lucetimods: (Masamune)
Luceti Mods ([personal profile] lucetimods) wrote2012-10-22 01:05 am
Entry tags:

Zombies ate my neighbors!

Hey everyone, here are the draft details we promised you. We’re going to toss them at you first with a timeline of events, an idea of what sort of threats needs to be dealt with, along with some answers to the questions asked in the last post. If you still haven’t signed your characters up for the draft but would now like to, please do so here. We’ll have another post soon for the village-side event.

TIMELINE OF EVENTS

25th:
Lucetians are ushered into the Vaskoth enclosure after only an hour’s warning. The message is broadcast very early in the morning -- around 4AM. The Malnosso have rigged this message to actually ring through the journals, much like an emergency alarm. However, if draftees are not awake to receive and act upon the warning, droids will arrive to try and drag them from their beds. Due to the sabotage mission, some of these droids can be fought off and escaped; more droids may come for drafted individuals but if someone does escape the droids, it is up to them whether they then proceed to the transporters.

Draftees are forewarned to not bring weapons that were crafted in other worlds or from material procured from other worlds. The Vaskoth security system prevents otherworldly weapons from being carried around. However they are promised access to Vaskoth’s armory before engaging in battle if they are unable to procure such a weapon from Luceti. If they attempt to bring a weapon, the security system will cause it to mysteriously vanish from their person and be deposited at Luceti’s weapon shop; this does not apply to any weaponry or technology that is imbedded in an individual’s body.

They leave Luceti at 5AM and arrive at the enclosure at 10AM. For the full day, they are left to deal with typical cultists enemies: soldiers, elites, shifters, and shift hunters. In this battle, Luceti will be assisted by Vaskoth’s own MSF soldiers, reinforcements led by Specialist Davis, and additional draftees from three other enclosures: Excenn, Zompania, and Kin’cora. More details on the enclosures can be found at the end of this post.

Note: Due to an ongoing experiment that the Vaskothans previously voted on, the entire enclosure will be night time for the entirety of the draft.

The Vaskoth enclosure is quite large and supports a population of 5,000. At the northeast quarter of the town is a setup similar to Luceti’s, but it outwardly expands with many more houses and buildings. Paved roads crisscross the town, go into the mountains and forests. The road even has a tunnel through the mountain range. Naturally these paved roads are used for the ample number of automobiles owned by the Vaskothans. A number of stores dot the town and they utilize their own currency in the form of copper, silver, and gold coins. They maintain their own barracks and military base by the southern lake. All of their weapons are stored and maintained here.

26th:
By 9AM, there are early reports of strange symptoms among the cultists. By 2PM, fellow draftees and MSF soldiers are hospitalized for displaying unusual symptoms. Come midnight, the hospital is lost to the virus as the first patients begin to succumb. Driven into a hyper state, they move faster, are stronger, and exhibit violent tendencies.

Preliminary intel suggests that it takes roughly twelve hours between contracting the infection and succumbing to it entirely. Before it was overrun, the hospital was working frantically upon a cure but all they managed to determine was that the infection is ultimately resistant to traditional healing magic and shifting. Before the head medic loses the ability to communicate effectively, he scrawls a note that states he remembered hearing about a Region 6 enclosure suffering from the same virus, and that one of its subjects was found immune.

Kin’corans are the first to abandon the battle and enter into survival mode and go against MSF orders by heading into the woods and forests to outmaneuver the plague. Those who manage to speak to them at length learn that they had experienced the same outbreak in their enclosure with the same pattern. The Malnosso was unable to cure it in their enclosure and killed off all the infected except for one sole survivor.

For those who might recognize her from her previous time in Luceti (and those who may want to meet with her anew), Carol is living in ‘Old Town’. She will be available for interaction at two points during the draft -- in these early stages, she can be approached while attempting to organize a relief effort.

27th:
The virus spreads spreads fast. As the zombie hoard gains numbers, larger groups are torn apart and comrades are separated. Survival is no longer possible in considerable numbers, as it appears that the infected are drawn to obvious signs of life -- sounds, sights, and smells that might suggest that a larger group is taking shelter. Groups of over five or six will find themselves suddenly ambushed by the recently infected.

It becomes apparent that the infection can be spread by bodily fluids - saliva and blood. The majority of the cultist horde has been infected, lacking the proper means or preparation to combat the plague. However, they also seem to be trapped in the barrier along with the draftees. Whatever means they used to enter the barrier have now been closed off, seemingly by their own on the other side. The Shift Hunters do not appear to be infected, but they become carriers for the virus.

28th:
Mid-day, an evacuation is ordered. Luceti draftees are provided with the option to fall back and enter into a twelve hour quarantine, be checked for the infection, and then returned to their own enclosure once they are given a clean bill of health. Draftees are told they must clear their own way to Vaskoth’s teleporters; although evacuation is ultimately optional, it appears as though most of the other enclosures’ draftees are beating a hasty retreat. From the inside, Vaskoth appears doomed. Specialist Davis and a small contingent of MSF soldiers remain to defend the teleporters until the end of the draft.

At this point, those infected during the first day will begin to slow down. No longer moving quickly, these zombies are now only shambling forward, though they are no less powerful. Medically, it seems as though the virus is literally tearing their bodies apart by constantly being pushed to its limits. To any who study their remains, some will begin to exhibit the signs of major organ failure.

The lakes and rivers are deemed unsafe, as the virus is capable of sustaining itself in water and passing on infections this way. Due to the cultist presence, the water available in both residential and commercial pipes grows increasingly limited.

