Luceti Mods (
lucetimods) wrote2013-09-10 11:30 pm
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Mission #14 - Follow Up and Vote
By the conclusion of this mission, the volunteers will have the option to either help the Iron Eye or take measures to ensure they fail. There are four options to take, each with their own pros and cons, as well as chances for success or failure. The involvement of the Lucetians will have a significant impact on future drafts and missions.
Of course, the question is: what are the Iron Eye up to? If you haven’t figured it out, you may have to make a decision with just what you’ve figured out.
The voting will impact things thusly:
Options 1 and 2 are pro-Iron Eye. By voting for them, one vote is ADDED to their chance of success.
Options 3 and 4 are anti-Iron Eye. But voting against them, one voted is SUBTRACTED to their chance of success.
Whichever of the four options get the majority vote will be the one that is used to determine the outcome of the mission. So, for instance, if Option 3 is chosen with 10 votes for Anti-Iron Eye, and 4 votes for Pro-Iron Eye, we could end up with:
40% - 10% + 4% = 34% chance of success. This means the Iron Eye would very likely fail, which is the desired option of the majority vote.
Once we have the votes in, we’ll use the random dice roll in an AIM chatroom, where we will roll a 100-sided die. If the dice rolls 34 or higher, the Iron Eye will fail. Likewise, if the success percentage is at 85%, then any dice roll over 85 will result in failure.
Bear in mind that there are 28 characters involved, which means that there is a lot of sway on the success rate based simply on agreeing with any one option.
The dice roll will take place in lucetiplot on September 15th at 11:00PM EST for those who wish to observe. If you do not have your vote in by then, it will not be counted. But this should give you ample time to try and figure out what’s really going on and decide what your character will do.
And so your options are thus:
1. They help the Iron Eye find the entrance to the cultist’s underground city and do not report to the Malnosso. Although this dramatically increases the chances to succeed, it will also put them in danger of some reprisal.
Pro: This route secures them an alliance with the Iron Eye. The repercussions could dramatically shift the war away from the cultists.
Con: Direct collaboration would make them accountable to the Malnosso, and they would lack the ability to deny their involvement.
Chance of Iron Eye Success: 80% + one point for each volunteer supporting the Iron Eye.
2. They help the Iron Eye by not telling the Malnosso what’s going on. This increases the chance of success and doesn’t put them in any kind of danger. They claim ignorance.
Pro: This route frees them of accountability. The repercussions could dramatically shift the war away from the cultists.
Con: Their relationship with the Iron Eye and Malnosso is not improved, but it isn’t ruined either. Luceti’s influence is not altered.
Chance of Iron Eye Success: 60% + one point for each volunteer supporting the Iron Eye.
3. They report the Iron Eye’s activities to the Malnosso, informing them of their ultimate goal. This also reveals Bil’s location. This decreases the chance of success and doesn’t put the volunteers in any danger.
Pro: This route guarantees they secure some tangible physical reward for Luceti in return for their loyalty to the Organization. This could be new infrastructure, an expanded barrier, or some other surprise gift.
Con: This route leaves Bil and the Iron Eye’s fate to the Malnosso, which is not promising for either of them.
Chance of Iron Eye Success: 40% - one point for each volunteer opposing the Iron Eye.
4. They find a way to sabotage the Iron Eye’s activities, but don’t report it to the Malnosso. This dramatically decreases the chance of success, but puts them in danger of reprisal.
Pro: This route leaves the Iron Eye and Bil in tact, but foils their plans. They maintain good relations with the Malnosso.
Con: The route sours relations with the Iron Eye.
Chance of Iron Eye Success: 20% - one point for each volunteer opposing the Iron Eye.
Characters will find out the results of their decision via an NPC post sometime later in September.
Of course, the question is: what are the Iron Eye up to? If you haven’t figured it out, you may have to make a decision with just what you’ve figured out.
The voting will impact things thusly:
Options 1 and 2 are pro-Iron Eye. By voting for them, one vote is ADDED to their chance of success.
Options 3 and 4 are anti-Iron Eye. But voting against them, one voted is SUBTRACTED to their chance of success.
Whichever of the four options get the majority vote will be the one that is used to determine the outcome of the mission. So, for instance, if Option 3 is chosen with 10 votes for Anti-Iron Eye, and 4 votes for Pro-Iron Eye, we could end up with:
Once we have the votes in, we’ll use the random dice roll in an AIM chatroom, where we will roll a 100-sided die. If the dice rolls 34 or higher, the Iron Eye will fail. Likewise, if the success percentage is at 85%, then any dice roll over 85 will result in failure.
Bear in mind that there are 28 characters involved, which means that there is a lot of sway on the success rate based simply on agreeing with any one option.
