lucetimods: (Aly)
Luceti Mods ([personal profile] lucetimods) wrote2013-06-04 05:40 pm
Entry tags:

event follow up + tunnel information

Hi everyone, we have some plot-related things for you as a follow up to the last mod post. First of all, we want to let you know that Carol and Davis haven't been seen since their one-day tour. As for the event, we will get to a surefire de-possession method in a moment. In addition to having another character ‘save’ yours from the dangers of a long-term possession, the effect may also simply wear off. All spiritual possessions (aside from Twila) have the potential to end should the spirit choose to vacate the host.

That said, there was some great discussion in reaction to John’s post! And it was more than entertaining to watch the denizens of Luceti grapple with this particular conundrum. Although we assume that many of the solutions offered were tested out (either in a handwaved capacity or otherwise), we can now tell you that the following attempts will be having the most success at removing individuals from a given spirit’s influence:

Exorcism - Suggested by Rin
  • There is the possibility to exorcise spirits as suggested here. This would, specifically, only work on opposing elements. So only Hyt could expel Twila, only Sona could expel Eferin, and so forth. This wouldn’t necessarily be specific to the canon-specific method in Blue Exorcist. The how is less important than the fact that each attempt should include some sort of sincere ritual in addition to the proper configuration of opposing spirits.

    Put To Rest - Suggested by Helios
  • Similar to the above method, though less confrontational. By addressing the concerns of Twila (through the host), the spirit can be expelled. This is most effective if its between two or more differently possessed people. By reaching a kind of mutual ‘pact’, all participating parties may be freed from the spirits. For instance, a group of someone with Twila, Sona, and Hyt sharing a meal together. Or a group with Twila, Eferin, Faeren, and Tsinku sharing a group hug.

    Silent Treatment - Suggested by Tony
  • By simply ignoring the spirit and refusing to indulge in its habits or abilities, the spirit will eventually find the host useless and depart on its own accord. This may prove difficult since people will increasingly want to indulge the spirit’s desires the more they ignore it. However, quarantining themselves in the tunnels will make this process easier.

    What Twila desires is acceptance to stay in the village without fear of reprisal or being once again locked up; meanwhile, the other spirits want Twila to refrain from possessing people and to back down from all confrontations. Notably, all three of the above methods can act as symbolic gestures -- the other spirits welcoming, allowing, or tolerating Twila to reside openly within the village so long as it does not resume old habits. Naturally, you are free to assume whatever method you wish to use and don’t have to thread it out. At the end of the event, most people will no longer be possessed, but those who wish to continue the plotline may have their characters continue to be possessed until the 14th, whether they are Twila or another spirit. At the 14th, non-Twila spirits will leave their host regardless of what happens. Until then, they may stay with a host in the attempts of continuing to free any lingering Twila-possessed characters (most likely if they are close CR to their host). Once the 14th comes, the Malnosso will use a Shift to kill off any remaining Twila-possessed characters. If you intend to have this happen to your character, contact a mod and be sure to figure out a death penalty.

    --

    Now that a nebulous balance has been restored to Luceti’s spirits, Twila will be available in similar ways to the others: as a teacher, willing to impart its knowledge and abilities to those willing to communicate. As mentioned in the original event post, Twila will be among the easiest spirits to learn -- rivalling Nala in its ease of contact. Additionally, this power will be exceptionally potent: even at early stages, characters in communication with Twila will be able to exert moderate control over shadows and darkness. The more they strengthen their relationship with the spirit, this control will grow. The same can be said with a character’s ability to cloak themselves in darkness, hide objects from sight, and stalk stealthily over a battlefield. The better a communion a character has with Twila, the more potent the power.

    However, unlike the other spirits, a pact with Twila comes with a considerable physical toll. This price may present itself in a variety of ways: degrading constitution, weakened immune systems, loss of acuity or focus. On top of that, past levels of intermediate friendliness with Twila, characters will develop sensitivities (soon bordering on allergies) to one other element of the player’s choice. Perhaps your character finds themselves unreasonably sensitive to sunlight, uncomfortable with the feel of water on their skin, won’t go outside on windy days, can no longer tolerate even moderate heat, unable to use the village's electricity, or cannot go barefoot on the naked earth. These sensitivities can manifest themselves in a variety of ways, so once your character reaches the point of gaining one please grab hold of a mod and clear your idea beforehand.

    Finally, we would like to stress that learning from Twila does not come with any personality changes. Although the spirit is opportunistic, your character will not suddenly be drawn to the dark side. These drawbacks are physical only -- though the drawbacks themselves may inspire concern, fear, or uncertainty for your characters.

    Tunnels



    Now, Twila wasn’t the only that was down in the new tunnel section. In fact, there’s now an entire second floor:


    But there’s a catch! All of these doors are locked and can’t be opened, which presents something of a problem since the power dampening Shift in the tunnels means these doors can’t just be blasted down, phased through, or whatever else might normally work. So what good is a floor leading to nine locked doors?

    Well, they’ll be able to hack into them. After performing a proper search of the caverns below, there will be the option to find a digger’s skeleton. This skeleton will have with him rotted clothing, a hard hat, and most importantly: a keycard. Unfortunately this keycard won’t open the doors, but the card can be used to get into the doors. How?

    On the first floor, there are some old computers that previously didn’t do much and were mostly broken down. However, one of these computers has a slot for keycards and is used for providing authorization access. By repairing this computer, that functionality can be returned. Of course, that would require having the passwords originally used to provide card key access. Now, while Luceti could just wait to find these access codes in some other mission or event, they could just hack their way into finding the right key codes.

    By this method, a tech savvy character can run a program to decrypt the access code for each of those nine doors. Each time they get a new code, they can enter a new door. The downside is that they can only process as fast as the computer does, so unlocking each door could take anywhere from four to eight weeks. However, they’ll have the option of picking which door to try and open first. In that way, they’ll eventually be able to open all the doors, in whatever order they want. Do they want to explore the Archives first? Or the Garage? R&D?

    Deciding on where to go on that will be up for the playerbase to figure out, and each decision will come with a poll in order to determine the choice. Once things get moving, we’ll get back to you every so often on whatever door has been chosen and reveal what can be found inside. Some doors may provide stuff that can be used up in Luceti, or reveal information on the history of the world, or provide other uses.

    For finding the keycard, we’ll do a repeat of previously and just do a quick sign up for someone to find it. So as before, just sign up explaining why your character would be poking around down there and we’ll randomize it up and select someone in a few days. We only ask that if you were picked for releasing Twila and obtaining the key, that you not sign up for this opportunity.

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