] i_am_not_cute 2011-12-26 03:05 pm (UTC)(link)
As much as I do love the idea of the plots that've been suggested, I voted "no", for the same reasons that other people have already listed here, mainly that it's trouble enough to deal with the OOC stress of moving to DW and adapting to it without also having to worry about IC stress as well. In fact, I'd argue that keeping things rolling along ICly, with little to no reference to the stuff going on OOCly, would better help with the adaptation to DW.

[identity profile] minimonsterdad.livejournal.com 2011-12-26 03:11 pm (UTC)(link)
Voted for a handwave. The big plot idea does intrigue me a bit, but with all of the moving around OOCly, I feel like adding IC kerfuffle on top of that will just tire people out and complicate things for new feathers. The idea of moving the characters into a mirror enclosure, I find a chin-scratcher too since it would be a mostly trivial change, never mind formerly right-handed objects becoming suddenly awkward for much of the village (which I find kind of funny but DIGRESSION).

Basically, I think there should be as little turbulence as possible during the move, which means less IC disturbance as well. As currently presented, the plot reads as (pardon my bluntness) chaos without substance, so I would prefer to go without unless changes are made.
eyesofstrength: (Default)

[personal profile] eyesofstrength 2011-12-26 03:21 pm (UTC)(link)
Like others, while I'd be all for one of those plots at some point, there's going to be enough work and chaos with moving, a plot would just be too much for many people. There's no need for the IC location to change, anyone who doesn't follow could just be handled like normal drops.

However, I do not wish to see apps delayed. Many people have reserved already and it wouldn't be fair to them to delay apps. We'll make it work somehow, but I don't see a need for an IC explanation to go with an OOC change. Luceti isn't changing overall, only the site we play on is changing.

Edit: Actually, what about 4th wall? That was also scheduled for January and since that is usually caused by a shifting glitch, if we have it still in January maybe that could be worked in to explain things without running extra plot?
Edited 2011-12-26 19:34 (UTC)
semper_cogitans: (:/)

[personal profile] semper_cogitans 2011-12-26 03:34 pm (UTC)(link)
Definitely echoing the idea that a plot would be a little unnecessary at this point - that, and I'm not sure if I like the idea of an IC physical move when so many people are hiatusing or otherwise inconvenienced.

I definitely would like an invasion-type plot at one point, but I don't think that this is a good time to have one, personally - and besides, if we did have a plot like that, I'd like for it to have a stronger impact on the general storyline of the game, rather than simply being an IC nod to the OOC movement of the game - if that makes sense.
blessingone: (I'll be awful sometimes)

[personal profile] blessingone 2011-12-26 04:08 pm (UTC)(link)
First off: would you like me to go through the the last post and gather all of the "other" answers? From what I recall, a lot of them are similar and might be able to be gathered into extra categories (like "wait x number of days"). Or I could try to contact as many of the "other" people and ask them if their "other" fit into the extra categories I tried to organize them into or if it had changed into one of the regular categories. This would be way too much work to expect a mod to do when there's so much going on, but I do have some spare time if you don't mind me taking a little while (no more than a couple of days, barring people not getting back to me if I poke them about it).

On the plot side, while I really do think some kind of plot would be helpful for explaining the OOC disruption, I'm voting no. I considered mentioning this on plurk when I saw people start discussing it (my lack of activity there over the last few days stopped me, though), but it seems like it would be just one more problem for the people who have strong feelings on not moving for their own reasons. This isn't universal (after all, there's already a comment in here of "would prefer not to move but would like a plot"), but it would seem to me that if we are going to be moving against their wishes (someone is going to be unhappy regardless of what we do so this is unavoidable), the move should be made as painless and as quiet as possible. ...Also because of the things mentioned above.

As for the fundraising...I'm not sure, but I'm leaning towards b. I think I can say with confidence that people want to make sure that everyone has all the iconspace they need, but I don't know if we have enough extra money, collectively, to cover for every person who needs it. If we go by the public method, the hypothetical people who might not get the iconspace right away may end up thinking to themselves: "why didn't I get picked? am I not well-liked?" That is a hard thought to shake, even if there is no other evidence to back it up. On the other hand, seeing particular players in need might motivate people to give more generously. On the other, other hand, if there are people who are left without enough iconspace, I'm pretty sure someone will give them time eventually. On the other, other, other, other hand, I know I would feel a little better about myself if I could say to myself "that person who has the icons, I gave them to them, aren't I pretty awesome?" On the other, other, other, other, other hand, the word "other" has ceased to have any meaning in my mind. As you can see, I'm pretty split on it.

I'm thinking that I might eventually try to propose a hybrid public-private model, but I am too groggy yet to think of anything that doesn't have more problems than the two options up there, if there is one that doesn't. After all, I just rolled out of bed just before I started typing this.