29th:
Clean water and unclaimed food supplies are scarce. Electricity Shifts providing the town with power flickered out shortly after the first evacuation. At this point, it becomes difficult to estimate just how many uninfected draftees are left within Vaskoth.

Throughout the day, reports trickle through what’s left of the Vaskoth radio network that a lone survivor -- unaffected but still drinking from the natural water supply -- has been spotted north of the mountain tunnel.

The Malnosso announce over the radio network that a full power cap will be instituted. From 12PM on the 29th, everyone will be reduced to normal abilities, including infected cultists.

Carol, hoping to coordinate talent from whatever survivors are left, will also broadcast over the radio system. Keep an eye out for this message!

(Note: There will be a new log here for the remainder of the draft.)

30th:
Deeming the situation out of control, the Malnosso order a Shift-bomb to be detonated in Vaskoth in order to completely eliminate the plague. By then, most draftees from other enclosures not yet infected will have evacuated. Remaining MSF soldiers will begin to withdraw as well. Lucetians will continue to have the option to evacuate or to stay and try to find a cure. Anyone hoping to work on the cure will have to wait for (or arrange to have) the hospital area OR the bio-lab at the MSF barracks cleared of their shamblers.

31st:
The threat of the bomb looms over the area. Specialist Davis and his remaining men will hold the path to the teleporters for any last minute survivors to escape. By 3PM, the bomb will be dropped and detonated. The last of the MSF will be gone by 2:30PM and at this point, no one will be able to evacuate. If a cure is not presented by 2:50PM, it will be too late to stop the detonation process. Anyone left in the enclosure will be killed.

ENEMIES

On the first day of the draft, the enemies will all be the same uninfected Foot Soldiers, Elites, Shifters, and Shift Hunters we know and love. Refer to the The Nitpicker’s Guide for more information. NOTE: There will be no Dream Shifters on this draft. Like Lucetians, the cultists will not have access to their typical weapons either. Elites will be Shifting invisible weapons, whereas standard soldiers will use whatever they can get their hands on.

For the rest of the time...
  • Early Infected Cultists, MSF, and draftees from all enclosures -- after the virus incubates for twelve hours -- become monstrous, irrationally violent versions of themselves. The Kin’corans, having experienced this virus before, refer to them as runners. Runners lose the capacity for speech roughly six hours after contracting the virus. Another six hours later, they are entirely beyond reason and seem to exist only to maim others and attempt to pass the virus around. A runner’s strength and speed exceeds what they had before; however, a sliding scale still exists and a runner who was once a healthy cultist elite will still be stronger than a runner who was once a mere foot soldier.
  • Advanced Infected Cultists, MSF, and draftees from all enclosures -- once the virus has been in their system for a few days -- will become what other draftees start to call shamblers. In comparison to the initial viral symptoms, shamblers are slower and incapable of fine motor functions; however, they are no less dangerous -- especially when they gather in large hoards. At this point, the virus is ravaging their internal organs and without a cure their bodies will be torn apart from the inside out with no hope of rescue. Even curing them at this stage could pose a threat, as the virus is literally keeping them alive.
  • Infected Shifters - On top of being either runners or shamblers, Third Party Shifters are uniquely affected by this virus. While all MSF and draftee infected seem to lose most of their special abilities upon infection, Shifters retain their powers. However, they no longer possess rational control over their own Shifting. As such, glitchers are Shifters whose cerebral cortexes are so compromised by the virus that their Shifting glitches on and off -- seemingly at random. This may manifest as large area Shifts that disable powers or technology, but they may function in other ways. Other Shifts may cause those around the glitcher to suffer from a loss of motor skills, blindness, intense paranoia, a loss of rational thought, and other such effects.
  • Shift Hunters who are immune to the virus can otherwise act as carriers. Their bites will potentially infect draftees. Those searching for a cure may want to consider trapping and studying the Hunters. While studying their immunity will be invaluable in providing the building blocks of an answer, it ultimately will not provide anything but a partial clue towards a working cure.

    GEOGRAPHY, SUPPLIES & SHELTER


    (click here for larger version)

    Notes on the map:
    • The map is a ROUGH idea of Vaskoth’s format and shouldn’t be taken as literally or to scale. General locations include:
      • Old Town - a setting similar to Luceti’s village, primarily populated by residents from the first five cycles. Old Town houses the city’s modest government buildings.
      • Downtown Area - a larger area lined with roads and larger buildings. Most of the stores and residential areas can be found here, as well as numerous industrial locations. The Hospital (H) sits at the northern edge, between Old Town and the new downtown.
      • Harbor Area - Primarily used for fishing. The highway passes over a hydro-electric dam used to generate some of the power used in Vaskoth.
      • Battle Dome - A massive complex many times the size of Luceti, boasting eight floors and forty separate chambers for training, relaxation, and so on. Unlike Luceti, it contains no medical facility. Lucetians will be unable to use it during the draft.
      • MSF Base - A fenced off base that is heavily patrolled and operated typically by MSF soldiers who call Vaskoth home. It contains its own medical facilities and an advanced laboratory.
      • Farmland - Thousands of acres of farmland extend westward of the town and provide 75% of the enclosure’s own food supply. The Vaskothans pride themselves on nearly achieving self-sufficiency.
      • Main Highway - There is a central route that cuts through both the downtown and the Old Town areas, leading towards the teleporters. The conclusion of this highway will be well-guarded by Specialist Davis and his men.

