Luceti Mods (
lucetimods) wrote2011-01-23 08:27 am
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Entry tags:
Toot Toot
Hello my lovelies |D Eyes here for a bit. I have a list of IMPERTENT BIZNESS TO DEAL WITH.
NUMERO UN:
The Friend Add/Remove for this cycle is below:
Copy-pasta HERE to set yourself up. NEW PLAYERS: if your name is not on the add list, you will not be added to the master list! So get your keister over to the Add/Remove post and comment to it. Shoo.
NUMERO DEUX:
Many of you are aware of this, but for those unaware and/or new: Luceti occasionally has a special mission draft, aka Recruitment, where characters are voluntold for the war going on outside the barrier. For the amount we send each time, numbers tend to dwindle quite quickly! As such we like to draw attention to it. Like so. |D
To sign your character up for it, the post is HERE. When is the next draft, you might ask? WHO KNOWS 8D
NUMERO TROIS:
A little birdy passed along the message that people might be interested in a dressing room for players to practice their potentially-apping or soon-to-be-apped characters. After a modly discussion and a general "here here" from some of the playerbase,
trainingwings was created!
There's a set of rules and a short FAQ there (which will probably grow as needed, so ask questions and we'll answer them as best as we can), and obviously the rules of Luceti itself still apply- be courteous, no godmoding, blah blah blah you guys already know. Membership is open, and this little side community will be watched and modded by
saltprice (who also came up with the name for it, yay!) as well as Kyo, so behave yourselves and listen to them! And tell your friends/potential appers, put it to good use. have fun with it. |D
I'd like to make a special note though, and say that we don't want to see activity in Luceti fizzle because you guys have a new DR to play in 8| This is srs. If we find the DR is taking away too much attention from you people we might have to crack the whip, and no one likes that. But activity is still required here, you know?
And speaking of which...
NUMERO QUATRE:
We've been waffling and faffing about in regards to the activity check, what counts as good activity, why people fail, etc. etc. In a game this large, it's really difficult to do all of that and still attempt to seem fair to everyone. Well, alright, it's impossible to get everyone to agree, but that's life D|
Anyway, we mods have been discussing a more fair way of judging activity, and before we place any new rules in effect, it's certainly only fair if we warn you guys ahead of time. So here is an expanded list of guidelines, just for clarification. Hopefully this will help you guys understand what makes us crack the whip on people when the AC comes around. We'd really like to do something about squatters.
The 20-comment requirement:
-This tends to make people fuss because counting comments is annoying. We know, we do it for every single short-looking thread that we get linked to :| The reason we make a big deal of this is that 20 comments is the minimum. Reaching 20 isn't exactly something to celebrate; it's like passing with a D. But what's really making us twitch is when people link to four or five different threads, all including maybe 2-5 comments from their character, often dropped by their character, just for the sake of passing the AC. It feels faked, probably by all parties involved. And that's no way to pass the AC either. ALSO THAT IS A LOT OF CLICKING
The solution:
We're extending the activity-checking period. Instead of two weeks, the period we check will be one month.
The requirements of said check will be these options: a) a journal entry, or b) 2-3 threads MAX with at least 30 comments between them.
REASONING FOR THIS: the post is self explanatory, but for the threads? When people fail or come close to failing an AC, it often comes down to us getting five links to short, newly started or dropped threads, sometimes as small as 2-3 comments long. It gets damn tedious to check all of those threads. So we figured- limit the number of threads, lengthen the requirements and the timeline. Fair enough trade? We hope so.
Aside from the above changes, the rest of the AC rules still apply.
We'd also like to take this time to emphasize the importance of using the Hiatus post if you're going to be unavailable for a while! A lot of people forget this. If it's a couple of days, a weekend, whatever, that's okay, you're probably safe. But anything close to a week or more, and you could risk missing an AC and getting yourself booted. So play it safe! The hiatus post is for your sake, not ours :|
I CAN ONLY PRETEND TO SPEAK FRENCH FOR SO LONG:
It's Event Time Guys~
Since it's nearly February, what better way to carve a pathway towards the Month of Love than a Love Event! In other words,
You Are What You Love.
Or what you desire. Pine after. Adore~ It's... basically the polar opposite of the You Are What You Hate event; as the name states, you character will become, physically, whatever they love, or desire, etc. Just like before, this can be dramatic, or crackish, whatever your little hearts desire.
Rules/Guidelines:
Your character can have up to two forms, like last time, and you can switch them around at your discretion. As usual the characters have no control over their own forms.
Since a character can "love/desire" a lot of things, this one's pretty open as far as what's acceptable. They could love a person, or a possession, or even just a concept or a thought. This could be hard to show visually, so you could choose some kind of embodiment that best fits said concept- such as a character loving justice so much they turn into a judge or something. Be creative! Go nuts!
If your character assumes a form that cannot usually speak -an animal, an inanimate object- their "thoughts" will be projected from their general person. Like a sound coming out of a speaker. Mono-style. Like the animal event way back in the day. For the sake of preventing boredom inanimate objects can flop around if you like, Brave Little Toaster style.
