lucetimods: (Masamune)
Luceti Mods ([personal profile] lucetimods) wrote2010-12-09 11:00 pm
Entry tags:

The ants go marching one by one...

Follow-up post! Before we get to the draft details, some announcements.

The 4th Wall event will take place from December 18th, at 12:01 AM to December 19th at 11:59 PM. Since most people want to have it before applications open, for various reasons, we decided to just go with the original date voted for. Mark your calendars!

Also, on December 18th, Application Interest opens for the Application cycle coming up January 1st. Same rules as always.

Now then, on to the draft. Here is the results so far.



Accepted

Adell - Triad
Albert Silverberg - Athena
Asch - Akai
Caesar Silverberg - Trap
Ceodore - Amy
Derek Bliss - Silverthorne
Dist - Roxy
Freyjadour - Alisa
Geis - Nadia
Gelda - Meowzy
Ginko - Kat
Guy Cecil - Egg
Hermione Grange - Stella
Hugo - Reine
Jack Sparrow - Saralinda
Jay - CrypticGirl
John Crichton - Masamune
Kain Highwind - Lisa
Katie McCoy - KJ
Legault - Rune
Leonard McCoy - Sarah
Link - Naomi
Luke fon Fabre - Kukki
Minato Arisato - Griffin
Miyabi - Roxy
Nami - KJ
Naoki - Aquenze
Nephry - Vil
Phoenix Ikki - Tora
Raine Sage - Sapph
Ramirez - Carmen
Regal - Luna
Richard - Luna
Rise Kujikawa - Dynast
Roxas - Ty
Rydia - Rydia
Saleh - CrypticGirl
Sanji - Marie
Selphie - Jay
Shadow - Lisa
Sheena - Vil
Sheik - Trippie
Sigmund - Loupe
Ted - Reine
Teito Klein - Sire
Terra - Rydia
Vincent Valentine - Lisa
Wonder Woman - Arielle
Xion - Emily
Yuber - Nadia
Yuri Lowell - Kyio
v-13 (Nu) - Misa

Not Accepted

Edward - Akai
Grell Sutcliffe - Kaze
Moro - KP
Ryoji - Silvie
Yazoo - Waffles
Zelos - Shad
Zoro - Cam

Declined

Hitsugaya - Kel
Luka - Tora
Susumu - Akai




Characters will either go willingly to the tunnel transporters or be physically dragged (or escorted) by the Malnosso bots, but either way, it'll be much like last time:




  • Down in the tunnel system, there are red arrows on the walls and floor that will guide characters to the nearest room on their left, after turning westward. (Beyond this room is John's territory, which is still protected by a barrier. It's just been moved back about 20 feet or so.) In that room there is a silver platform; some characters may find it familiar. It's labeled with a black H.47 on the top. There's only room enough for one person. Once a character steps on that disc, the barcode on the back of their neck will grow warm and they'll find themselves suddenly in a white room with a door, and no disc (it's not like Star Trek where things shimmer and stuff, they just are suddenly in a different place).

    -If more than one character stands on it, so long as they're both drafted then they will both be transported. If one isn't or both aren't, nothing will happen.

    -If your character is being dragged a la droid, the droid will stand with your character on the platform. However, once your character arrives in the white room, they'll be alone.

  • Past the door is a white hallway. Each of the doors has a character's name on it, in alphabetical order by either given name or last name (depending on whether or not a character has a last name). First a door on the right, then the left, switching back and forth until the last character's door. After that the hallway dead-ends. There are no windows, and doors that do not belong to your character are locked.

  • Each room is customized to the character. When they enter, they'll see just an underwater hotel room and whatever effects they requested. If they asked for a type of vehicle that won't fit into the room, there is an additional door on the far wall that leads to a storage area or a hangar. Requested vehicles will appear in the docking hangar connected to the city area, as seen on the map below. If they are too large (bigger than an SUV), they will not be able to fit through access tunnels. On the wall beside the entrance is a buzzer and an instruction plate that reads, "press for assistance." If your character asks questions about who this is, why they're here, etc, they won't get an answer. But if they press and ask for something in their room -"I want an HD TV, I want a hot tub, I want..." etc, when they turn around it will be there. With the exception of additional weapons and munitions, items in their rooms cannot be removed from their rooms or taken back to Luceti with them when the fighting is done.

  • Rations for time spent on the battlefield will be provided, and can be found with the supplies/weapons. Meals, snacks, drinks, etc. can be requested via the assistance button while they're staying in the rooms.