Hey, it's Boxing Day. I'm allowed.

(no subject)

[personal profile] blessingone - 2011-12-26 17:00 (UTC) - Expand
i_speak_softly: (Default)

[personal profile] i_speak_softly 2011-12-26 04:10 pm (UTC)(link)
Possibly we could just use the time-distortion part of this plot idea? There's no physical move or change to the enclosure/village, but residents and their belongings have a tendency to fade in and out of existence. Maybe afterwards the Malnosso could explain that this was a side effect of some "upgrades" they were performing (begging for technological advancement will probably get me nowhere, but I'm gonna sneak it in here anyway), which will give characters (and players) some kind of reward for dealing with the move.

[identity profile] shred-the-sky.livejournal.com 2011-12-26 04:21 pm (UTC)(link)
Just a quick note, but I really don't recommend posting the invite code into the public acceptance copy/pasta. I've had experience with those things in the past and they have only a limited number of uses attached to them. After that, you have to go to DW's staff and ask for a new one. This way, anyone outside the game would be able to check Luceti's application page, make away with the invite code and deplete its charge for their own purpose, so to speak.

PMing it to new applicants would be much healthier.
falenandawn: ([commander] shine)

[personal profile] falenandawn 2011-12-26 04:52 pm (UTC)(link)
Voted a no on plot, not because I don't want an invasion (oh gosh I've wanted a third party invasion of the barrier since I heard stories about the previous ones.....) But because, like others, I think less busy during an already hectic move is a good idea.

Also, I think it could be distressing to a major degree to a lot of people and even their characters ICly. Not everyone could be looking for that kind of plot after all of this kerfluffle with LiveJournal.
Edited 2011-12-26 16:53 (UTC)
crisisrain: (Advocaat)

[personal profile] crisisrain 2011-12-26 05:01 pm (UTC)(link)
I AM SO SORRY THIS IS KINDA TL:DR.

---

In response to number 5.

I mention it on this entry as well, but I figured I could clarify that a bit more here.

The admin console works differently, so this is the code everyone would have to use:

manage_circle add_read username (This adds someone to your reading page, like following a community without becoming a member but for personal journals)
manage_circle add_access username (This adds someone to your circle and allows them to read your friends locked entries)

which is the same as friend add username

Instead of all that, we can just use:
manage_circle add_read username

Which is much less lengthier than both. Dreamwidth also allows a hell of a lot more text in an entry, so we won't have to worry that the new longer friend add code would eventually cap. As I clarified in my entry, if you use only the "add_access" code, then it does NOT add them to your reading page (which is your friends list with a new name). By using the add_read then they'll show up on your friends list without the bother of having to friend them in addition. If that makes sense?

----

Regarding speeding up the move:

Basically, while DW is importing our journal entries over you can continue to use your journal as normal. Because the entries are backdated, it'll shove them beneath the new ones you've made since moving over and they won't show up on any friends lists either. So you can continue to RP whilst DW is importing your content. They're pretty backlogged at the moment, but from what I've figured so far from statistics. Note that these only apply due to the current huge queue:

Import times apx:
50 entries or less: same day
100+ entries: a day at most
1000+ entries: two days

Comments are imported after the entires:
10,000 comments or less: same day (Raven has 12,000 comments, it imported everything in about 3 hours)
50,000 comments: a day at most
Anything higher than 100,000: two to three days

For example, if I post a new entry onto Raven's account before DW finishes his import, the entry will remain at the top and the imports will be placed underneath; just like making a new entry. And whilst your entries and comments are in the queue, you can continue to comment on Livejournal and it'll bring those new comments over as well (if it imports your entries but not your comments yet, then you can still comment too).

For importing userpics, don't do it until you have a paid. If you import your userpics and you don't have enough iconspace on your DW account, then it will ONLY import the default userpic. You can always import these over later on, or bring them over manually with the same keywords (and it won't over-write those if they have the same keywords from what I've seen).

---

Paid accounts issue: I like the first option. I mentioned it on plurk that someone could "claim" a user to gift them a paid to prevent someone getting multiples by mistake. If the person backs out and doesn't gift, then you can always just reply and ask them about it.

For the plot, why is there no "i don't care what we do" option ;_; because really, I don't care. I can always just sit out if we do one and it doesn't affect me if we don't.
crisisrain: (Pisco)

[personal profile] crisisrain 2011-12-26 07:30 pm (UTC)(link)
Even though as an IC thing I would actually like a plot to go with it, I just don't think it's the best idea right now. I love some of the plot suggestions made, and I'd make a ton myself, but I changed my vote to no for several reasons outlined below: (I'd like to point out that these are personal opinions based on my sense of logic)

1. The move is going to be stressful, especially for those who voted no on the previous poll. What you don't want to do is force them into something else in addition to already having to move along.

