lucetimods: (Masamune)
Luceti Mods ([personal profile] lucetimods) wrote2013-05-22 10:43 pm

I've come into possession of a new event

Hey everyone, it’s time for a round of Add and Deletes. So follow the old routine of copying the list below and pasting it to the admin console!





All done? Good. Incidentally, if you didn’t know, you can follow the game by just reading the lucetimods read page. It shows everything except for [community profile] lucetiooc. Neat, huh?

Moving on, let’s talk about an event. This may look familiar to players who have been here for a few years, but we’re doing a second round of the Spirit Possession Event. But before we go into the details first, we’re going to introduce some plot first.

There’s a lot of information to go through, but if you’re purely interested only in the Event itself, feel free to scroll down to “Event Details”.

Background Info

On the 24th, two familiar NPCs will be arriving in Luceti: Specialist Davis and Carol. In the past it’s been implied they were once Lucetians themselves and through their interactions, this will seem more likely. As it turns out, Carol is there for the official business of putting Luceti through an important ‘evaluation’ that will decide its future to the Malnosso. Davis has his own reasons for being in the village that have to do with John in the tunnels. All routine stuff, except for one little thing:

They have the key for the section of the tunnels that was opened up back in October. One key was discovered shortly after in the ocean depths near the underwater ruins, but the location of the second key had remained a mystery. Well it seems Davis and Carol have found it, but they’re more interested in finding out what’s down there for themselves and doing it on their own and in private. And while that might be good for them, why should they get to have all the fun?

Here’s where we need some help to make this plot and event more interesting. Instead of waiting for the two of them to go explore the tunnels for themselves, Lucetians will have a chance to get the key for themselves and go explore the new section. How will they get it? Well, that depends on your character. If they’re a skilled thief, they could simple pickpocket it. Or they could use magic to obtain it. Or convince them to give it up via telepathy. Carol and Davis are fairly ordinary and won’t have much in the way of protecting themselves from anyone interested in removing something from their possession.

If you want to have your character be responsible for obtaining the key, there will be a sign up thread below for that. You just have to give us the character name and a brief explanation of how they’d obtain it. On the 24th, we’ll throw whoever signed up into a randomizer and the selected person can thread it out with one of the NPCs.

Now, for the second part, there’s going to be a lot to find in the tunnels that will, through the efforts of the characters, lead to more and more things being found and secrets being revealed, but one immediate thing can be found in a secret cavern in the tunnels in a dark room. A simple wooden chest that’s been locked. The lock is old and can easily be broken off and once it has been opened, the event itself can really be kicked off. So the question becomes, who wants to have their character responsible for finding said chest and deciding to open it? As above, all you have to do is volunteer your character for it and we’ll get back to you on it.

Deeper Into The Tunnels

With both keys, the two switches on the first floor can be turned on simultaneously. This will provide power to the rest of this underground structure and, most importantly, activate the elevator. With the elevator now active, they will be able to access the second basement level. This will open up to a long hallway with four doors on either side and, at the far end, access to a parking garage. Here is a basic outline of the second floor.

Each door in this hallway is labeled and each one has a slot for an access key to open up the door. Theres’ only one problem - all of the doors are sealed shut. Not only that, but just like the first floor, the doors and walls are protected by Shifts similar to the barrier itself. For now, this long hallway doesn’t seem to be of much use.

The third basement level is not, in fact, just a floor below the second basement. In fact the elevator will take them the equivalent of six floors below the surface into what is effectively an open cavern. Present in the cavern is mining equipment and it looks like at one time that it was being used to mine metal ores, some of which are still present. Those who were on the draft in the mining complex will find much of it fairly familiar, if not dated by current Malnosso technology. Although much mining was done in the past, several of the tunnels have since collapsed in on themselves, resulting in railways that lead into nothing but rubble. Several natural tunnels exist, but most of them simply lead to nowhere.

One cavern, however, will be cloaked in permanent darkness that no source of light can breach. Even this cavern will have multiple branches to explore and the possibility of getting lost in them is very high. But in one cavern, there will be a single chest no larger than a cement block. Although it has a lock on it, rust and time has long ago reduced it to nothing more than a mild inconvenience that a hammer could easily remove. But in doing so, the darkness of this tunnel will be released and allowed to escape into Luceti. At the bottom of the chest will be one word: Twila.

There will be more to the tunnel to explore and discover and we’ll be letting you guys decide which parts will open up next. But to keep things simple for this post, we’ll save that for after the event is done, then we’ll detail to you guys how you can go about deciding where Lucetians will focus their efforts. For now, let’s move straight into the event.

