Luceti Mods (
lucetimods) wrote2012-02-19 02:14 am
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AC Results / HMD
The results for the Activity Check are in. Please note that the following characters were either inactive, didn't post to the activity check, or failed to speak to a moderator about their activity. Also added were characters who have dropped recently, for your convenience.
Copy-paste the following here:
A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.
If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!
And as always:
HMD
How's My Driving?
This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!
Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.
ALSO ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o
Copy-paste the following here:
A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.
If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!
And as always:
How's My Driving?
This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!
Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.
ALSO ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o
no subject
Firstly, I'm definitely also interested in seeing more plots that concern the actual enclosure as it stands - being able to learn more solid information about Luceti, rather than patchwork guesses, would be really interesting and could kickstart more interactive ideas between the villagers, as well as spark new ideas for plots. I know much of this is probably mun headcanon - and thus I am not certain about how safely large pieces of information could be supplanted into the established canon of Luceti - but I'd like to be able to get more concrete information about processes at work within Luceti, too.
One thing that has always been a little discouraging for me, speaking as a mun of a character who does a lot of research and whose primary strength is in the intellect, is that almost all the plots in Luceti focus on physical strength over mental strength. I realize that this is partially because of the limitations of the game and the setting - the Malnosso obviously would try to force characters not to learn much - but it is frustrating both ICly and OOCly when a character tries to find information out only to be thwarted at every turn. There are many geniuses in Luceti and I think it would be nice if some plots could have options for them to exercise their intellectual ability over their physical - for example, I've seen in some earlier plots that hacking Malnosso computers was an option. Maybe bring this back in a suitable draft location? Or maybe the ability to collect and keep samples during missions? Or something else like this? It's obviously constrained by what you want to keep a secret in-game, but it would be nice if it could happen.
Seconding Charles' idea about slowly refocusing the idea of Luceti and the renegade Malnosso groups - I'm one of the players who had expressed ideas in regards to anti-droid procedurals, and while I don't know how feasible this would be in concept, I'd definitely love to do something to learn more about the droids and how they function. That's one important piece of information that there already exists an IC method of kickstarting plots for... and it could be a stepping stone to other pieces.
In addition, the idea of the Malnosso shifting from being outright abominable to being simply unscrupulous and prone to unethical decisions seems to say (to me) that it might be a chance for characters to make proper, functional bonds with Malnosso. I understand that playing out NPCs is time-consuming and difficult with how many people there are in the village, and that threading it out every time could be tedious, but even some kind of assumed... correspondence could be interesting. I know in my case that I was trying to establish a connection with Molly, and I know other characters have rapports with Bil - something like that?
... In conclusion though, I do have to say that I really like the implementation of things like the missions - I do think they've definitely helped out by giving less-traumatic ways to opt out of things, as well as potentially expand the functionality of both the game's plot (in terms of learning information) and the game itself (in terms of rewards possibly earned via missions).
Thank you for all the work you guys do, and thanks for reading all this tl;dr!
no subject
Like... one admittedly long off idea I had in mind is the ethical issue of what if some person or body of player-characters was put in charge of or played a role in picking what experiments are put onto another enclosure (say, #7 or #8) and they are obligated (either through administrative hoo-hah, defense of their own enclosure, or perhaps some garble like Natural Shifts would ravage them without habitual manmade ones) to do so.
Have the Malnosso Organization take up the role of shady big brother and play it straight-er than it is now.
no subject
I don't think playing the Malnosso as "good guys" alone makes sense for the setting or... even for the general impression they give off. I mean, yes, they do a lot of good things, and strictly speaking from a black-and-white perspective they come up as "good guys" when compared to the Third Party. But on their own they're still pretty shady, and I love the idea of them being more... I don't know. Big Brotheresque is a good term for it.
... This is especially relevant to me because my character comes from a world of a Big Brotheresque-government, so it strikes close to home for him.