2. Dreamwidth is backlogged, I'd say it'll take around a week or two for everyone to even get settled on the new site in a way that can be functional for them. Possibly even longer, it would depend on the mun and their ability to adapt to change. It's easy for me because I've been there a year, for other people not so much so. I remember how overwhelming the whole experience was when I first signed up (which stopped me using it for quite a while).

3. Applications are due to open (if you decide not to delay them), having an event during the applications is going to distraught the crap out of any new muns who decide to come join us. It's also going to make it more difficult for current muns to get new characters settled into the game when everything is flying around in the air.

4. Fourth Wall is scheduled for January as we didn't have it this December (which is really some good fore sighting when you think about it). February is reserved for the valentines events we so enjoy, and March feels like a really long pushback and makes it not really worth it in the end.
Also, psst, if the fourth wall does go ahead, what's to stop people breaking it by pointing out that we've moved? kekeke.

5. Even if the event was optional, it's going to segregate those who are taking part and those who aren't. Logically, it doesn't make sense for only "some" users to experience a move whilst the rest who chose to opt out aren't aware of it. It'll cause more confusion and irritation more than anything, and it'll mess up any potential timelines people have drafted out for their characters and a debate over what is actually canon to the game. There's a dream idea below, but while it's a great idea for an event I can't see it working in actual practice myself.

And now if you'll excuse me, It's boxing day, time to get drunk baby!
Edited 2011-12-26 19:33 (UTC)
endgames: (Maybe)

[personal profile] endgames 2011-12-26 05:04 pm (UTC)(link)
Personally, I'm in favor of a plot to help facilitate a move, if it comes to that. As nice as it is for players to be able to start things up on DW as quickly as they want, there's others that are going to have a harder time getting there just as quickly, and they could miss out on a lot because of that. An IC excuse would be useful.

However, I think this kind of plot might be too big. Then it really would feel like you could miss a lot, which is stressful and on top of getting things together OOC. But doing the little plot doesn't really help either, now that I think about it... It's a change without easing the transition. 8|a At least it is if I'm understanding it right - as the Third Party invading and everyone's just shifted overnight and told about it the next day.

I haven't voted yet, but that's because while I don't think this plot works, I do think doing something different might. Something a little lighter, like a regular event.

For example, maybe something like two, over-laying dimensions. There could be Luceti A (Livejournal) and Luceti B (DreamWidth). The enclosures and things in them are exactly the same, the only difference is the people in them. One day, some of the villagers wake up in Luceti B. Everyone left in Luceti A think they're missing, and vice versa. Then over the course of a week or two, the rest of the characters in Luceti A start to trickle over to Luceti B until everyone is moved. The 'experiment' ends, and life goes on as normal.

...that's just an example, I'm not even sure if you guys are taking suggestions on this - and if you are, it doesn't have to be that one. This is just me saying that I think some plot would be nice, but that something a little smaller-scale might be better.
whatdeheckisdat: (yay?)

[personal profile] whatdeheckisdat 2011-12-26 05:12 pm (UTC)(link)
Personally, I'm all for this plot and think it would be awesome, but I am always all for all plots and think everything is awesome. It doesn't sound terribly stressful to me, ICly or OOCly, though I realize that some people might come back from the holidays all WHAT HOW DID THIS EVEN.

Someone she's probably laughing at me right now mentioned a plot regarding the Third Party hacking the JOURNALS instead of invading the enclosure, so that the Malnosso would have to scramble to switch communication systems within their little village bubbles to avoid important information getting out. Maybe that would be a little less stressful for everyone?
endgames: (Heh)

[personal profile] endgames 2011-12-26 05:31 pm (UTC)(link)
...oh, I actually like that idea a lot myself! It sounds like it would be fun - all it would require is for characters to go journal-less for a while, which is something I think a lot of players have kicked around as being a fun idea even before this.

(no subject)

[personal profile] whatdeheckisdat - 2011-12-26 17:48 (UTC) - Expand

(no subject)

[personal profile] fortunefail - 2011-12-26 18:22 (UTC) - Expand

(no subject)

[personal profile] whatdeheckisdat - 2011-12-26 19:09 (UTC) - Expand

(no subject)

[personal profile] phantasmgap - 2011-12-27 00:04 (UTC) - Expand

(no subject)

[personal profile] blessingone - 2011-12-27 01:54 (UTC) - Expand

(no subject)

[personal profile] whatdeheckisdat - 2011-12-27 16:58 (UTC) - Expand

[identity profile] vulcanblazer.livejournal.com 2011-12-26 05:19 pm (UTC)(link)
I do love the idea of the plot as a thing, but I think its timing would be poor given we'll all still be working out whatever kinks we have on DW. I don't think that transition will take TOO long, but I think for now it's best omitted so we can get back to normalcy as quickly as possible.

