lucetimods: (Default)
Luceti Mods ([personal profile] lucetimods) wrote2013-09-10 11:30 pm
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Mission #14 - Follow Up and Vote

By the conclusion of this mission, the volunteers will have the option to either help the Iron Eye or take measures to ensure they fail. There are four options to take, each with their own pros and cons, as well as chances for success or failure. The involvement of the Lucetians will have a significant impact on future drafts and missions.

Of course, the question is: what are the Iron Eye up to? If you haven’t figured it out, you may have to make a decision with just what you’ve figured out.

The voting will impact things thusly:

Options 1 and 2 are pro-Iron Eye. By voting for them, one vote is ADDED to their chance of success.

Options 3 and 4 are anti-Iron Eye. But voting against them, one voted is SUBTRACTED to their chance of success.

Whichever of the four options get the majority vote will be the one that is used to determine the outcome of the mission. So, for instance, if Option 3 is chosen with 10 votes for Anti-Iron Eye, and 4 votes for Pro-Iron Eye, we could end up with:
40% - 10% + 4% = 34% chance of success. This means the Iron Eye would very likely fail, which is the desired option of the majority vote.


Once we have the votes in, we’ll use the random dice roll in an AIM chatroom, where we will roll a 100-sided die. If the dice rolls 34 or higher, the Iron Eye will fail. Likewise, if the success percentage is at 85%, then any dice roll over 85 will result in failure.

Bear in mind that there are 28 characters involved, which means that there is a lot of sway on the success rate based simply on agreeing with any one option.

The dice roll will take place in lucetiplot on September 15th at 11:00PM EST for those who wish to observe. If you do not have your vote in by then, it will not be counted. But this should give you ample time to try and figure out what’s really going on and decide what your character will do.

And so your options are thus:

1. They help the Iron Eye find the entrance to the cultist’s underground city and do not report to the Malnosso. Although this dramatically increases the chances to succeed, it will also put them in danger of some reprisal.
Pro: This route secures them an alliance with the Iron Eye. The repercussions could dramatically shift the war away from the cultists.
Con: Direct collaboration would make them accountable to the Malnosso, and they would lack the ability to deny their involvement.
Chance of Iron Eye Success: 80% + one point for each volunteer supporting the Iron Eye.


2. They help the Iron Eye by not telling the Malnosso what’s going on. This increases the chance of success and doesn’t put them in any kind of danger. They claim ignorance.
Pro: This route frees them of accountability. The repercussions could dramatically shift the war away from the cultists.
Con: Their relationship with the Iron Eye and Malnosso is not improved, but it isn’t ruined either. Luceti’s influence is not altered.
Chance of Iron Eye Success: 60% + one point for each volunteer supporting the Iron Eye.


3. They report the Iron Eye’s activities to the Malnosso, informing them of their ultimate goal. This also reveals Bil’s location. This decreases the chance of success and doesn’t put the volunteers in any danger.
Pro: This route guarantees they secure some tangible physical reward for Luceti in return for their loyalty to the Organization. This could be new infrastructure, an expanded barrier, or some other surprise gift.
Con: This route leaves Bil and the Iron Eye’s fate to the Malnosso, which is not promising for either of them.
Chance of Iron Eye Success: 40% - one point for each volunteer opposing the Iron Eye.


4. They find a way to sabotage the Iron Eye’s activities, but don’t report it to the Malnosso. This dramatically decreases the chance of success, but puts them in danger of reprisal.
Pro: This route leaves the Iron Eye and Bil in tact, but foils their plans. They maintain good relations with the Malnosso.
Con: The route sours relations with the Iron Eye.
Chance of Iron Eye Success: 20% - one point for each volunteer opposing the Iron Eye.


Characters will find out the results of their decision via an NPC post sometime later in September.
falenandawn: ([commander] sigh)

[personal profile] falenandawn 2013-09-14 01:28 am (UTC)(link)
"I wouldn't be willing to risk sabotaging it, either. Not unless we can find blueprints or something that will reduce the chances of mistake in doing so." He shakes his head.

He wasn't comfortable with the idea of leveling a city. He never would be, either. The knowledge that they needed something to turn the tide weighed heavily in his mind, and he was admittedly aware there would be benefits to it for them if they let the Iron Eye go through with it.

But he also felt that this was not something that would bring them any closer to victory. "Ultimately, every option available to us contains risks. We must make a choice, but we lack enough information to do so without potentially inviting ruin."
yourfononsarewhack: (pondering)

[personal profile] yourfononsarewhack 2013-09-14 02:01 am (UTC)(link)
Jade enters the conversation, having been silently absorbing information in a corner this time, his fingers steepled.

"We must keep in mind that not only their breach of the barrier, but what they did on the inside is indicative of a change in tactics brought about by Zompano. Instead of finding a way to wipe us out, they placed us in that dream state instead. I don't know how Zompano gained the pull he has, but it's still possible that he can be shifting the Cultists further."

Jade gives a shrug. "Of course, this is assuming Zompano isn't just being used as a pawn. Either way, the Cultists are becoming less perceptible. And thus, both a pro and a con arise from this action. The con, as young Elizabeth there voiced, is the possibility that they could in fact find a way to use this against us. At the same time, the pro is that we upset whatever plans they have - for once there's the opportunity for a pre-emptive strike against the Third Party. We have to examine this opportunity for what it is. It certainly is a rare one, at the least.

Of course, this also brings us back to the question of the bomb's capabilities, itself."
tearmeanewone: (001)

[personal profile] tearmeanewone 2013-09-14 02:08 am (UTC)(link)
"I'm nearly twenty-one..." she grumbles.
yourfononsarewhack: (stating a thought)

[personal profile] yourfononsarewhack 2013-09-14 02:10 am (UTC)(link)
"Excuse me." He corrected himself. "The old maid Elizabeth."
tearmeanewone: (061)

[personal profile] tearmeanewone 2013-09-14 02:14 am (UTC)(link)
That earns him a disgruntled glare, but now is probably not the time and place. Unfortunately.
falenandawn: please do not use any of the icons on these pages without credit (uh?)

[personal profile] falenandawn 2013-09-14 02:18 am (UTC)(link)
The small interruption is decidedly lighthearted, compared to the weight of what they were discussing, and Freyjadour's serious expression eases somewhat.

"Zompano is also a risk we need to keep in mind. For all we know, he might have more connections than we realize, and he certainly might be more willing in regards to using advanced technology."

He lets his gaze fall on Jade, then trail over the room. "Is there any way we can gather more information than what we have now?"
voidseeing: (Eyes of steel)

[personal profile] voidseeing 2013-09-14 02:19 am (UTC)(link)
Cue a decided glare from Gai. Excuse you, Jade, that's his girlfriend.
yourfononsarewhack: (poker face)

[personal profile] yourfononsarewhack 2013-09-14 02:25 am (UTC)(link)
He'll just give a polite smile back while wondering if he mad.
voidseeing: (Not impressed)

[personal profile] voidseeing 2013-09-14 02:30 am (UTC)(link)
Oh yeah, he mad. He just won't do anything besides glare.