  • They can visit other rooms so long as the owner invites them in.

  • Characters can use their journals to contact people in the village enclosure.



Concerning the battle:


First off, some copypasta for details you may have have missed or maybe you just forgot. If you remember it well enough or just don't care, skip to the last few points, which refer to the setting itself.


  • First and foremost, MOST -IF NOT ALL- OF THE FIGHTING WILL BE ASSUMED; in other words, without mods playing the NPCs. If you absolutely must -MUST- play out something of great importance, please let me know and I'll provide an NPC, we can set up a log, something. But please, unless you need it for a specific purpose, don't ask for NPC battles. It will be largely uneventful and full of your character kicking ass and taking names and knocking down buildings and enemies, etc etc. This is to give you guys some freedom as well as keep us from a) getting overloaded and/or b) holding you back.

  • The enemies look like the ones from the intruder event. Men and women, large white wings. The only difference is that these ones have visible weapons, mostly swords. Some of them have knives, some of them scimitars, but blades for the most part. They're also capable of a specific type of Shifting; think of it as telekinesis with inorganic material. However, it's only short range and they can only do it once every few minutes. Somewhat easy to avoid.

  • THINK OF THESE GUYS AS PRE-BOSS CHARACTERS, for all you game-players out there. You know that pre-boss battle or all those minions that come with the boss? They're like that. Average difficulty. If your character gets horribly wounded, it's more than likely because they're non-combatants or because they got jumped.

  • If your character is mortally wounded, collapses in battle or has been out longer than eighteen hours, they'll immediately be transported to their room. If they need medical attention, a pair of droids will come in and patch them up and leave them to rest. If it's minor enough that they can go back out and fight, as soon as they're up to it they'll be sent back out; likewise, if they get a healer with them and can be healed up, they'll be sent back out once they rest. While out on the field, they will remain there until they either return to the Sector 1 (see below) or travel back to the area where they were teleported in, at which point they can safely return to their room. However, barring injuries, characters will be forced to spend a minimum of eight hours on the field (outside Sector 1) each day.

  • THIS IS WHERE THE NEW STUFF BEGINS. This time around, the battles will be taking place to the Underwater Research Facility (URF), a Malnosso-operated base in close proximity to the Luceti enclosure. Although much of the technology will appear fairly 21st century, it is a self sustaining underwater base that withstands the pressures of being at the bottom of the ocean through Seven (7) Shifting Generators, which are massive, complicated machinery that spans several rooms in overall size. An idea of what the base might look like from the outside can be seen here.

    Here's a run up of details on the entire area.

    Underwater City - The heart of the URF is essentially a small city, about two square miles overall, with a normal population of 5,000 Malnosso (including their families). Like all the other sector, the entire area is domed, but the top of this dome reaches a half-mile high. Normal office and apartment buildings line the middle area of this tiny city, with roads running between the buildings and smaller commercial buildings, such as small stores, banks, and restaurants. Most of the city has been deserted, however stragglers may be found present in the various buildings. Bil will instruct draftees to escort them to Sector 1. However, killing Malnosso is also an option, as this will keep the Third Party from permanently killing them. But would you really be so heartless?

    (Note: Malnosso scientists WILL not divulge any details, even under torture. Non-Malnosso family members will have limited intelligence, even less than what was available during the Infiltration. However if you want information on what your character can find out while harrassing people, you can ask on this post).

    Sector 1 - Secured Area - The two conjoining dome areas will be where characters are staying during this draft, as opposed to an offshoot hotel room. The rest of this area is an effectively a wooded greenhouse for manufacturing oxygen that is pumped, underground, to the rest of the other sectors. This area has been secured from the Third Party, for the moment, by Malnosso Guards (the very same type from the Infiltration) and droids. A mass teleporter is located in this sector for the purpose of transporting civilians to safety. Any character who tries to use this teleporter to try and leave the URF will reappear in their room.

    Third Party soldiers will NOT appear in this area! All characters are safe from harm as long as they stay here.

    Sector 2 - Power Distribution - A massive power plant that derives energy from geothermal vents. The interference of the Third Party has caused this area to begin to overheat and there are areas with boiling hot steam and even molten rock making its way to the surface. This entire area is highly, highly industrial with little lighting (most having been disabled) and lacking in any viewing windows to the outside ocean.