The Possession Event

On the 26th, the Filial Spirit Twila will begin to spread its influence in Luceti. This spirit is, in fact, a lot more powerful than the current existing ones. The spirit is not evil, but it is self serving and opportunistic. After being caged for an unknown period of time, it has a lot of ‘bottled up’ power that it will immediately begin asserting. Consequently it will target people most like itself. However a perfect alignment is not necessary, as it it will target just about anyone. Only those who are thoroughly pure of heart and totally selfless will be immune to its influence.

But the other spirits won’t take this lightly and they will likewise be doing the same thing to prevent Twila from expanding too much. As such, they will also begin to possess Lucetians in order to combat Twila. As such it will be up to players to pick an affiliation for your character. Each one will have a different influence on your character and provide them with amped up elemental abilities of that affiliation.

Please note that the spirits will not be completely taking over your character. They will mostly influence your character’s personality and priorities, but without changing them at the core. Some people may be able to resist their influence altogether, but in general the stronger an affinity someone has for that spirit, the more influence it will have.

Here’s what each spirit will do for your character:

Fire - Eferin
Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of orange, hues ranging from gold to dark red. Their control over fire will grow tremendously; from large blasts to having enough control to cauterize a paper cut from the inside.

Eferin is impulsive and picky and can be seen as somewhat arrogant. Rash, bright, and energetic, spontaneous and a lover of adventure and danger. Of all the spirits, he is the most aggressive and abrasive and is likely to react without thinking of the consequences and can be something of a grump. He has a fierce rivalry with Sona and a brotherly bond with Tsinku. He tends to scare Faeren and Kipinn tends to only fan his rashness and anger. He has a great respect for Hyt.


Water - Sona
Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of blue, hues ranging from turquoise/cerulean to midnight blue. Their control over water will grow tremendously; from summoning localized downpours and lifting rivers and lakes into tidal waves to drawing water from inside the plants themselves.

Sona is usually calm, collected and cold, nearly to the point of emotionlessness. Very logical, but can be somewhat bipolar and quick to strike back when angered. She can appear to be snobbish at times and tends to have a lower opinion of the other spirits. She has an icy relationship with Eferin and finds Kipinn to be amusing. She and Tsinku have an attraction to one another.


Wind - Kipinn
Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of green, hues ranging from a pale yellow/green to a deep emerald. Their control over wind will grow tremendously; from calling forward raging typhoons to even sucking the breath out from inside someone's lungs.

Kipinn is a very friendly, playful spirit, who appreciates life and freedom. A bit of a show-off, a lover of attention and a greater lover of company and fun. Occasionally mischievous. Incredibly friendly and relentlessly fearless, he gets along with just about anyone. He tends to annoy Faeren but manages to amuse Sona. He idolizes Eferin and is competitive with Hyt.


Earth - Faeren
Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of brown, hues ranging from a brick reddish-brown to a dark chocolate. Their control over earth will grow tremendously; from raising walls and ridges of solid rock to feeding nutrients to plants and nursing them back to health.

Faeren is quiet, timid and withdrawn, and will shy away from company rather than embrace it. Will usually avoid any kind of contact with other people and spirits, and prefers to be left alone in nature. Of all the spirits, she is least concerned with the dark spirit and would prefer not to be involved. She is prone to deriding Kipinn and outright fears Eferin. She has a sisterly bond with Nala.


Electricity - Tsinku
Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of a sharp yellow, hues ranging from a pale blue to the deep gray of thunderclouds. Their control over lightning will grow tremendously; from calling down bolts from the sky to giving someone a little static shock from thirty paces.

Tsinku is sharp and quick; not so much impulsive as fast to act, but intelligent and headstrong. Respect is earned, but loyalty is unshakable. He is a careful deliberator and will only make a move after carefully weighing the options. He provides balance to Eferin’s rashness and is highly attracted to Sona’s logical mind. He has a great respect for Hyt.

Healing - Nala
The healing spirit is a little different from the others. The wings will grow just as the others do, but they'll seem to glow a faint offwhite, and only be white as the base color. Their healing powers will strengthen, but in exchange they use up their own energy when healing. Not as in "they heal and get tired and rest," but more like "the more grievous the wound, the more they'll shorten their life." However, they will also have the urge to heal anything from a bruise to severed arm, and they'll also be non-discriminatory when it comes to who they heal.