  • When compared to Luceti, Vaskoth is a far more densely populated enclosure. Initially, most of its houses and apartment buildings will already be inhabited with very little room to spare except for what has been freed up by the ravages of war within the enclosure. The Malnosso will be expecting their draftees to camp out for what was supposed to be a routine battle situation. However, as more and more individuals fall to the virus, more rooms and houses will become available. Keep in mind, they are not always the safest option.
  • Although many supplies -- food or otherwise -- are up for grabs in the early scramble for survival, most of Vaskoth’s recent harvest, groceries, and necessities will be snapped up by those with a homefield advantage: those who live in Vaskoth. Paranoid over the fate of their home and uncertain as to who else has been infected, many will be reluctant to help anyone who could be a possible carrier for the virus. Draftees may have to forage far afield to make their meals, barter with other draftees, or resort to theft.

    Q&A
    Q: Will killing it be the only way to stop a zombie?
    A: You can lock a zombie up, chain them down, strap them to a bed, or whatever. But zombies will be much stronger than they were before being infected, so they may break through restraints. Otherwise they’ll keep pushing themselves forward unless an obstacle stops them.

    Q: Will draftees be warned about the virus and advised to put down the infected?
    A: The initial draft announcement will not mention the virus; after all, even the Malnosso are unaware of it at that point. However, after the first Runners start attacking the hospital, a bulletin will go out on the radio to be aware of a potential outbreak. Draftees will be advised to keep open wounds closed. As the situation worsens, draftees will at first be advised to focus on the cultists and leave the situation to MSF. Once order breaks down, most NPCs won’t hesitate to take on zombies to save their own lives.

    Q: Will the draft be in an area large enough to support Luceti’s larger-sized characters, such as dragons?
    A: It takes place in an enclosure larger than Luceti, so there’s more than enough room.

    Q: Does the virus encompass all sorts of species and not just humanoid ones?
    A: It attacks higher brain functions, so sentient creatures would be vulnerable to it. Though some exceptions may exist on a case-by-case basis regarding anything that may prevent the subject from being infected. In general you should be able to figure this out on your own or among your cast.

    Q: How is the virus spread?
    A: The virus is spread by bodily fluids, primarily blood. So, for example, any draftees who fight in a manner which requires them to bite or tear into their opponents will be infected very quickly.

    Q: How long would it take for the virus to run its course? How long before someone loses their ability to think and reason?
    A: The first six hours go through flu-like symptoms as the subject feels weak and nauseous, breaks out into a cold sweat, and feels light headed and weak. Six hours after, they begin to act more aggressively and will be extremely hungry, though no food they are given will seem to sate their appetite. This is also around the time when infected individuals lose their capacity for speech or even the will to communicate effectively. They will begin to act hostile around anyone treating them. After this first twelve hours (time varying on each person), they will lose all sense of rationality and be driven to attack and consume. They are, however, seemingly able to tell who is already infected and have no interest in fellow zombies.

    Q: How much will infected characters remember after the event?
    A: They’ll remember the first twelve hours. Anything else after will be highly fragmented and nonsensical memories strewn together randomly.

    Q: Would the infection be able to get around someone having high immunity or high resistance to diseases?
    A: Again, a case by case basis. In most situations, the virus would take longer to take control of them. Those who are quick healers may not experience as many negative symptoms, though will eventually succumb to it too. Someone like Wolverine would likely never devolve into a shambler.

    Q: Will draftees be able to request special items going into this draft?
    A: There will be no time for special requests due to how soon they are sent to the enclosure. They’ll have to make do with what’s in the enclosure already.

    Q: Will characters be able to use any special powers and abilities even after being infected?
    A: It varies on the power. Someone who has powers that take thought and focus - like most brands of magic, would no longer have the presence of mind to use them. Instinctive abilities would remain functioning up until the Shift that disables powers.

    Q: Can special abilities/powers/magics stop or deter the virus?
    A: The disease is extremely persistent, enough so that the cultists’ own Shifting doesn’t seem to hold up against it. While characters may be able to treat the symptoms or slow the virus down depending on their abilities, it can’t be stopped until a cure is found. Even Runners may be given temporary sanity again if somehow the infection is cleansed from them, but they will quickly be lost to it again, faster than the first time. Shamblers are beyond helping.

    Q: How do evacuation and quarantine work?
    A: Characters will have the option to evacuate on the 28th until the last day of the draft. If they are injured, MSF soldiers may try to transport them to safety without their approval. All draftees will be held in a 12 hour quarantine near the teleporter system to ensure they have not been infected. At this point, they will be escorted to the teleporter system and returned to Luceti. One teleported, they will be unable to return to the draft. Specialist Davis and his men will be in control of the teleporter and quarantine.

    If a draftee is found to be infected, they will be restrained and held until the enclosure is either left to be blown up or a cure is found.

    Q: Can you impart some spare zombie wisdom for those amongst us who aren’t familiar with them?
    A: Our zombies -- while they are not truly members of the undead legions -- are essentially humans reduced to base instincts to attack and feed on the uninfected. Those in the Runner stage are healthy humans that are currently in a biological state where their adrenaline is super charged. They are making use of the maximum amount of strength and speed their body can output, regardless of how bad it is for their bodies. This makes them fast, strong, and extremely violent.

    Shamblers are more your typical zombies. Their bodies are being torn apart by the stress of running at full speed for so long. Although not strictly undead, most Shamblers have been left in this state for so long that the virus is literally the only thing keeping them alive. Consequently, curing the virus could inevitably end up killing them.

    In both cases, the zombies lack any rational thought and are acting purely on instinct. They lack self awareness and will not acknowledge or recognize friends or family. They will have lost all ability to speak or communicate.