The dice roll will take place in lucetiplot on September 15th at 11:00PM EST for those who wish to observe. If you do not have your vote in by then, it will not be counted. But this should give you ample time to try and figure out what’s really going on and decide what your character will do.
And so your options are thus:
1. They help the Iron Eye find the entrance to the cultist’s underground city and do not report to the Malnosso. Although this dramatically increases the chances to succeed, it will also put them in danger of some reprisal.
Con: Direct collaboration would make them accountable to the Malnosso, and they would lack the ability to deny their involvement.
Chance of Iron Eye Success: 80% + one point for each volunteer supporting the Iron Eye.
2. They help the Iron Eye by not telling the Malnosso what’s going on. This increases the chance of success and doesn’t put them in any kind of danger. They claim ignorance.
Con: Their relationship with the Iron Eye and Malnosso is not improved, but it isn’t ruined either. Luceti’s influence is not altered.
Chance of Iron Eye Success: 60% + one point for each volunteer supporting the Iron Eye.
3. They report the Iron Eye’s activities to the Malnosso, informing them of their ultimate goal. This also reveals Bil’s location. This decreases the chance of success and doesn’t put the volunteers in any danger.
Con: This route leaves Bil and the Iron Eye’s fate to the Malnosso, which is not promising for either of them.
Chance of Iron Eye Success: 40% - one point for each volunteer opposing the Iron Eye.
4. They find a way to sabotage the Iron Eye’s activities, but don’t report it to the Malnosso. This dramatically decreases the chance of success, but puts them in danger of reprisal.
Con: The route sours relations with the Iron Eye.
Chance of Iron Eye Success: 20% - one point for each volunteer opposing the Iron Eye.
Characters will find out the results of their decision via an NPC post sometime later in September.
The what the heck do we know thread
use protectiondiscuss here what we've found out... from the mundane to the explosive.OOC information
NPCs and Gai
“I can’t believe Hidekan let you guys in after what you did at Depot Eight. Guess that’s what we get for thinking a bunch of bubble-lovers would ever want to change anything.”
“From president to bumming around with us. Most of us would strangle old man Bil if he wasn’t so damn useful. If it weren’t for his calculations, well... ... ... What do we need him for? Hah. You’ll see.” (Shift Explosive inference)
“Not all of us are former MSF. Some of us came out of enclosures and refused to work with the Malnosso or become crazy-ass Sparties. Only two ways to end up in this world? Fuck that. The Iron Eye make their own way.”
“So the word is, that bastard in charge of MARS turned on Count Zompano and then pinned it all on Bilirubin. Ya know, I used to work under Specialist Davis, but I never figured he’d throw in with a creep like him.” (Confirmation of what can be heard on the missions)
“You think the Malnosso saved Pagoda? They didn’t have anyone nearby to dig those poor bastards out. It was all us. Okay, sure, maybe the Sheriff from the Depot helped, but it’s not like she had the manpower to take on the Sparties. All she did was let us in.”
“The Commandant is a fool. She fights the cultists like they haven’t changed an ounce. That old fashioned kind of fighting may have worked for the Hero, but it won’t cut it now. The old Count is smart. Well, we’re smarter. We’ll show ‘em something no one’s seen in this world since he was still sucking on his momma’s teat.”(Shift Bomb inference)
“We ran the Sparties off from Pagoda, but they regrouped. So don’t get too comfy in your nice little tents. They’re still out there, just spoiling for a rematch.”
“One of the new recruits is from that mess at the Desset hospital. Hidekan won’t say who, but if I find out who it is, I plan to give that asshole a kick in the teeth. The Iron Eye used to have standards. Letting in some cultist wannabe? To hell with that. My gramps was in that hospital.”
“I’m really starting to miss the stars. I know they’re fake, but these blank night skies are driving me crazy. If that ain’t enough, it doesn’t even get overcast out here. You’d think the Mallies could stand to put some up for our sake. Then maybe their big damn spaceship wouldn’t stick out like a sore thumb up there in the sky. Yeah, we get it, you’re watching us. We’re real scared down here.”
“I dunno how the hell Shift Hunters pop up out here. We keep killing them and rooting out their dens. But then a new one just pops up out of the blue. Sometimes a bunch at once. Creeps me out.”
“What, the FTSA? Those assholes couldn’t afford to keep us after that mess at the Depot. They’re back to protesting TV shows and locking themselves in cages. After losing all their cash on one failure, their heart just wasn’t into it anymore.”
“You ever notice how us soldiers kind of all sound the same? It’s weird, isn’t it? I’ve got to work on diversifying my vocabulary. Hey, what’s a really fancy way of telling someone to piss off?”
