Luceti Mods (
lucetimods) wrote2012-02-19 02:14 am
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AC Results / HMD
The results for the Activity Check are in. Please note that the following characters were either inactive, didn't post to the activity check, or failed to speak to a moderator about their activity. Also added were characters who have dropped recently, for your convenience.
Copy-paste the following here:
A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.
If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!
And as always:
HMD
How's My Driving?
This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!
Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.
ALSO ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o
Copy-paste the following here:
A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.
If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!
And as always:
How's My Driving?
This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!
Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.
ALSO ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o
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I use mallynaps to do a lot of really fun tiny plots, and I'd feel really really weird to just have it happen as a 'shift illness'. I guess the biggest issue is just people hurting their characters too much? Which, we can't really entirely control what people do with their characters, bodily... If it's not mallynaps, it's shifts or what-have-you. IDK, I don't think there's much to do about repetition.
But I do know that removing mallynaps will cut sharply into some of the plots I have planned, and if you switched 'naps to illness, it'd be a very weird and anticlimatic jump... And of course, mallynaps help so that people can keep track of their kidnapped friend--if they act weird out of nowhere, people will be paranoid for village-wide shifts, etc.
I dunno. I'm not much for figuring out the best way of doing things, but that's my two cents. Maybe we can at least have the droids defeatable at a certain point--but still have mallynaps when the characters are unsuccessful. I get what you mean about characters getting hurt, because it DOES happen a lot, but not everyone hurts their characters in their mallynaps. So I'm not sure what a good halfway would be.
Maybe try to employ a 'creative mallynap effect' list or something? Like how some use an intro list of creative stuff. It seems to me like some are burnt out on the whole 'I'm injured huff puff this sucks but I'm back' aspect.
... looking at this, I'm probably not very helpful, aha.
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I don't mind if sickness-victims are abducted through shifts, I don't care if people are mallynapped through shifts (even if that would be problematic light light of the Renegade stuff if it's dealt with which I feel it ought to be if nothing else to give our characters some sense of accomplishment). I just want the droids to stop being there ominously and unstoppable for no apparent reason. That's literally all that matters right now in my suggestion and I don't might any other details of it.
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But if more people wanted to work toward more visible "thwarted" kidnappings, at least the idea that they aren't completely unbeatable isnt there, while still giving other people the option of being grabbed. Because the kidnappings do happen fast and we do know they are always trying to update their droids. But taking away the option completely, as has been pointed out, feels limiting to those of us who sometimes don't have an option or see a better one. But that would be up to the mods to decide.
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Some wins against the droids, real wins, are essential, if only to break the cycle of apathy concerning kidnappings, and is something I've approached the mods about. It doesn't need to be often, but I think it should be done sparingly enough that there is some hope of resisting. Given how powerful some characters are in the barrier and the fact that the TP can easily take out droids, and the fact that during the Infiltration plot, characters were able to take out the droids there, I agree that a continuing 100% success rate shouldn't be maintained.
I also think there are good IC ways to make this change. For one, the Malnosso Organization has a history of infighting, and heck, as the infiltration plot showed, the Rogue employees were not too friendly to others outside their divisions (in fact some, like the scientists, held themselves quite superior) and why can't this friction trickle down and affect the operations the Rogues are running? It would be a great in game way to reflect some of the instability in the Malnosso ranks - it was the entire basis of the Law plot; things had broken down with the Malnosso badly and therefore Law's kidnapping Did Not Go As Planned, to say the least - and if player opinion wanted to have things back the way they were, it could always be said the Malnosso had finally had some things sorted out.
Which is one way. I can imagine many others could work just as well.
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(Anonymous) 2012-02-20 01:29 am (UTC)(link)Or maybe they find a code of some kind to put on the barrier that limits to strength of droids that are sent in (carry the 3, multiply for 10, idk) so that the droids are weak enough to be defeated if people are strong enough, but if a character is either weak, by their self, or just doesn't feel like putting up a fight, they can still be taken.
I realize the issue with these is that the characters themselves wouldn't be having an impact on stopping the droids (unless we get some geniuses together to dissect a droid and see how to stop them instead of the malnosso; we have more than enough mad scientists in Luceti I'd think) but it would put a limit of sorts on them ICly and remove the "indestructible droid" mentality.
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And don't quote me on this, but I think some people already have taken apart a droid. I know Daisy grabbed one after that thing with Law (and it went to SHELL...? /unsure), though I don't know what became of it. Shikamaru also got to study them for an hour or so two Halloweens back - since he knows nothing about robotics, he's been slowly relaying everything he saw to Tony Stark in hopes he can make sense of it. So within the enclosure, people ARE working towards this. It would be awesome to see something come of it.
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But yeah, all and all, I think finding weakness and being able to kick droid butt from time to time is a good thing. Lord knows my characters want to kick their asses a lot. My characters have even destroyed some; the problem is they have a huge quantity of them and keep sendin' those suckers out.
Or something.
I'M STRAYING OFF THE BEATEN PATH; all in all I agree, more victories for the villagers. As long as my character can disappear and re-appear with effects done to them, I don't mind if it's tweaked or changed up. That's my biggest concern!
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(Anonymous) 2012-02-20 01:38 am (UTC)(link)And there's also a power-cap in the village, it could be that the droids aren't affected by it or even have increased power that wouldn't work outside the barrier? Who knows.
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I think the matter is giving the characters something to fight back to and feel some sort of triumph. Whether it's protecting a friend from droids or kicking your own droids' asses into the dirt, the citizens DO want to feel like this is tug-of-war, or something to that effect.
But that probably makes it sound like I'm speaking for everyone; so mainly, my characters would love to feel like they can struggle back without falling miserably on their faces? Constant defeat is a real bummer for 'em, I guess.
Same anon
(Anonymous) 2012-02-20 01:54 am (UTC)(link)Same anon
Actually, Nami has been trying to figure out a way to defeat the droids as well. So if the characters step up and say OKAY, we hate droids, how can we one-up them?, that would be pretty cool. And feel productive as well.
*as long as mods are okay with this and it's not impossible, aha
Re: Same anon
(Anonymous) 2012-02-20 01:58 am (UTC)(link)no subject
/wiggles eyebrows
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But yes! That still sounds quite awesome indeed! It'd be worth double checking with the mods and seeing if it could go ahead once at least!
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(Anonymous) 2012-02-20 03:27 am (UTC)(link)This is a good idea.
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I approve of this.
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Re: Same anon
(Anonymous) 2012-02-20 02:07 am (UTC)(link)no subject
(Anonymous) 2012-02-20 01:49 am (UTC)(link)I don't mind mallynappings being tweaked if needed or even some mallynappings being thwarted, but substituting them with Shift Sickness just seems to be unnecessary.