Nala herself is very kind, caring and stereotypically giving as she is a healing spirit. She is a mediator and of all the spirits, is the only one to be happy to have Twila back, though she is not foolish enough to be too trusting. She has a bit of a motherly relationship with all the spirits, but its with Faeren that she gets along with best.


Light - Hyt
Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be iridescent with a base color of white, and really the hues can range anywhere. This is light we're talking about. Their control over light will grow tremendously; from concentrating light so bright it's akin to a sunburst to creating optical illusions. It can concentrate beams of light that are intense enough to cut like a blade.

Hyt is very mysterious, quiet and kind of creepy even. It doesn't speak, it is prone to staring, stalking and just being there. It has little interest in the other spirits and tends to leave them to do their own things. It is slow to trust and paranoid, seeming to have been deeply wounded in the past. It tends to ignore the other spirits, but it has an intense dislike of Twila.

Dark - Twila
Your character's wings will grow (over the span of a few hours) to the size of most commonly depicted angel wings and will be completely black, as if light does not touch them at all. Their control over shadows will grow tremendously; to the point of being able to cancel out all light in a room, engulf themselves in shadows, sap the life out of other living things, and create weapons of pure darkness.

Twila is conniving and cunning and presents a facade of understanding and acceptance. It tends to model itself after the person it is ‘courting’ and appeal to their innermost desires. At its heart, Twila is a selfish and self-serving Filial Spirit that is not quite evil, but is certainly chaotic. Although it cares little for the other spirits, it does relish in antagonizing Hyt.

-

As you may have gathered, each spirit has its own impression of other spirits that may influence the way possessed characters influence one another. Although it may not be able to make best friends into enemies, it could certainly turn a friendly spar into something a little more dangerous than normal. While possessed, characters will have full command of the spirit’s abilities, but will lose the ability to use any other filial magic for the duration of the event.

And yes, they will be able to fly with the large wings.

Again, it should be reiterated the spirits will influence your characters, not turn them into entirely different people. However as the event presses on and Twila gains more ground, the elemental spirits may begin to assert more and more influence.

Mid-way through the event, one of the NPCs will respond to the situation. While the Malnosso themselves can do little to correct the situation, there will be advice about how to resolve things and free those being possessed by Twila. This time, preferably, without having to resort to killing one another.

The event will end on the 1st, but that does not mean that everything will return to normal at that time. The elemental spirits will relinquish control by then, but there may be those who remain possessed by Twila that will have to be dealt with individually and ‘cured’ of their possession, whether they’re willing or not. However if they avoid being fixed by the 14th, the Malnosso will intervene by killing the individual via a Shift.

By the time the last of the possessed have been fixed, Twila will no longer be able to possess anyone, but that doesn’t mean it will go away. The spirit is here to stay and will assert itself as an easy spirit to learn, be more potent than the others, but be physically detrimental to the person using its power. Like the stuff with the tunnels, we’ll have more on that later.

-

That’s everything! There will be NPC posts that come up and to those who sign up for the two plot opportunities, we’ll reply to the comment of the person who ends up selected. In the meantime, use this post to plot and discuss with one another. Please keep questions about the event/plot to the MOD QUESTIONS thread! Thank you!
goldenglasses: Maker on LJ (Sorry; too busy eating donuts to care)

Re: PLOT SIGNUP

[personal profile] goldenglasses 2013-05-23 03:18 am (UTC)(link)
Character Name/Journal: Vash [personal profile] goldenglasses
Player Name/Journal: Zig-zag
Signing Up For: Finding the Chest
Explain Yourself: Vash is driven right now to find out all he can about children born in Luceti. There's been hits to some of that in the tunnels before so with more tunnel opening up there's more to explore. Vash will follow any leads on getting Noah back and what being born in Luceti could mean for him at any cost to himself pretty much.

And besides, opening a chest couldn't hurt THAT much could it? XD
Edited 2013-05-23 03:18 (UTC)
knifesedge: (Default)

Re: PLOT SIGNUP

[personal profile] knifesedge 2013-05-23 03:27 am (UTC)(link)
Character Name/Journal: Knives Millions, [personal profile] knifesedge
Player Name/Journal: Ten
Signing Up For: Finding the Chest
Explain Yourself: This one's fairly straightforward; he'd only be interested in going because Vash is going, and someone has to keep him from doing something incredibly stupid. :| I wish it was more indepth than that. :( :( So it's less finding the chest than... keeping an eye on his idiot brother.
universal_charm: (serious glance)

