lucetimods: (Default)
Luceti Mods ([personal profile] lucetimods) wrote2013-09-10 11:30 pm
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Mission #14 - Follow Up and Vote

By the conclusion of this mission, the volunteers will have the option to either help the Iron Eye or take measures to ensure they fail. There are four options to take, each with their own pros and cons, as well as chances for success or failure. The involvement of the Lucetians will have a significant impact on future drafts and missions.

Of course, the question is: what are the Iron Eye up to? If you haven’t figured it out, you may have to make a decision with just what you’ve figured out.

The voting will impact things thusly:

Options 1 and 2 are pro-Iron Eye. By voting for them, one vote is ADDED to their chance of success.

Options 3 and 4 are anti-Iron Eye. But voting against them, one voted is SUBTRACTED to their chance of success.

Whichever of the four options get the majority vote will be the one that is used to determine the outcome of the mission. So, for instance, if Option 3 is chosen with 10 votes for Anti-Iron Eye, and 4 votes for Pro-Iron Eye, we could end up with:
40% - 10% + 4% = 34% chance of success. This means the Iron Eye would very likely fail, which is the desired option of the majority vote.


Once we have the votes in, we’ll use the random dice roll in an AIM chatroom, where we will roll a 100-sided die. If the dice rolls 34 or higher, the Iron Eye will fail. Likewise, if the success percentage is at 85%, then any dice roll over 85 will result in failure.

Bear in mind that there are 28 characters involved, which means that there is a lot of sway on the success rate based simply on agreeing with any one option.

The dice roll will take place in lucetiplot on September 15th at 11:00PM EST for those who wish to observe. If you do not have your vote in by then, it will not be counted. But this should give you ample time to try and figure out what’s really going on and decide what your character will do.

And so your options are thus:

1. They help the Iron Eye find the entrance to the cultist’s underground city and do not report to the Malnosso. Although this dramatically increases the chances to succeed, it will also put them in danger of some reprisal.
Pro: This route secures them an alliance with the Iron Eye. The repercussions could dramatically shift the war away from the cultists.
Con: Direct collaboration would make them accountable to the Malnosso, and they would lack the ability to deny their involvement.
Chance of Iron Eye Success: 80% + one point for each volunteer supporting the Iron Eye.


2. They help the Iron Eye by not telling the Malnosso what’s going on. This increases the chance of success and doesn’t put them in any kind of danger. They claim ignorance.
Pro: This route frees them of accountability. The repercussions could dramatically shift the war away from the cultists.
Con: Their relationship with the Iron Eye and Malnosso is not improved, but it isn’t ruined either. Luceti’s influence is not altered.
Chance of Iron Eye Success: 60% + one point for each volunteer supporting the Iron Eye.


3. They report the Iron Eye’s activities to the Malnosso, informing them of their ultimate goal. This also reveals Bil’s location. This decreases the chance of success and doesn’t put the volunteers in any danger.
Pro: This route guarantees they secure some tangible physical reward for Luceti in return for their loyalty to the Organization. This could be new infrastructure, an expanded barrier, or some other surprise gift.
Con: This route leaves Bil and the Iron Eye’s fate to the Malnosso, which is not promising for either of them.
Chance of Iron Eye Success: 40% - one point for each volunteer opposing the Iron Eye.


4. They find a way to sabotage the Iron Eye’s activities, but don’t report it to the Malnosso. This dramatically decreases the chance of success, but puts them in danger of reprisal.
Pro: This route leaves the Iron Eye and Bil in tact, but foils their plans. They maintain good relations with the Malnosso.
Con: The route sours relations with the Iron Eye.
Chance of Iron Eye Success: 20% - one point for each volunteer opposing the Iron Eye.


Characters will find out the results of their decision via an NPC post sometime later in September.
voidseeing: (According to plan)

[personal profile] voidseeing 2013-09-14 02:22 am (UTC)(link)
"Exactly," he says, looking over at Vegeta. "We have the opportunity to allow the destruction of an entire cultist city. It would be in our best interests to let it happen."
calmbeforethe: (unacceptable)

[personal profile] calmbeforethe 2013-09-14 03:05 am (UTC)(link)
Ororo was tense and unsettled by the direction the conversation had taken. War was ugly, she knew, but she'd never had to face it this capacity before. Not since she was a child, and she'd lost her parents to explosives of similar nature. So she'd been quiet, taking in as much information about the situation as possible and doing her best not to let her emotions cloud her judgement, but now she wanted to speak up.

"It certainly sounds like it would be the most beneficial option to take. But, simply standing by to allow the destruction of so many lives?" She shook her head. "How can we condone such a thing?"
yourfononsarewhack: (i'm wearing a cape motherfucker)

[personal profile] yourfononsarewhack 2013-09-14 03:23 am (UTC)(link)
"Experience," Jade says simply, with an adjustment of his glasses. "It's the type of decision that comes up quite regularly during wartime. This may not exactly be a fonon bomb, but the basic principles of the matter are still the same. It's not about the destruction of life - it's about the destruction of enemies. It's one less force that could attempt to invade us again."
calmbeforethe: (thinking about this)

[personal profile] calmbeforethe 2013-09-14 03:33 am (UTC)(link)
"... Not all of us are soldiers, Colonel." Which unfortunately, Ororo thought, may count their voices out in the greater scheme of things. "And enemies or not, all life is sacred. Just because the cultists have no respect for ours, does not mean that we should fall to their level. Using an explosive of this nature makes us no better than them and their own cause of destruction."
yourfononsarewhack: (judging you)

[personal profile] yourfononsarewhack 2013-09-14 03:42 am (UTC)(link)
"With all due respect, Miss Munroe, we are currently in a world where nothing truly seems to be sacred. Death is not a permanence here. And otherwise, how else are we to deal with them? Negotiations? Waiting for them to build up their forces and act us themselves? As much as I appreciate a non-military perspective, I can only consider it so much when it does not lead to a true solution."
thefinaljedi: (Brooding)

[personal profile] thefinaljedi 2013-09-14 06:09 am (UTC)(link)
Luke turns to interject after listening to this exchange for a moment in silence. "I'm afraid I have to agree with Miss Munroe here, Colonel. But for different reasons. I've served in my world's military for many years, I've led troops, and I've seen many such weapons created and turned on enemies. And every time it comes back to haunt the people that used it. If this weapon is used, surely the cultists will create a weapon of similar destructive force. It may remove this city, which is a victory for us, surely. But when they use a similar weapon on us?"
floralogy: (u jerkwad)

[personal profile] floralogy 2013-09-14 05:52 pm (UTC)(link)
Ino has been listening to this exchange too and she can't help but voice her own opinions on it as well.

"Then, with all due respect, Luke, that's a price we have to pay. There will always be repercussions for anything that we do. I mean where are there not? We're in a world where we have to take risks to survive. As a ninja, I know that well. Blowing up their city or not, the Third Party will still love to kill us. We don't have to annihilate their city for them to think of a way to annihilate us instead."
Edited 2013-09-14 19:23 (UTC)