    Sector 3 - Shift Research - A sector dedicated solely to practicing Shift Research, similar to the Infiltration log. A large part of this area is typically used to run simulations, however these have been disabled due to the fighting and no longer in use. Where the tests were normally run, dozens of Malnosso scientists and guards will be found killed here in a pile, those who weren't fortunate enough to escape the Third Party.

    Sector 4 - Flooded Sector - This entire area has been blocked off after a massive explosion by one of the Shifting Machinery overloading and exploding. There's nothing to be found here, even if enterprising characters attempt to risk the waters.

    Sector 5 - Luceti Village Template - This sector is the template for which the enclosure village is based off of. It is a perfect replica of the village to every detail, save that all the houses are empty and none of the people are present. Everything is exactly the same save that there are no tunnels and the Battle Dome is used to house the Shifting Machinery. Resident-made buildings, like the Barracks and Rec Center, are also absent.

    Surface Elevator - Non-functioning. Cannot be repaired.

    Docking Hangar - Any vehicles requested by characters can be found here in secure, separate hangars that will only open for the character that owns the vehicle.

  • Your characters are free to explore as much as they want, use the area to their advantage. Anything taken from the battlefield will be confiscated before they're returned to the village enclosure because that is not your property, you little thief.

  • Before they're transported to the battlefield on the 12th (9 AM EST), they won't be sent together all at once. At the end of the hall of the rooming area there will be a terminal with a transporter set up. Each morning, characters will be transported to the center of the Underwater City, where they can then go by foot to choose their next destination on foot (or vehicle). The characters primary goal here is to eliminate all enemies. However, Bil will also provide instructions on how to disable Shifting Machinery. There is seven still active, all represented by black squares on the map (the one in Sector 4 no longer is in operation). These are set to overload and cause the base to explode on the 14th at midnight, just after all draftees are teleported home.

    Characters may choose to safely shut down the Machinery or destroy it! There will be a follow up post after the event to determine character actions, via a poll. What these characters do will not go unnoticed!




    But... that's not all!

    This time the Third Party are bringing the big guns! Over six hundred Third Party soldiers will be present on the first day (12th). Three hundred additional Third Party will arrive on the second (13th) and an additional five hundred on the third (14th).

    On the 14th, some of these Third Party will count among the Elite and be far more powerful than your average fighters. These guys are like your mid-bosses, guys tough enough to give even some of the superpowered characters trouble. They possess superior Shifting abilities to manipulate the environment around them (the effect being like Filial Magic, but many times more potent) and are much more durable, even wearing light armor over their wings. Ultimately each Elite varies from another, so some may be more powerful than others. However, the Elites are not alone...

    The General will arrive during the final hours of the attack. This time, he cannot be slain, instead he will be the one doing the killing. If you wish to volunteer to fight The General, they will be killed. On the 14th, a log specifically for fighting The General will go up, so if you want to be a part of that, put Volunteer in the subject on your comment and include the name of your character that will fight him.



    NOTE! ABOUT FOURTH WALL! If your character is killed, you can still post on Fourth Wall, even though your character shouldn't be back by then. Because of how messed up everything is (and the fact no one remembers it), it's not an issue if your not-yet-alive character is going around enjoying shenanigans.

    Also, remember to contact a mod to clear any death penalties.

    Aaaand that's enough tl;dr, yes? QUESTIONS NOW. Feel free to use this post for discussion and planning as well!
awakenedchaos: (Default)

Plotting? A-and a quick note, I guess.

[personal profile] awakenedchaos 2010-12-10 01:02 pm (UTC)(link)
...Oh god Nu will hate this draft. So much.

Uh...
HEY, YOU GUYS HANDLING THE MALNOSSO STRAGGLERS. I'll see if I can figure out a way around it somehow, but in case it comes up - do not let Nu near the stragglers if you'd rather not have them killed. She can and will attempt to kill any stragglers she comes across unless someone interferes in some way (say, by holding her back, or if too many people should potect them). Just a quick heads-up there.

Keeping her away from the shifting machinery's probably a good idea as well if we don't want any of it destroyed, but that issue's going to be a little easier to work around, I think, given that she's most likely going to prioritize fighting the Third Party soldiers over destroying any machinery.