“I hate this damn desert. If you’re not being burned by the sun, you’re being burned by Shifts or radiation or some other shit.
“Let me count the ways I don’t give a damn about your questions.” The mercenary flips up his middle finger. “One.”
What Gai found out:
From Bil:
- Four enclosures in area: Pagoda, O’Connell, Quell, R’Car (Pagoda and O’Connell Region 8, Quell and R’Car Region 9?)
- Cultists have underground city as like in Mining Draft. Larger than one in Mining Draft… perhaps as large as one in Jungle
- Mining Draft Underground City on different continent than Desert Underground City in Region 9
- Before Zompano came to power, General had dealt serious blows to Malnosso. Three years before outer regions would have been lost, five years before total takedown of all Malnosso everywhere
- Post Zompano, TERRACE, and Vaskoth: two year survival for everyone if lucky. Including Luceti.
- Malnosso in disarray presumably
- "Indeed so, my boy. But I'm afraid it's better you don't know. There are things we must do that are absolutely necessary, but are perhaps unforgivable." (Reference to the Shift Explosive)
- Potential ‘Marriage Fever’ post Zompano brainwashing. Tyrus experienced same after similar experiment
From Aka:
- Iron Eye not currently working for Malnosso
- Iron Eye is using Shift explosives
- Need Bil to make explosives; do not have resources by themselves
From Hoi:
-?
Law
From the Hospital:
- Many injured – battle wounds, desert flu, radiation poisoning, Shift Afflictions – around a hundred affected
- Two months ago, Iron Eye battled cultist encampment in northwest
- One month ago, roughly same time as Luceti’s invasion by Zompano, Iron Eye defend Depot 8 and Nine, and liberate Pagoda and Quell (confirms Quell and R’Car in Region 9?)
- Iron Eye short on blood; some patients preferring to die and willing to risk the unpredictability of Death Penalities in order to save a limb
- Desert flu going around – duration of illness roughly three weeks for most patients. Symptoms include shivers, fevers, and fits
- Radiation poisoning and Shift Affliction patients keep in long term care, isolated from rest
- All patients under this type have the cause of their malady blacked out in a line
- Radiation poisoning patients are composed mainly of two specific populations of people; guards and scientists
- Shift inflictions include strange skin tones, flu-like symptoms, and a number of other artificial ailments. All these patients are cared for by Bil
- Most long term patients unwilling to talk about causes. Some trying to claim it was the desert. Most bitter and not just at volunteers.
From Itachi:
- The camp has towers with turrets ringing it every quarter mile. These function for presumably lookout and defence
- The north side of the camp has raised terrain to see the rest of the camp from. In the middle there is a stone building. This is well blocked off, and heavily guarded with routine patrols
- The description of the building is similar to the underwater Temple in Luceti
- Files of interest were found and photographed:
Tyr the Hero
One of the three founders of the organization, no one is quite as revered as the man known as Tyr Hymirson. In the first days, he and the people of Luceti defended the first peoples from the many dangers of the world. Great were his victories and some even supposed he might have been a god of Norse legend. In those days, it was said that there was no one stronger than Tyr, but later accounts have shown him to be merely a man, one who possessed no great powers, merely an indomitable spirit.
It is said that when the cultists first emerged as a threat, he rallied the first army to defend the organization. He would be named Commandant for this, a title that would be given to any who followed in his footsteps. During his time as leader of the armies, he set forth many of the rules and limitations of battle. It was his rule that the organization never sink to the level of the cultists to achieve victory. It would be better for the organization to perish than to become the monsters it fought.
At some point in the last century, Tyr disappeared from the public eye. It was said he went into retirement, but it was a few years ago that it was revealed he went to fight the General one last time and was vanquished and at last sacrificed.
Shifting: And Why It Matters
The buzz word for the Malnosso is Shifting. If you want a true future in the organization, understanding Shifting is absolutely fundamental. There are three types of shifts; Natural, Progressive, and Synthesized/Artificial. In its most basic terms, Shifting can be described as the change that occurs in any physical, mathematical, mental, or emotional way to matter and energy. Due to the unstable construction of this world, it is in a state of constant Shift.
Natural Shifts are caused by the planet itself, which itself acts a massive conductor for Shifted particles. Its unpredictable nature can be devastating to living beings and in some parts of the world, are completely lethal. Enclosures and other protective equipment have been designed to protect individuals from these Natural Shifts.
Progressive Shifts are an ability of the the large winged filials. Though not as powerful as Natural Shifts, it dwarfs anything that we are able to replicate with science. Through means unknown to us, the cultists have mastered this form of Shifting that even our own large-winged citizens are unable to replicate. It is believed that it is exposure to Natural Shifts that simultaneously fuels the powers of cultists while also contributing to their insanity.
