Luceti Mods (
lucetimods) wrote2014-06-04 07:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Announcements! WHO'S READY FOR SOME TRAUMA?
We baked it fresh, just for you!
First: a note from the mods--if your character brought any items from Zompania home to Luceti, please speak with Katsu. You can just leave a comment for her in the mod questions thread.
Second: for those who were on the Draft and experienced the bomb drop and dying and then coming back to life--remember that horrible vision you had during death? There is a bit of an after effect, to be exercised occasionally at your discretion as a player:
Note: There will be more opportunities to get in on this plot later, so fear not! (Ohohohoho)
Third: on to your regularly scheduled passive shift:
Starting a bit after the return from the draft (like, hm, today?) odd time effects throughout the village are beginning to intensify.
At some point the ocean might disappear for a couple of days, and as a result, the ruins out there would be accessible again. We will let you know when that will happen; if you’re interested in this, talk to one of us, and we’ll make things happen.
Fourthly: Coming soon to a Luceti modpost near you, draft aftermath things! /jazzhands
First: a note from the mods--if your character brought any items from Zompania home to Luceti, please speak with Katsu. You can just leave a comment for her in the mod questions thread.
Second: for those who were on the Draft and experienced the bomb drop and dying and then coming back to life--remember that horrible vision you had during death? There is a bit of an after effect, to be exercised occasionally at your discretion as a player:
- Waking or sleeping, you temporarily experience the sensation of being watched and examined again.
- Vivid recollections of the impressions of molten rock/rotting flesh/etc from that experience will insert themselves into your dreams.
- The sensation of floating in the middle of black abyss alone/dissolving away into a bottomless, hot ocean/suffocating or drowning will take over your dreams.
Note: There will be more opportunities to get in on this plot later, so fear not! (Ohohohoho)
Third: on to your regularly scheduled passive shift:
Starting a bit after the return from the draft (like, hm, today?) odd time effects throughout the village are beginning to intensify.
- All the previously mentioned shifts are still around, but the duration, intensity, and size of area affected are greater. (eg: Effects last up to a day in length, downgrades go further back into the deep recesses of time, to perhaps even before the establishment of the enclosure…)
- Death penalties/Mallynap temporarily stop afflicting those who have them for up to an hour; alternatively, those who have had penalties removed in the past suddenly have them again.
- Previous shift effects from past events remanifesting for up to a day.
- The barrier temporarily reverts to previous, smaller sizes. (Please note, you cannot have your character be on the wrong side of the barrier when it moves. Or rather, you could but then your character would explode into a cloud of blood and bone mist infested with every shift in the world and be so dead that you never actually existed.)
- The farmlands, lake house, mikan orchard, cherry tree, etc. temporarily disappear.
- Buildings/structures erected by characters or building modifications made by characters randomly disappear.
- The two community house buildings (C2 and C6) that were recently removed temporarily return.
- Again, we shall entertain ideas. As before, if it’s too big, we might just have to use it later.
At some point the ocean might disappear for a couple of days, and as a result, the ruins out there would be accessible again. We will let you know when that will happen; if you’re interested in this, talk to one of us, and we’ll make things happen.
Fourthly: Coming soon to a Luceti modpost near you, draft aftermath things! /jazzhands
Attn. Katsu