    ENCLOSURES

    For some ideas on NPCs, here is some more information about the different enclosures who have sent draftees to Vaskoth:

    Luceti
    Cycle: Sixth Year
    Population: 300+
    Region: Six
    Deployed: TBD
    An enclosure far into its development and often a focus of much of the Malnosso’s attention. Although considered wildly dangerous, they have proven cooperative with the Malnosso and have accomplished remarkable feats that would be considered impossible for other enclosures. As a favorite enclosure of the previous CEO, it is has been the subject of many gifts and considerations other enclosures haven’t. Unlike most enclosures, subjects in Luceti are noted for having relatively brief stays within the world and consequently the ever shifting population leaves the enclosure divided.

    Kin’cora
    Cycle: First Year
    Population: 500+
    Region: Six
    Deployed: 300
    An enclosure still very early in its development that was unintentionally exposed to the world at large during a cultist attack that forced refugees to stay in Luceti. Two of its notable leaders are a rational man named Homer and a rough warrior named Korras Blake. They previously experienced a zombie outbreak in their own village. Due to the brutality of experiments in their enclosure, they share a close bond with each other and are very suspicious of others. They do not currently have access to missions and this is their first draft.

    Vaskoth
    Cycle: Ninth Year
    Population: 5000+
    Region: Eleven
    Deployed: All
    An enclosure far into its development. Resembling a small town more than a village, Vaskoth has developed to the point of having its own currency, roads and vehicles, homes spread out across the forest and mountains, an elected mayor and city council, and even the ability to vote for experiments conducted. They maintain their own MSF base, crewed primarily by their own people. Only soldiers are sent to battle, with the rest having won draft immunity via cooperation. They have not been seen on missions before, though they do cooperate with MARS. The enclosure has many children among its population, most of them having been born within Vaskoth.

    Zompania
    Cycle: Third Year
    Population: 100+
    Region: Thirteen
    Deployed: 50
    A small enclosure established in honor of Count Zompano some time ago. Despite the subjects being relatively ‘normal’ and lacking in powers, they have been a favorite of the MARS program due to how often they participate in missions. They are sometimes used on drafts, but usually in support roles, due to the low number of fighters among them. Although they have crossed paths with Lucetians on previous recurring missions, they were not on the space draft.

    Excenn
    Cycle: Fourth Year
    Population: 300+
    Region: Three
    Deployed: 200
    A standard enclosure quite similar to Luceti and Kin’cora. With a diverse population of fighters and civilians, it has proven receptive to cooperating with the Malnosso, though only to an extent. They are frequently seen on missions, often in combat roles, and were involved with the space draft. The stories of Luceti has been passed around within Excenn to the extent that most of the population tends to idolize Lucetians and are eager to work with them on drafts and missions. Although they have numerous soldiers, most of them pale in comparison to Luceti’s fighters.

    On top of that, there’s also the Malnosso Security Forces:

    Malnosso Security Forces
    Deployed: 3000
    Commanded by Specialist Davis and Arms Manager Jewel, the Security Forces are comprised partially of soldiers from Vaskoth who themselves are already enlisted. The MSF will have their own base located in the mountains to act from. Organized and smart, the MSF will typically be working with each other in large groups of ten or more. Expect them to be pulling people out of tough situations if they get cut off. As the zombie plague threatens stability. the MSF will become more strict with survivors and try to maintain order. They are equipped with modern weapons. They will also have a few helicopters on site, as well as several military jeeps and APCs. The majority of their forces will have been recalled and gone after the 28th.

    Whew! And that’s a wrap. As always, use this post to plot, ask questions, or wonder how on earth you read all this.
  • rocketpunch: (Hello! Goodybe!)

    [personal profile] rocketpunch 2012-10-22 05:24 am (UTC)(link)
    What kind of weapons are available in the armory? I'm mostly asking about unconventional ones...like, will there be bombs, tazers, lasers, anything a machinist would be able to use efficiently? I know it's a mundane question, but it's extremely relevant to Precis here who isn't used to conventional weaponry.

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    Re: MOD QUESTIONS

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    dumb question

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    simplestgift: (Do not mess with my friends.)

    [personal profile] simplestgift 2012-10-22 05:49 am (UTC)(link)
    HOW ON EARTH DID I READ ALL THIS?

    Sending Archie only. I don't really want him to get infected, but I'm probably going to have him snap a wing bone at some point. Otherwise, he'll be badass, but my gosh I want him to have terrifying adventures with this one. ALL the action/adventure. If someone wants to have an actual plot, maybe with a tiny survivor's group with territory and places to hide and losing some people and all that good stuff, let me know.

    I don't even like zombies and I'm excited.
    Edited 2012-10-22 05:50 (UTC)
    herotypical: [ snarky ; happy ] (✝ sew a flag on the back)

    [personal profile] herotypical 2012-10-22 05:51 am (UTC)(link)
    something.

    definitely something.

    i'm just not sure yet.

    we can continue the awful adventures of buffy, archie, and automobiles if buffy tries to DRIVE?

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    merelychewed: (pic#)

    [personal profile] merelychewed 2012-10-22 05:51 am (UTC)(link)
    throwing this plottan up before I hit the hay

    Draco will actually be willing to put aside his usual disdain for toting people around like a great big flying horse in this case, so if anyone wants to recruit him for evacuation help as of the 28th and aid in moving stuff/people around before then and so on. While people can probably just hang onto the spikes along his back, someone might want to come up with a safer way to do that. :|a He is also a giant airborne flamethrower, so that's pretty cool, too.