Artificial Shifts are generated through Shifting Machinery that operate by manipulating a rare substance mined from the deepest recesses of the planet. In this way, it replicates Natural Shifts, but in a controlled manner. Mastering these Artificial Shifts has become the very backbone of the organization. Enormous amounts of credit has been invested in special enclosures where scientists are able to explore the full extent of Shifting. It is through these means that we better understand the world and the means to leave it.
-A simple, crude journal stolen. The last page reads:
"Not feeling too well. I think I was hit by a Shift or something, because I want to vomit. I need a break, but Bil is a relentless taskmaster. I hate the blue bastard. We're days ahead of schedule, already. That difference will it make to blow them all up next week or two?"
- "... okay, look, I'm not an expert or anything. But if you know about the bomb, then you know it's not like the nukes the Mallies keep on reserve. This is the big leagues."
"It's a Sacrifice bomb. Not a real one. Not like what those Sparties do with their knives and teeth. But it's based on that old shit they did back a few hundred years ago. Ya know, with the Shift-inflicted deaths? But on a wide scale. It's a dead zone. Anything caught in it? Dead and not coming back. Not for a few hundred years, anyway."
Luke's investigations
What Luke Found Out
- The Iron Eye is paid in mission points, which are distributed via cards to provide anonymity from the Malnosso.
- The random Shift Hunter attacks are from the animals being drawn to the Shift Bomb, and even the trained ones want to go sniff at it.
- He's located the Shift Bomb. It's big.
- Apparently he is too short to be a scientist and the Baha Men are wiser than they appear.
- The shifts are playing havoc with Iron Eye equipment.
- The bomb is highly radioactive, and presumably the guards and scientists working with it are the ones coming down with radiation sickness.
- Chief Specialist G.F has had a great deal of correspondence with the Iron Eye
- Someone in the Malnosso is aware of what the Iron Eye is building. They've remained secret, but have removed all personnel from the target zone.
HOW IT WAS FIGURED OUT
The first thing Gai noticed was the presence of Aka Furuka, someone he recognized as being one of the former MSF forces from the Desset hospital mission that he and the others had been sent to detain. What was she doing there? Overheard conversation between the Iron Eye members made clear that no one knew that she was the one from the hospital who had joined, meaning Hidekan was concealing her identity from the others. Why would he do that-- why let her join in the first place?
Law made some interesting discoveries in the medical tent too, namely the strange Shift afflictions and the radiation poisoning affecting the guards and scientists. Neither one by itself would be strange if it weren't for the fact that the causes for both on the patient charts was just a black line-- indication that they were somehow connected. What could cause Shift afflictions and radiation poisoning together, and why would the cause be concealed? And why wouldn't the patients talk about it either?
Meanwhile, Gai had a conversation with Bil that revealed several very interesting facts. First, Bil told him that the cultists have an underground city out in the desert-- a large one. Shortly after that, he revealed that the situation in the fight against the cultists is dire, and that it would take a miracle for the Malnosso to survive even two more years against them. So things are pretty bad. Bad enough for Bil to tell Gai, "Indeed so, my boy. But I'm afraid it's better you don't know. There are things we must do that are absolutely necessary, but are perhaps unforgivable." So wait, why is Bil there anyway? The Iron Eye members mentioned needing him for something...
And then there are the Shift Hunters popping up all over the place. Something must be luring them to the area. But what?
One of the Iron Eye members remarks, “The Commandant is a fool. She fights the cultists like they haven’t changed an ounce. That old fashioned kind of fighting may have worked for the Hero, but it won’t cut it now. The old Count is smart. Well, we’re smarter. We’ll show ‘em something no one’s seen in this world since he was still sucking on his momma’s teat.” Something no one has seen-- what is it, and why would that be the case?
Gai learned from previous encounters with Davis and Molly that Davis had not reported the use of the Shift explosive back in the hospital to Molly and those she associates with. He concealed it from the rest of the Malnosso, in other words. There had to be a reason for that.
When the two of them put their knowledge together, it all added up. Hidekan brought Aka into the Iron Eye because of her knowledge of Shift explosives; Bil is working with them because they need his calculations to make said explosives. Their ultimate goal is to use one to wipe out that underground city that Bil told Gai about. Something "...absolutely necessary, but [are] perhaps unforgivable."
Gai confronted Aka with their suspicions, and her reaction confirmed it. The Iron Eye is making a Shift explosive to use on the cultist underground city.
Re: HOW IT WAS FIGURED OUT
Re: HOW IT WAS FIGURED OUT
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