Luceti Mods (
lucetimods) wrote2011-07-22 06:52 pm
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And so I wake in the morning and I step outside
Hey Lucetians. Having fun with all the new people so far? If you missed them, here's your list to add them all! You can use the Admin Console right over here. If you're not on this list and need to be, head over yonder to the Friend Add/Remove page. Go!
There, got all that? Good. Now, event stuff. Not quite an experiment this time. You know that big ol' Battle Dome? Well, the two NPCs residing under it have been making some tweaks on behalf of the Lucetians. Unfortunately a certain Intern has not quite yet mastered Sixth Level Shifting Fundamentals and... well, things will go a bit awry.
On the 26th, the Dome's chambers will no longer function. Though the clinic and vending areas will be fine, the chambers will be locked off entirely. The viewing areas will be blanked out, preventing anything from being seen.
On the 27th, at about noon, suddenly Luceti will be... a little bit odd. All the sort of things that usually happen in the dome? Now it's all over Luceti. Most significantly this will include 'enemies'. They aren't real and they can't kill, but they can hurt you (though not severely). These can range from RPG monsters, generic enemies (like soldiers, bandits, knights, etc), and so on. When they are defeated, they will vanish in a flash of light. However there's a good chance they may just 'respawn' elsewhere. Annoying right?
Unfortunately the scenarios have followed with it, seemingly at random. While your hallway may now seem like a jungle with all the vines all around, your bedroom looks more like a castle dungeon. Even stranger given that your house looked like a skyscraper from outside. Or, you know, perhaps your home is just fine. Only your neighbors have it bad. This means your house could be infested with bad guys AND/OR look completely different. (In other words, it's only as annoying as you want it to be.)
These shenanigans will persist until the 31st, in the evening at 6PM. Everything will be back to normal... but better! At least in the Dome. After it's been fixed to the way it should be, the Dome will now allow for more freedom. Enemies are no longer required, you can simulate a control console inside the scenario to build a world as you go, you can even script stories together if you like. But that stuff is boring, right? The better part is that vehicles can now be simulated - lasers, racecars, and airplanes.It's a duck blur.
The usual safeties of course are still enabled and nothing in there can kill you. Not even crashing spectacularly in a huge explosion. At best you'll just walk away dizzy.
As usual, plotting and questions can be done here. Have at it, ye scurvy players!
There, got all that? Good. Now, event stuff. Not quite an experiment this time. You know that big ol' Battle Dome? Well, the two NPCs residing under it have been making some tweaks on behalf of the Lucetians. Unfortunately a certain Intern has not quite yet mastered Sixth Level Shifting Fundamentals and... well, things will go a bit awry.
On the 26th, the Dome's chambers will no longer function. Though the clinic and vending areas will be fine, the chambers will be locked off entirely. The viewing areas will be blanked out, preventing anything from being seen.
On the 27th, at about noon, suddenly Luceti will be... a little bit odd. All the sort of things that usually happen in the dome? Now it's all over Luceti. Most significantly this will include 'enemies'. They aren't real and they can't kill, but they can hurt you (though not severely). These can range from RPG monsters, generic enemies (like soldiers, bandits, knights, etc), and so on. When they are defeated, they will vanish in a flash of light. However there's a good chance they may just 'respawn' elsewhere. Annoying right?
Unfortunately the scenarios have followed with it, seemingly at random. While your hallway may now seem like a jungle with all the vines all around, your bedroom looks more like a castle dungeon. Even stranger given that your house looked like a skyscraper from outside. Or, you know, perhaps your home is just fine. Only your neighbors have it bad. This means your house could be infested with bad guys AND/OR look completely different. (In other words, it's only as annoying as you want it to be.)
These shenanigans will persist until the 31st, in the evening at 6PM. Everything will be back to normal... but better! At least in the Dome. After it's been fixed to the way it should be, the Dome will now allow for more freedom. Enemies are no longer required, you can simulate a control console inside the scenario to build a world as you go, you can even script stories together if you like. But that stuff is boring, right? The better part is that vehicles can now be simulated - lasers, racecars, and airplanes.
The usual safeties of course are still enabled and nothing in there can kill you. Not even crashing spectacularly in a huge explosion. At best you'll just walk away dizzy.
As usual, plotting and questions can be done here. Have at it, ye scurvy players!
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They're basically disembodied hands that come out of the wall from a possessed version of your shadow, drag you by your head into the wall with basically a half second's warning, and dump you somewhere random.
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Oh that's nice. They sound creepy. ):
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Link and I also realized that they could be a good excuse for people to get separated all over the village.
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There's a thought! It would be amusing walking to the grocery store and having some random ass phantom hands pull you through the ground and you end up back at your house or apartment. Good exercise!
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Oh, and - *smacks upside the head* talk to your pet scientist already, jeez!
They only do walls, I'm afraid. But otherwise? Yep. Some good has to come out of this insanity.
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Baw plz to not be smacking Helios upside the head. He just feels super guilty, okay? ;_;
Just wait until Giles and everyone run into hollows and menos grandes and stuff. Bleach canon ftw?!
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/snorts at unintentional reference
They don't really come out of the walls in Ocarina, actually (although they did in the original LoZ). The reason your shadow grows is because if the lighting is coming from straight above (as it is in most of the game), your shadow is around your feet. The reason your shadow is growing is because it's DIRECTLY OVERHEAD waiting to grab you 8D And you get dragged upwards. Presumably. We don't actually see HOW that happens, just Link screaming as this hand pulls him upwards before he wakes up at the front of the temple.
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*indicates link*
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Shadow Temple, however? Pure nightmare fuel D8
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Although I'm pretty sure I'm not alone in hating Jabu Jabu's Belly. I dislike it more than the Shadow Temple XD;;
It pulsates. That is not cool, man.
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I do love this game series, but damn.
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