    If he ends up getting bitten (and that's a big if, 'cause I'm not sure yet!), it'll be on the 30th or 31st, since he's waiting until the last people leave to leave himself. In the case that does happen, he'll either ask someone to kill him while he's not a crazy rage zombie or go down fighting keeping the evac route clear on the 31st.
    innerdragon: (Default)

    [personal profile] innerdragon 2012-10-22 01:35 pm (UTC)(link)
    I would like to see Lance and Draco working together on this. :|a Since Lance has three dragons that could also help transport people. He'll probably only fight with Asch until things get really hectic and he won't want to risk his Pokemon getting infected. So he'll be up for evacuating but will want to help as many people get out as possible. And he wouldn't leave without Draco, so they could leave together unless they get infected themselves or something. XD

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    shenevermisses: (Default)

    [personal profile] shenevermisses 2012-10-22 05:54 am (UTC)(link)
    Stephen will be acting as a medic. He's used to cutting off limbs, stitching people up, and other such things in the heat of battle, so he'll be good on that front. He's also a crack shot and duelist when he needs to be, so... He can hold his own in a fight, too. Anyone wants their character to get field medic-d? Happy to assist.

    Clove will not be holding back the bloodlust. She will be fighting hard and with great zeal. (She'll need Cato's help [and others'] with beheading zombies, but she can manage to de-wing a couple.) I'll repeat here that if anyone wants their character to get infected and die, I would love to assist with Clove.

    Anything else you want either of them for? Let me know! We'll see if we can work something out.
    herotypical: [ slayer ; sword ] (✝ i read your mind and tried to call)

    [personal profile] herotypical 2012-10-22 05:56 am (UTC)(link)
    buffy + stephen = a match made in drafty heaven?

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    complicatedliar: (waiting to strike)

    Loki

    [personal profile] complicatedliar 2012-10-22 05:55 am (UTC)(link)
    I would like Loki to stay to the bitter end, but I'm going to need some help convincing him to do so. Because fuck humans, that's why. Anyone? Maybe Obi-wan could convince him, or Rogue (HAH)? Tony could taunt him in to it? Billy? IDEK?

    The 28th is actually the day that Ikki declared as his birthday, so I think it would be kind of fun to do something with that.

    I know he'll be doing *something* awful with Kid!Loki because Mari is pure evil.

    Generally, he's going to be all pissed off and wanting to liquify things because he's mad about life. He'll be without his shiny daggers of evil spankiness but I assume he'll be able to pick up others in the armor so he should still be nice and BAMF for all the zombie killing.
    Edited 2012-10-22 05:57 (UTC)
    simplestgift: (Casual lieutenant)

    [personal profile] simplestgift 2012-10-22 05:59 am (UTC)(link)
    idk how, but throwing Archie at Loki for this. It might result in bickering about something.

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    Loki

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    Re: Loki

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    fleurdesel: right, serious, sad, angry (Thoughtful)

    Medics, Healers, and Those that want to Cure the virus!

    [personal profile] fleurdesel 2012-10-22 05:56 am (UTC)(link)
    Role call and cure potential plottery! Seeing who we've got and how the race for a cure will break down along with communication once resources, power, and connectivity to other villagers goes south.

    For her part Adele is going to stick it out past the first evacuation call as long as she knows Lucetians remain in the enclosure and do what she can to expedite the cure researching process. Once the power cap goes up depending on variables- namely who of her CR sticks it out and who goes, she'll either go willingly, be dragged, or stay until the last possible moment.
    Edited 2012-10-22 05:57 (UTC)
    geniustheveil: (pgsm ☤ shock!)

    [personal profile] geniustheveil 2012-10-22 06:02 am (UTC)(link)
    Checking in for cure-and-medic related plots!

    Ami will definitely not abandon people to this. So count on her being there and sticking it out. Even with the power cap, she'd try to help with organization/strategy/evacuating others who now can't fight/medic calls.

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    +1 Cure Seeker!

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    snikting: (pic#3327057)

    Getting infected? Claim it here!

    [personal profile] snikting 2012-10-22 05:56 am (UTC)(link)
    Logan is being infected! The first day possible, in fact. He won't be devolving into a Shambler due to his healing factor. He won't be dying though.

    ANYWAY! Who else is getting zombified? Shout out here!
    calmbeforethe: (Default)

    [personal profile] calmbeforethe 2012-10-22 06:57 am (UTC)(link)
    Storm will want to monitor Logan as closely as possible, make sure he doesn't hurt anyone too badly and more importantly, not get himself killed... And possibly get him to a cure if/when it's developed! Does that sound okay? :o

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    calmbeforethe: (in flight)

    [personal profile] calmbeforethe 2012-10-22 05:59 am (UTC)(link)
    I know almost nothing about zombies (and that's only if Plants VS Zombies counts) and this event has me extremely excited...

    Storm is going to hold out to the end, but I won't have her infected! She'll definitely want to assist in evacuating when it becomes an option, but prior to that she'll be fighting off zombies with her nifty long-range weather powers. She'll be struggling though - she won't by any means kill anyone, especially fellow draftees who've been infected. So if you need someone to help restrain or contain your zombified character, Ororo will help! Also, at the first signs of clean water running out, Storm will help provide by summoning fresh rainclouds until the powercap comes into effect...!
    Edited 2012-10-22 06:43 (UTC)
    frost_jewel: (to the goddess of rainbows)

    [personal profile] frost_jewel 2012-10-22 01:18 pm (UTC)(link)
    She may have to convince somebody here that it's time to go, when it is, if they don't figure out a cure.

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    thebellthatbinds: (Default)

    [personal profile] thebellthatbinds 2012-10-22 06:04 am (UTC)(link)
    Sabriel is going to be on the draft and determined to try and protect whoever she can for as long as she can but there are a few things I'd like to play around a bit with her.