Re: PLOT SIGNUP

[personal profile] universal_charm 2013-05-23 03:47 am (UTC)(link)
Character Name/Journal: James T. Kirk [personal profile] universal_charm
Player Name/Journal: Luna
Signing Up For: Finding the Chest
Explain Yourself: Kirk is naturally curious and has that 'where no man has gone before' spirit, and he's getting tired of not having a real direction to go. If this has any chance of giving them more clues to the how/why/what of Luceti he's going. Slim chance he might find something that could get them all home? Let's do this.
thefinaljedi: (Seeking Audience)

[personal profile] thefinaljedi 2013-05-23 03:56 am (UTC)(link)
Character Name/Journal: Luke Skywalker [personal profile] thefinaljedi
Player Name/Journal: Ax [personal profile] voidbearer
Signing Up For: Getting the Key
Explain Yourself: Provided there was some reason for him to know they had the key, Luke would be keenly interested in getting that. And he's an extremely powerful telepath who's quite skilled at the old Jedi Mind Trick and more potent kinds of psychic suggestion through the Force.
corrinesbell: (carefree)

Re; PLOT SIGNUP

[personal profile] corrinesbell 2013-05-23 03:56 am (UTC)(link)
Character Name/Journal: Sheena [personal profile] corrinesbell
Player Name/Journal: Vilya [personal profile] vilya
Signing Up For: Getting the Key
Explain Yourself: Once she found out they had the key, she'd try to bargain for it first...and if that worked, great, but it would be mostly a front for devising the best way to, rather literally, ninja off with the key. She wouldn't hurt them or anything, just do her professional ninja-for-hire best at pilfering.
complicatedliar: (Default)

Re: PLOT SIGNUP

[personal profile] complicatedliar 2013-05-23 04:02 am (UTC)(link)
Character Name/Journal: Loki [personal profile] complicatedliar
Player Name/Journal: Katsu [personal profile] katsu
Signing Up For: Getting the Key
Explain Yourself: Loki hoards knowledge and secrets. He wants to know what's going on down in the tunnels, and it's a chance to get more power. The how of it is basically: magic. Dude can be invisible, and he's obviously capable of moving around without a sound. He'll steal the key with as much trickery as necessary. And failing that, well. That's why daggers were invented.
castbytheglyph: (Lots of exciting things)

Re: PLOT SIGNUP

[personal profile] castbytheglyph 2013-05-23 04:34 am (UTC)(link)
Character Name/Journal: Pascal [personal profile] castbytheglyph
Player Name/Journal: Issaru [personal profile] blastiaiseasy
Signing Up For: Finding the Chest
Explain Yourself: Pascal loves learning and finding out more about things, so she wouldn't want to miss out on the chance to go spelunking and see what sort of info she can find and secrets she can uncover. Plus she's been curious about what lies beyond those doors that lead to the elevator ever since she went tapping around down there. As for the chest, well, come on. What person doesn't open a chest they uncover when they're exploring? How else are you meant to find out what's inside it unless you open it and see! It's probably only a few gels or something anyway.
voidseeing: (So I'm about to make you a deal)

Re: PLOT SIGNUP

[personal profile] voidseeing 2013-05-23 04:53 am (UTC)(link)
Character Name/Journal: Gai Tsutsugami ([personal profile] voidseeing)
Player Name/Journal: Luna ([personal profile] luna_hoshino)
Signing Up For: Getting the Key
Explain Yourself: Gai has a pretty keen interest in the tunnels and in Davis (and to a lesser extent Carol as well), especially after learning a few things from Law. He's a good enough negotiator to be able to secure funds and supplies for Funeral Parlor in canon, and if that fails, well... he's also an excellent martial artist.
Edited 2013-05-23 04:54 (UTC)
voidseeing: (Crazy 'bout a well-dressed man)

[personal profile] voidseeing 2013-05-25 02:13 am (UTC)(link)
Already in the process of doing so! And just to make sure, it's just the negotiating part itself that will be only Gai, right? So stuff up to that point can be a group effort?
markofthewise: (Default)

[personal profile] markofthewise 2013-05-25 02:21 am (UTC)(link)
Yeah, though naturally they have no reason to assume they have the key, so they can't necessarily plan for that.
voidseeing: (Hotter than Phoenix Wright)

[personal profile] voidseeing 2013-05-25 02:23 am (UTC)(link)
Yeah, that's what I figured. They've got some other stuff to discuss regarding Davis, though, which will probably be what leads to Gai going to talk to them in the first place.
specializing: (Default)