Aside from that... I'm definitely up for plotting anything regarding Nu here for the first two days. ♪ N-not for the final day, though. 8|;

...Hi, page 2.
Edited 2010-12-10 13:03 (UTC)

[identity profile] fuckyeahfish.livejournal.com 2010-12-10 01:14 pm (UTC)(link)
Considering I am assuming Ted won't likely stay at the same place twice for too long, he could meet Nu on one of those two days and they can end up looking around together?
awakenedchaos: (Default)

[personal profile] awakenedchaos 2010-12-10 01:19 pm (UTC)(link)
Sure! They should totally meet during the draft, anyway~ ♪

Watch her end up literally dragging him along for a while. It will happen, dammit. 8|

[identity profile] fuckyeahfish.livejournal.com 2010-12-10 01:24 pm (UTC)(link)
That settles that then! /o/

P-pffft he... probably will go along with it if he has nothing better to do, which will happen more likely than not.
awakenedchaos: (Default)

[personal profile] awakenedchaos 2010-12-10 01:30 pm (UTC)(link)
\o\

Iiii... still wouldn't be surprised if she literally drags him along anyway. I just. Seriously can't shake this feeling that it'll happen. 8|

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blessedbyfarore: (Default)

Re: Plotting? A-and a quick note, I guess.

[personal profile] blessedbyfarore 2010-12-10 04:25 pm (UTC)(link)
Oh dear, and Link will be escorting the stragglers.

And, uh, he's really not happy with Nu. Like, wants-to-kill-her not happy? So maybe if she approaches, Link can break off and try and get Nu away from them? He's sort of being looking for an excuse to attack her since she killed his BFF and made him forget all about him >.>

So! Want to do something like that? Although, uh, I'd rather he didn't end up dead again (two deaths in a month is a bit excessive!).
awakenedchaos: (Default)

Re: Plotting? A-and a quick note, I guess.

[personal profile] awakenedchaos 2010-12-10 04:38 pm (UTC)(link)
Ahahaha... see, I personally have absolutely no problem with that, buuut...

...Well, he'd probably have to flee if we want to avoid having Link die again. She'll prioritize her directive (that is, fighting the Third Party soldiers), so if he runs away she won't bother to give chase, but if he sticks around she will attempt to kill him. Obstruction to the directive and all. And, you know, there's the fact she sees him as a threat anyway, which... really doesn't help. 8|;

TL;DR: I'm fine with it if you can find some way to have him flee, I guess? Else I'm not sure if it'd be possible to avoid him dying (unless he's teleported out if he's wounded too badly, I guess).
Edited 2010-12-10 16:39 (UTC)
blessedbyfarore: (Default)

[personal profile] blessedbyfarore 2010-12-10 04:47 pm (UTC)(link)
Oh dear, I was afraid of that XD Pretty much expected it, but afraid of it nonetheless :p

Yeah, he might have to make a retreat. Otherwise... messy. Maybe he decides to prioritise as well and go back to protecting the stragglers? Or... something.

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[identity profile] mikangirl.livejournal.com 2010-12-11 03:00 am (UTC)(link)
Uhh...I'm not sure about plotting, but it occurs to me that there's probably no way Nu wouldn't notice Nami can throw lightning around after this >_> She's going to be doing it a lot.
awakenedchaos: (Default)

[personal profile] awakenedchaos 2010-12-11 12:01 pm (UTC)(link)
...That's a good point, actually. Though I'm... really not sure if Nu finding out about that is a good thing. Not at all. 8|;

[identity profile] mikangirl.livejournal.com 2010-12-11 12:03 pm (UTC)(link)
Yeahhh, that's what I figured. But I think at this stage it probably can't be helped, and she'd have found out sooner or later anyway >.>a

/ducks and covers

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herotypical: [ shock ; gasp ; hand on mouth ] (✝ except maybe one)

[personal profile] herotypical 2010-12-10 02:09 pm (UTC)(link)
OH NO BUFFY WILL MISS OUT ON HER REUNION WITH HER ONE TRUE LOVE, THE GENERAL.

No seriously guys this sounds awesome and I can't want to stalk the threads. =D

[identity profile] myswornduty.livejournal.com 2010-12-10 05:37 pm (UTC)(link)
I am so, so sad that Buffy won't get her rematch with the General yet. She's been ready, like, forever.
herotypical: [ sad ; neutral ] (✝ and they checked my pulse)

[personal profile] herotypical 2010-12-10 06:20 pm (UTC)(link)
Admittedly, I don't mind too much -- I'm not prepared to have her die yet. But she will at east be furiously jealous when everyone comes back and tells her he was there.