    Sabriel is going to do her best to fight off the Third Party at the beginning of the draft, even when news of the virus gets out she'll be pretty dedicated to the cause. At least until she sees what's actually happening to the infected people and then it will rattle her quite badly.

    On the morning of the 29th she will fall victim to a fear-Shift from one of the Glitchers, in which case someone will have to help her find and deal with the Glitcher responsible for it. Unfortunately for her, having her courage stripped away like that is going to leave her very vulnerable and shaky...and when the power cap comes into effect at midday the lingering fear is going to turn into paranoia. It'll be clear that she is no longer mentally able to handle the draft and someone will need to throw her into the transporter back home.
    Edited 2012-10-22 06:42 (UTC)
    thefinaljedi: (What now?!)

    [personal profile] thefinaljedi 2012-10-22 06:45 am (UTC)(link)
    Voluntelling Sabriel to get home. Sabs would be one of the people Saori would be keeping an eye out for. And when it became apparent that she was in no condition to be a badass anymore...

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    voidseeing: (Ash like snow)

    [personal profile] voidseeing 2012-10-22 06:07 am (UTC)(link)
    As I said before, Gai is definitely up for mercy-killing infected characters if anyone wants their character to die! He'll be sticking it out till the end and generally trying to take out as many infected as he can.

    Richard will be sticking close to Asbel and Isamu and trying NOT to kill when he can help it. He'd be in favor of trying to find some way to contain the infected until it becomes clear that isn't going to work, and he'll probably spend most of his time trying to protect the uninfected rather than on the offensive.

    Aside from that, I'm open for plotting!
    Edited 2012-10-22 06:09 (UTC)
    removeimpurity: (Now you *listen* - and listen *well*.)

    [personal profile] removeimpurity 2012-10-22 06:12 am (UTC)(link)
    Syre here will be drafted from the 25th to the evening of the 29th.

    On the 25th and 26th, she'll be dealing with fighting as usual, so plotting for that is as open as open can be.

    From just after the hospital is overrun on the 27 until her departure on the night of the 29th, Syre will be among the medic+healer group, helping with the task of keeping them safe and working toward a cure, so things in that time might be limited. People can hit her up on the way to the evac point on the 29th, perhaps?
    falenandawn: (hmm.... thinking face go!)

    [personal profile] falenandawn 2012-10-22 06:15 am (UTC)(link)
    Freyjadour is going on the draft! I am still waffling on having him get infected or not-- though it would definitely be interesting, it honestly depends on how things would go. If he gets convinced to evacuate somehow, I don't think he'll get infected, but he'll probably be keen to stay and try to help as many people as he can to escape.

    He's going to end up without his weapon, so there will be no Tri-Nunchaku and a different fighting style to go with it. He'll probably pick up a sword or a regular old full staff instead from the armory, and he'll have access to magic until the power cap goes up.
    Edited (HTML fail aaaah) 2012-10-22 07:24 (UTC)
    selphie_t: (bring it!)

    [personal profile] selphie_t 2012-10-22 02:07 pm (UTC)(link)
    Sup partner?

    Up for some badass shenannigans? :D

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    thefinaljedi: (Fist)

    [personal profile] thefinaljedi 2012-10-22 06:20 am (UTC)(link)
    Luke is going to be having his own fair share of nightmare fuel here, and while I've got plans with a few people I'm always open to having more threads for more awful. Luke, I'm not sure about if he'll evacuate or not, it depends on how emotionally compromised he is.

    Saori is going to be trying her best to protect people, and will probably take on a support/guard role. She'll be involved in some pretty horrid plans, and I'm not sure how she'll react to what's happening. I expect she'll probably try and drag some of her CR out once things become too hairy, quite possibly even by force. This draft is going to send Saori into a very cold, very dark place. She's going to be perfectly OK with killing people who are infected, and with basically wholesale murder. If you think your character would like to see her or thread with her in such a state, I'm happy to oblige.

    Neither will be infected, I've got enough horror in mind.
    Edited 2012-10-22 08:10 (UTC)
    dragoon_pride: (think sulk mope angst woe emo)

    [personal profile] dragoon_pride 2012-10-22 06:27 am (UTC)(link)
    Kain is getting infected! I haven't worked out details on how he gets infected, so really anything can happen there. (Someone infected really early on could potentially infect him?) He'll in turn infect Rydia, possibly Prince depending on timing... any others are welcome, too. If you're out there still in need of an infection source - or even just a zombie to terrorize and chase your character around- he's your man.

    Eventually, he'll encounter Leonhardt, who'll deliver the mercy killing to Kain, likely getting infected in the process himself. (I think that was looking more like a definite for the infection?) Saleh will be around for that part too! I'm still not sure of the best timing for that... probably a date that's in the early/middle-ish range... I'm pretty flexible though. Any preferences?

    For Mulder, I'm still deciding on some things! He will be very helpful out there with fighting zombies since this kind of thing is his area of expertise. So I'm up for him teaming up with anyone to deal with the zombies. At first I was sort of thinking I'd send him home- maybe with a really horrible injury? But on the other hand, maybe it'd be more fun keeping him out there and letting him stay to the end. It's tempting to let him run across those Glitchers and be affected, too.
    Edited 2012-10-22 07:09 (UTC)

    [personal profile] mistlegacy 2012-10-22 01:42 pm (UTC)(link)
    I'm still fine with Rydia being infected, but maybe it should happen later than sooner, since I don't want her actually killed for this. (Though I suppose her curative magic might slow it down somewhat?) And I'm also fine with her helping spread the infection, as well.
    Edited 2012-10-22 13:58 (UTC)

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    UPDATE FOR MULDER

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    savedtheworld: (puppyeyes)

    Gore's Gang

    [personal profile] savedtheworld 2012-10-22 06:30 am (UTC)(link)
    So Plotting Post 2.0 - right now I think everyone will be going.