Yes, your character can assume the form of someone already in Luceti. Yes, your character can assume the form of someone not in Luceti. Yes, your character can assume the form of a summon. Yes, your character can assume the form of something absolutely gargantuan; if it is too big to fit in the barrier -like if it's the size of New York- then obviously you may want to shrink it down.
Your character should be affected only externally, unless whatever they're changing into is more of a concept, or emotion, or something complicated like that. If that's the case, feel free to alter the character to match such an ideal. For example, if we had a preteen Cloud who longed to be as confident as a SOLDIER, he could change into a SOLDIER physically and have the confidence he most desires.
It doesn't have to be what your character loves or desires most! Otherwise people might just change into their lovers right and left, and while that is perfectly okay, it's fun to stir things up a bit! Plus it might make for some interesting chats between couples about why one's boyfriend is a piece of cake instead of a carbon copy of his charming young girlfriend.
As always this event is optional. Take part or just sit back and laugh at the misfortune of others. Additionally characters can be affected early or late, whatever. We're not pushy with this one. HAVE FUN WITH IT!
The event will begin on Monday, January 24th at 12:01 AM (just after midnight) and will end on Sunday, January 30th at 11:49 PM. Both times EST as usual.
Questions, comments? Ask away. Oh right, and also-
ONE MORE THING:
I did some minor updates to the Rules, FAQ, and Nitpicker's Guide the last few days. Notable changes:
Rules
- Expansion on the activity check info, such as where it is and what it entails, so newcoming players will know what's expected of them beforehand.
- Very slight addendum to the canon-updates section, for clarification.
- Removed the "mod error exceptions" to two rules since I... don't think they're relevant anymore?
- Added a non-motorized clarification to the vehicles rule.
- The character limit, since there was no mass outcry about raising the number, is bumped to 8; there's also a mention of the fact that we'll be picky about who gets a 7th or 8th character, depending on activity.
FAQ
- Updated the pet section to include new rules and Pet Registration
- Updated the Filial Spirits section with answered-question information.
- Updated a few of the wing details.
- Updated the Application schedule section and removed the "tentative" bit
Nitpicker's Guide
- Updated the Filial Spirits, Wings, Kidnapping, and Vehicles sections with answered-question information.
- Added some details on the ocean and removed mentions of the desert.
- Added a section for the Battle Dome.
.....THAT IS ALL HOLY HELL THAT WAS TOO LONG D8
NUMERO UN:
The Friend Add/Remove for this cycle is below:
Copy-pasta HERE to set yourself up. NEW PLAYERS: if your name is not on the add list, you will not be added to the master list! So get your keister over to the Add/Remove post and comment to it. Shoo.
NUMERO DEUX:
Many of you are aware of this, but for those unaware and/or new: Luceti occasionally has a special mission draft, aka Recruitment, where characters are voluntold for the war going on outside the barrier. For the amount we send each time, numbers tend to dwindle quite quickly! As such we like to draw attention to it. Like so. |D
To sign your character up for it, the post is HERE. When is the next draft, you might ask? WHO KNOWS 8D
NUMERO TROIS:
A little birdy passed along the message that people might be interested in a dressing room for players to practice their potentially-apping or soon-to-be-apped characters. After a modly discussion and a general "here here" from some of the playerbase,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-community.gif)
There's a set of rules and a short FAQ there (which will probably grow as needed, so ask questions and we'll answer them as best as we can), and obviously the rules of Luceti itself still apply- be courteous, no godmoding, blah blah blah you guys already know. Membership is open, and this little side community will be watched and modded by
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
I'd like to make a special note though, and say that we don't want to see activity in Luceti fizzle because you guys have a new DR to play in 8| This is srs. If we find the DR is taking away too much attention from you people we might have to crack the whip, and no one likes that. But activity is still required here, you know?
And speaking of which...
NUMERO QUATRE:
We've been waffling and faffing about in regards to the activity check, what counts as good activity, why people fail, etc. etc. In a game this large, it's really difficult to do all of that and still attempt to seem fair to everyone. Well, alright, it's impossible to get everyone to agree, but that's life D|
Anyway, we mods have been discussing a more fair way of judging activity, and before we place any new rules in effect, it's certainly only fair if we warn you guys ahead of time. So here is an expanded list of guidelines, just for clarification. Hopefully this will help you guys understand what makes us crack the whip on people when the AC comes around. We'd really like to do something about squatters.