[identity profile] the-mighty-foot.livejournal.com 2010-12-11 12:33 am (UTC)(link)
Derek will make sure to try and gouge a few pounds of flesh from the guy in Buffy's name as a vampire before he goes down for the second time. :3
uccellodifuoco: As this last breath leaves me (005 - Peace for a war)

[personal profile] uccellodifuoco 2010-12-10 02:18 pm (UTC)(link)
Mostly so I have things clear, how is... The incapacity to die unless something really drastic is done handled here? I assume that the General would blow them to pieces or something, the kind of shit that makes everyone say "no way anyone survived that". But what about the rest?

As I mentioned when I apped Ikki, his "immortality" is a bit tricky, it has been showed him dying and resurrecting minutes after it or a few hours or days later. But also it has been shown that sometimes it takes longer for it to happen, back then it was said that so long as nothing like what I mentioned above is done the resurrecting thing would go on. But I would like confirmation on that and if it would work during the battle -again, no against the General as I do assume he would do something capable to kill anyone and everyone on first move basis-.

Also, Ikki will mostly hang around alone I suppose. Lone wolf and what not unless he ends meeting and sticking together someone else.
trueknight: (Thinking)

PLOTTING? SORT OF? IDK.

[personal profile] trueknight 2010-12-10 05:30 pm (UTC)(link)
Anyone want to do anything with this guy here? He'll be starting off with escorting, but he'll soon move from that to protecting others who are escorting and can't defend themselves while doing so, to just straight-up fighting.

I-I swear he has an attention span, really.

So, if anyone would like to team up with him for this, that would be awesome o/ Just be warned -- he's prone to running off without warning if he sees Someone In Danger, be it a straggler or someone who just seems to be getting overtaken when it comes to fighting. On that note, if you'd like Yuri to help your character at any point for something that you want them to do, I'm up for that too.
fabrecation: (What is this leaf on my head)

[personal profile] fabrecation 2010-12-10 06:08 pm (UTC)(link)
Luke'll also be escorting and working to protect people who can't defend themselves when he's not glued to Guy and Asch, so I'd be happy for a team-up with these two! Luke would probably run off...... with a warning if he sees Someone In Danger, so they can help each other watch out for people too, if you're interested :|b
trueknight: (Yuri & Karol | /headpat)

[personal profile] trueknight 2010-12-10 06:16 pm (UTC)(link)
Sounds good to me! Hopefully Luke actually giving some kind of warning before running to help someone will give Yuri the hint that he should probably do the same.

... Hopefully.

But yes, this should be a fun team-up |D
fabrecation: (Aaaand you expect me to care why?)

[personal profile] fabrecation 2010-12-10 06:19 pm (UTC)(link)
Luke: HEY YURI I'M GONNA GO HELP THAT-
Yuri: /already gone
Luke: GDIT YURI GET BACK HERE you're ridiculous

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corrinesbell: (Default)

Re: PLOTTING? SORT OF? IDK.

[personal profile] corrinesbell 2010-12-10 10:21 pm (UTC)(link)
At some point. Would be wonderful. I think these two could work well together if cornered.
trueknight: (Looking ahead)

[personal profile] trueknight 2010-12-11 12:09 am (UTC)(link)
Sure! Given how chaotic this draft looks to be, there should be plenty of opportunities for them to join up while cornered.
blessedbyfarore: (Default)

[personal profile] blessedbyfarore 2010-12-11 05:25 pm (UTC)(link)
A question about injuries! How badly wounded must someone be before they're transported off the battlefield? And how quickly will these injuries be patched up?

Basically, there's going to be a clash between Link and Nu, and Link is going to come off the worst for it. Will just being sliced up be enough that he can no longer fight be enough to get him away, or would it have to be a near-fatal injury? If the droids stitch him up (or... whatever they do), would he be sent back on the field right away, or would he need a healer then go back up, or will he be able to rest a bit? And if so, for how long?

Sorry about all the questions! Just trying to work out what, exactly, will be going on.
all7seas: (battle)

FRONT LINES?

[personal profile] all7seas 2010-12-11 08:32 pm (UTC)(link)
Who else will be there? Probably where Jack will end up I'm thinking. Since escort duties seem to be taken care of. Although he is a saboteur. IDEK. Where do you want him.

ALSO---I AM ASSUMING no animal friends allowed along, right? I'll need a monkeysitter?
Edited 2010-12-11 20:56 (UTC)

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