    Aang, I'm still trying to decide the details of whether he'll get droided or willingly go. He'll face his fair share of horrors and possibly have to put up with moral quandaries of how to deal with the infected, such as Robin. But he will definitely be going home early, probably on the 29th. He will be reluctant to leave behind people, he could help, so someone will need to talk him into joining the evacuation and going back to make sure the others back home are okay - most likely this person will be Shikamaru. So Aang will be back and hopefully able to cool down in time for Halloween.

    Lee and Troy will also be going, due to both of their kinda experience. Lee will be able to channel his experience from the shinobi war, while Troy will rely on his genre savviness, forgotten zombie experience and paintball memories. Nothing too specific planned for them yet, so open to plotting (maybe even infection but not death) - maybe someone will have to teach Troy how to use actual weapons. Troy has a chance of going home early, but Lee will most likely stick it out to the end.
    Edited 2012-10-22 06:48 (UTC)
    complicatedliar: (Default)

    Re: Gore's Gang

    [personal profile] complicatedliar 2012-10-22 06:50 am (UTC)(link)
    Oooh. Potentially Loki could tell him to go home for Ikki?

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    seleniahymn: (My memory begins to doubt itself.)

    [personal profile] seleniahymn 2012-10-22 06:32 am (UTC)(link)
    Tear has been signed up to go, and while at first she would be on the offensive as the numbers of infected pile up she'll be focusing on defending the uninfected, if not going out to search for them. Beyond that there are no other set plans and whether or not she becomes an infected herself is still in the air.

    Also after the power cap kicks in she'll definitely be having a hard time because that nullifies her hymns. So if you want to plot anything or fight together, she's open for planning!
    Edited 2012-10-22 21:05 (UTC)
    fallenchosen: (manga ➨ Cᴜᴛɪᴇ ᴘɪᴇ)

    [personal profile] fallenchosen 2012-10-23 03:29 am (UTC)(link)
    You. Me. Let's do this. ♥

    Also, melons. Give them to me.

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    alloys: (Default)

    [personal profile] alloys 2012-10-22 06:34 am (UTC)(link)
    Yo, let's plot.

    Tony Stark will be woefully pissed off that his armor doesn't show up with him, but I'll probably have him find something outdated and junky at the MSF armory that he can make compatible with his arc reactor. I'll play it by ear, but this armor will likely get totally trashed as the days pass so he ends up as unprotected as everyone else. Around when that power cap goes in or something. However, being the irrationally dedicated hero he is, he will be sticking it out as long as he thinks there's a chance of saving these people. I think he'd focus his energy on keeping those medics researching for a cure safe, but as he checks in on various locations and tries to find uninfected individuals to save, he can certainly have any number of encounters with zombies, fellow draftees or otherwise! Or maybe he drags your fellow heroic character along for some life-saving goodness. I'm up for whatever. Also, as the days go on his stress levels will only skyrocket, so he'll likely become irrational and much more easily set off. So, there's that!

    He won't be getting infected, but Pepper is, and once she does you can be sure as hell he isn't leaving her side or letting anyone near enough to even think about killing her prematurely. :| At that point, he won't be at all reasonable, but your character is more than welcome to try! That's gonna be good times.

    Abed will likely be trying to educate other draftees on zombie survival since he and Troy are so genre-savvy when it comes to them. They'll want to impart their generous zombie wisdom, and I'd imagine since they're so knowledgeable and familiar with the conventions, they'd probably call something like food shortages and water contamination beforehand. I'm still toying with the idea of getting him infected, but it'd be towards the latter part of the draft and it'd be cool if he did it while, say, sacrificing himself by buying someone time to run away from a hoard of walkers and getting nommed himself. Otherwise, I'll probably keep him clean and doing whatever Troy is doing. Surviving zombies the true Max Brooks way.

    WOW that ended up more tl;dr than I intended. Anyway. Plots aweigh!

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    neversurrender: ([PB] a happy atmosphere)

    [personal profile] neversurrender 2012-10-22 06:39 am (UTC)(link)
    Steve is going to be hanging around kicking zombie butt up until the 29th, where he'll become infected and eventually be killed. But before that he'll probably pull together some weapons from the armory (in particular a shield he can use to replace his own). So yes, in general he'll be around, taking out zombies and trying to save as many people as he can.
    averybadfeeling: (Failed you)

    [personal profile] averybadfeeling 2012-10-22 07:04 am (UTC)(link)
    Just to clarify, he'd break free and get put down early morning on the 29th, yes? Like, before noon?

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    theogre: (8Bit)

    [personal profile] theogre 2012-10-22 06:43 am (UTC)(link)
    Sakura Oogami will be on the draft until the 28th or the 31st. I would like someone to convince her to leave for some reason, but that's not necessary. She might just get wounded in some way and need to retreat. This is going to be her first real battle as opposed to just fighting opponents in a ring, after all.

    At one point, she'll attack Zombie!Robin and have to go toe-to-toe with Jason Todd!Robin for a few rounds before running off. Other than that, she'll be picking up some heavy clubs and doing as much damage as she can...but only to protect people. She will not be infected.

    Precis F. Neumann will be returning to Luceti from her Mallynap exactly an hour before the draft starts. She'll be bringing some bombs she's made with materials from Luceti—smoke bombs, flare bombs, actual bombs—and pick up a few techno-weapons from the armory.