The 20-comment requirement:
-This tends to make people fuss because counting comments is annoying. We know, we do it for every single short-looking thread that we get linked to :| The reason we make a big deal of this is that 20 comments is the minimum. Reaching 20 isn't exactly something to celebrate; it's like passing with a D. But what's really making us twitch is when people link to four or five different threads, all including maybe 2-5 comments from their character, often dropped by their character, just for the sake of passing the AC. It feels faked, probably by all parties involved. And that's no way to pass the AC either. ALSO THAT IS A LOT OF CLICKING
The solution:
We'd also like to take this time to emphasize the importance of using the Hiatus post if you're going to be unavailable for a while! A lot of people forget this. If it's a couple of days, a weekend, whatever, that's okay, you're probably safe. But anything close to a week or more, and you could risk missing an AC and getting yourself booted. So play it safe! The hiatus post is for your sake, not ours :|
I CAN ONLY PRETEND TO SPEAK FRENCH FOR SO LONG:
It's Event Time Guys~
Since it's nearly February, what better way to carve a pathway towards the Month of Love than a Love Event! In other words,
You Are What You Love.
Or what you desire. Pine after. Adore~ It's... basically the polar opposite of the You Are What You Hate event; as the name states, you character will become, physically, whatever they love, or desire, etc. Just like before, this can be dramatic, or crackish, whatever your little hearts desire.
Rules/Guidelines:
The event will begin on Monday, January 24th at 12:01 AM (just after midnight) and will end on Sunday, January 30th at 11:49 PM. Both times EST as usual.
Questions, comments? Ask away. Oh right, and also-
ONE MORE THING:
I did some minor updates to the Rules, FAQ, and Nitpicker's Guide the last few days. Notable changes:
Rules
- Expansion on the activity check info, such as where it is and what it entails, so newcoming players will know what's expected of them beforehand.
- Very slight addendum to the canon-updates section, for clarification.
- Removed the "mod error exceptions" to two rules since I... don't think they're relevant anymore?
- Added a non-motorized clarification to the vehicles rule.
- The character limit, since there was no mass outcry about raising the number, is bumped to 8; there's also a mention of the fact that we'll be picky about who gets a 7th or 8th character, depending on activity.
FAQ
- Updated the pet section to include new rules and Pet Registration
- Updated the Filial Spirits section with answered-question information.
- Updated a few of the wing details.
- Updated the Application schedule section and removed the "tentative" bit
Nitpicker's Guide
- Updated the Filial Spirits, Wings, Kidnapping, and Vehicles sections with answered-question information.
- Added some details on the ocean and removed mentions of the desert.
- Added a section for the Battle Dome.
.....THAT IS ALL HOLY HELL THAT WAS TOO LONG D8
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...I'll admit, I'm kind of curious as to what you've got planned for her, actually. ♪
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Probably gonna have her turn into the protag from her game, who is a derpy, but adorable redhead. I can link to icons once I am off work.
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Awww, so she's going to turn into Maxim, huh? That should be fun to see~
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Yep, poor girl, but it makes sense considering the alternate ending.
no subject
...Actually, what happens in the alternate ending, anyway? I haven't had a chance to catch up on what's new in the DS version, and it doesn't look like it's getting an EU release so far...
no subject
Kinda a lengthy explanation, and I really glossed over it big time in my app to avoid too much spoilers. If you just want to see a video, here's a link (http://www.youtube.com/watch?v=g6hrhuWByc0).
But the gist is, after the first ending, there's a bit with Arek, he uses the Dual Blade to send Erim back in time, with her memories of what happened the first time to go through the whole thing again. Second playthrough does have some added lines due to this. Everything overall runs the same, but one major thing, Erim's normal battle is unwinnable, she's killed by Daos by being stabbed in the back with Dual Blade. You go and beat Daos, he pulls his nasty stunt of trying to drop Doom Island onto Parcelyte, though to torment Maxim and Selan more, he sends the others back to die there.
They get sent to the core by Erim, as in the original Maxim goes to destroy the energy cores. Erim does tell him in advance that the only way he can save Parcelyte is to basically use up all his energy to destroy them (and he would die afterwards). He and Selan go forward and in the original ending, Maxim and Selan die to save Parcelyte.
Well, in the alternate ending, before Maxim and Selan go to destroy the last crystal, Erim comes back, she makes sure Maxim knows it is Erim, not Iris (they actually have very different energy in the DS version, even Daos is clueless for most of the game) and forces Maxim to actually fight and kill her or else he will die and so will all in Parcelyte.
Instead it was actually Iris faking it, she knew that the energy Maxim would expend battling her would be enough to destroy the core too. She dies at his hands but just before she does, she teleports Selan and Maxim, basically exchanging her life for theirs and the credits is her floating around the world and seeing stuff like Maxim and Selan do in the original ending (I took her just before the credits, basically after she sends Maxim home, before she vanishes).
So basically she gave her life so Maxim could lead a happy life as a father and husband with Selan and their son. If that's not love, don't know what is. Yeah, she tricked Maxim, but she knew full well he wouldn't accept her sacrifice otherwise because he absolutely would not fight her.
no subject
I'll watch the video when I'm back home later, but... aww, that sounds oddly sweet in comparison to the original ending, even if it's still kind of... well, bittersweet. But I agree, that definitely sounds like love there, so it'd make sense for Erim to turn into Maxim for the event. ♪