But that being said, I certainly would not be against such a moving plot later on down the line, especially if it's an excuse to shake things up about the Enclosure itself.

[personal profile] mistlegacy 2011-12-26 10:21 pm (UTC)(link)
Pretty much this. It would be fun to do...later.

[identity profile] magiconcehad.livejournal.com 2011-12-26 06:26 pm (UTC)(link)
Popping by to say that if we do a plot, it should be a small one. No matter how much preparation we do, from my experience there will be bugs and complications to the move. So the players will be scrambling to try and figure that out, their friends and mods will be trying to help them, and a plot to worry about on top of that? I know some people do want a plot though, so my suggestion is the lower-impact (and hell, even the more optional) that plot would be, the better.

I like the journal hacking idea Dhaos-mun mentioned. Hell, it could even be used to explain some of the technical difficulties we experience in the beginning, as the Malnosso work out the "kinks" in the new system as we do.

[identity profile] amurui.livejournal.com 2011-12-26 06:45 pm (UTC)(link)
APOLOGIES FOR RUN ON SENTENCES IN ADVANCE HERE IS MY PLOT SUGGESTION AND THOUGHTS:

I voted no on the plot, not because I'm against having some cool event for the move itself to explain the temporary funk of old and new players alike getting adjusted. This plot in particular though just seems... really stressful ICly. I'd like to see a more fun or cracky plot just to make the move a little more lighthearted for those who are already stressed out.

I had a suggestion on plurk a little while ago of having a dream hopping plot where everyone is in some massive shared dream machine while the malnosso take care of some... technical difficulties. Maybe something like the fake moon crash on the barrier left a crack that has slowly been getting bigger. So they have to shift all the residents to sleep while they take care of the barrier. Because really, the last thing they'd need is a rebellion of really pissed off characters with super powers if the barrier breaks down. Maybe during a day or two before the event some characters might be able to note slight increases in their powers since the power cap is starting to malfunction a little.

Because it's a dream event it would make sense for characters old and new to just sorta pop up at random times while OOCly people are joining and adjusting. Characters would all have their own individual dreams, but also because of malnosso silliness they can all travel to each other's dreams too. They can be as silly as a characters dreaming they're in their underwear to being as dramatic as a nightmare about that time in that guys tragic back story. Characters can be handwaved out of the event by one of three options: 1.) the character doesn't dream when they sleep (characters who ICly don't dream can dream during this event if the muns want because hey MAGIC MALNOSSO INDUCED SLEEP anything is possible) 2.) the character does have a dream, they just dream about fluffy bunnies off-screen or something and the other characters just couldn't find them in the labyrinth of dream craziness. ALSO characters could dream and just.... not remember the dreams when they wake up. Which could be interesting for CR if THEY remember seeing them in their dreams. New characters can experience the "it was all just a dream" trope until they wake up and then realize that the welcome to luceti part ISN'T just another wacky part of their dreams.

So in short the event can be as cracktacular or dramatic as the players want BUT aside from the usual "gdi malnosso" annoyance it shouldn't be too traumatizing ICly the way a massive move to a new enclosure would be. Because well, no matter how bad a dream is, it's not likely to be something that would negatively affect a character for a long period, because most people and characters do not take dreams seriously. It would be pretty flexible on players who might need time to show up and adjust to dreamwidth because their character doesn't have to show up right away since dreams aren't required to make sense. And as an extra bonus it would give new players some more material to work with for their character's introduction to Luceti other then "wtf where am I?".

And well. It matches "Dreamwidth", which is obviously the most important part.

ON A NOTE UNRELATED TO THAT PLOT

I really love the idea of a paid fundraiser because I cannot afford a paid account and would feel awful begging for one. I don't really care how it's done, though.

[identity profile] antlioncyclone.livejournal.com 2011-12-26 06:53 pm (UTC)(link)
there is nothing about this suggestion that I don't love
captainhornblower: (Default)

[personal profile] captainhornblower 2011-12-26 06:47 pm (UTC)(link)
I voted no for the plot, but I would not mind at all seeing the "journal malfunctions" other people have mentioned here used.

Like others have said, the massive IC plot might be a little too stressful, and there doesn't seem to be any proper way to handwave that stress if the plot goes through. Now, having the security of the Journals (if one can call it "security," but that's just my paranoid boys, haha) compromised by the Third Party and new journals that... OH LOOK, EVERYTHING WAS SAVED appear would work, I think.

Page 1 of 2