    I have no plans for her! She can help spread the cure if that becomes a thing, and she'll hang out with Rin for a little. Whether she returns or not depends on whether her CR wants her to or not. But if anyone wants to plot with her, we should do it.
    calmbeforethe: (gratuitous lens flare)

    [personal profile] calmbeforethe 2012-10-22 06:46 am (UTC)(link)
    Storm will be advising people to evacuate once the option is presented, helping them make their way to the teleporters and stuff. She won't be going with, of course (because she's a big damn hero D|) but she'll do her best to convince Sakura to leave?

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    de_bel_survivor: (Attack > Casting Magic)

    [personal profile] de_bel_survivor 2012-10-22 07:04 am (UTC)(link)
    Kouki will be on the draft until the end, unless someone convince him to evacuate early. I haven't quite decide whether to infect him or not, but he'll be providing magical support (attack spells, healing, support ones, etc) for anyone who needs it.

    As a caster, he'd try to keep his distance, but I'd love for him to get into any kind of close combat. Especially when the power cap comes in, if he end up staying until the end.
    Edited 2012-10-22 07:13 (UTC)
    endgames: (Bullet points)

    [personal profile] endgames 2012-10-22 07:05 am (UTC)(link)
    So I gave in and will be sending Shikamaru on the draft. He will be available for strategy things if anyone wants him for that! I'll have more concrete examples later on after I've had some time to think up neat tactics.

    Besides that, he will be staying throughout the entire draft and won't be getting infected. I'm gonna play with his stamina training with Naruto finally paying off here, so he'll actually be holding his own well for a long while!

    Aaaaat least until the powercap kicks in and everyone's at 0%. He won't be able to recover chakra as quickly and hand-to-hand is so not his forte. Last two days he'll still be going but he'll be wiped and will be going to more extreme measures in fights.

    OH. He'll also try and set up a plan so the Luceti draftees (and any NPC ones) can help each other out despite not going in groups. Like setting up drop points for people to meet to get supplies and things. If anyone wants to get in on that. 8|b
    calmbeforethe: (gratuitous lens flare)

    [personal profile] calmbeforethe 2012-10-22 07:11 am (UTC)(link)
    Storm will appreciate someone stepping up to do strategy things and will want to do what she can to contribute to that, especially if this is decided early on...!

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    arcinvent: (pic#1340662)

    [personal profile] arcinvent 2012-10-22 07:12 am (UTC)(link)
    Howard is going to shoot things wildly and without restraint because fuck strategy, he isn't a solider and there are zombies. ALSO he'll be back to 40's Howard on the morning of the draft, but expect him to be pretty pissed at being experimented on throughout the draft.

    When the 28th comes he'll be abandoning ship and going back to Luceti, because fuck warfare. And he'll be more or less accepting of the idea that everyone infected should be bombed. The end.
    redjacketthief: (-glasses- plotting)

    [personal profile] redjacketthief 2012-10-22 03:10 pm (UTC)(link)
    Hey. You're not a soldier and I'm not a soldier.

    What do you say about lobbing molotovs at zombies and blowing cars up?

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    [personal profile] hiken_ace 2012-10-22 07:12 am (UTC)(link)
    For Ace, I don't exactly have an abundance of plans, or even very many. He'll be going home early on the 28th, since after a few days of zombie ass-kicking, he'll be tired. I don't plan on having him get infected, either, but if any of his friends go zombie, he'd be pretty hesitant to hurt them, much less kill, so there could be something there.

    Anyway, I'm open for a lot of things, so just let me know. \o/
    Edited 2012-10-22 07:13 (UTC)
    eyesofstrength: (003)

    [personal profile] eyesofstrength 2012-10-22 07:34 am (UTC)(link)
    Well, the no weapons from their world, even summoned ones clinches the fact that Hugo won't be going. He'd basically be screwed because there's no way to get an equivalent for his weapons.

    Now Leonhardt can at least use any sword, but he gets pretty screwed until the power cap turns him into a normal human. He's pretty bad off now, and being without his cursed weapon makes him even worse if there isn't a 100% power cap to go with it. Just what he needed, even more pushing him towards being suicidal.

    He's definitely going to get infected, but won't really show any symptoms until the 29th and the power cap kicks in thanks to his own innate healing abilities. And pretty much only thing stopping me from having him die right now is that I have no good ideas for a penalty. Which means I'd love some good ideas.
    mountain_sage: (Wandering Sage)

    [personal profile] mountain_sage 2012-10-22 12:32 pm (UTC)(link)
    For the DP, do you think having him lose his memory of Karin and/or Joshua will help with the issues you're having with him, or will that make it worse?

    Have you decided who's putting him down yet? I had thought about Saleh doing it, but now we know that he won't be able to use his magic to do so if Leonhardt will turn after the power cap.

    I'm waiting to find out whether Saleh will even be able to have any spell tomes. If not, he may carry a sword, even if he won't necessarily be able to use it effectively. So he would mostly have to rely on his allies for protection.

    So what do you think (before I babble any further)?

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    gavemyword: ([speaking] suspicious entities captain)

    There's a zombie on your lawn(head)!

    [personal profile] gavemyword 2012-10-22 07:55 am (UTC)(link)
    Zoro will be around for most, if not all, of this. He'll be infected at some point (there'll probably be a proper timeline later; I'm thinking the latter part of the draft, though) but he's pretty much open to anyone who wants to interact with him pre-bite. He will go out of his way to help anyone who needs it, whether he knows you or not, so just say the word. His other talents include lugging around corpses, dragging the injured to safe zones, and getting lost in a way that is both artful and plot-relevant. B|b

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