[personal profile] specializing 2013-05-25 03:54 am (UTC)(link)
That sounds good. Go for it!
endgames: (Shinobi)

[personal profile] endgames 2013-05-23 04:58 am (UTC)(link)
Character Name/Journal: Nara Shikamaru | [personal profile] endgames
Player Name/Journal: Pi | [personal profile] steampunks
Signing Up For: Getting the Key
Explain Yourself: He wouldn't (if that's kosher). He would bring Law along and negotiate about them working together, however. Assuming Davis and Carol need the key Law has, they won't be able to open it with just theirs, so it's in their best interests to work together.
deathsdoctor: (Default)

[personal profile] deathsdoctor 2013-05-23 05:10 am (UTC)(link)
Character Name/Journal: Trafalgar Law | [personal profile] deathsdoctor
Player Name/Journal: Rai
Signing Up For: Getting the Key
Explain Yourself: He has the other key, which is a good incentive for convincing Carol and Davis to work with him and Shikamaru, and can produce it if necessary for convinving. Law is a good enough negotiator to be able to help talk Davis and Carol into working with him and Shikamaru. Shikamaru has decent relations with Davis, and Law had past discussions with Bil that should help them get things started when it comes to convincing them.

If necessary as a last resort, Law's Scan ability can also take the key off Carol and Davis, or either he or Shikamaru can simply pickpocket them. Pirate and ninja after all.

Re: PLOT SIGNUP

[personal profile] rather_be_surfing 2013-05-23 05:26 am (UTC)(link)
Character Name/Journal: Derek/[personal profile] rather_be_surfing
Player Name/Journal: Silver/[personal profile] silverthorne
Signing Up For: Finding the Chest
Explain Yourself: He's been restless. He's been feeling a bit useless, and he's been going stir crazy. Not to mention that he's still desperate for information on what exactly is going on, even though he hasn't managed to find any way into a place where he could learn anything useful. So poking around in a new area would definitely catch his interest.

...By the same token, once he found the chest, he might be reminded a bit of Pandora's box, so he might even hold onto it for a bit and have to be convinced to actually open the damn thing if he finds it. So I guess if people were interested in doing said convincing, it might be something interesting to add into the mix.

[personal profile] rather_be_surfing 2013-05-24 04:54 pm (UTC)(link)
Will do.

Couple of quick questions:

1) Would he be able to move the chest from where he finds it (say, take it with him while he decides what to do with it)?

2) If he could move it, would the darkness follow him/the chest, or stay in the cavern where he first found the chest?

[personal profile] rather_be_surfing 2013-05-24 05:20 pm (UTC)(link)
1. Cool

2. And yep, already working on that part. I don't have plans for him to hesitate very long (probably just long enough to weigh options), with or without encouragement, so no worries there. If no one volunteers to be the 'do eeet' voice, and the darkness stays in the tunnels, that might convince him it's 'safe' enough to open the box once he's out of them since the effect didn't follow him and the chest out.
widows_kiss: serious, curious (Default)

Re: PLOT SIGNUP

[personal profile] widows_kiss 2013-05-23 06:07 pm (UTC)(link)
Character Name/Journal: Natasha / [personal profile] widows_kiss
Player Name/Journal: Rynn
Signing Up For: Getting the Key (Or finding the Chest)
Explain Yourself: Natasha's an infiltrator. Considering how uprooted things have been for her team of late, she's restless for something actually useful to do, something that gets them information, because any of that would be important to have at this point and they haven't had a lot of time to gather additional knowledge. This is what she's good at, so if she knows having that key could lead to something new, she'd be very interested in that. She has a number of skills to fall back on in this case - distraction to pickpocket one of them, persuasion, or if that fails, falling back on a little forceful persuasion never hurts. Much.

If someone else finds the key, she'd also be willing to volunteer for the next portion of it and snooping around in the dark is something she has a lot of experience with. She hasn't been down in the tunnels for herself yet and this is even more motivation to do so.
neverplaysfair: (That was a nice distraction.)

Re: PLOT SIGNUP

[personal profile] neverplaysfair 2013-05-23 11:30 pm (UTC)(link)
WHY NOT

Character Name/Journal: Saten [personal profile] first_darkness (/[personal profile] before_my_darkness)
Player Name/Journal: Kim [personal profile] wallscrolls
Signing Up For: Getting the Key
Explain Yourself: Forced synchronization. One of the side effects of being de-aged is being curious about everything, ok. Normally I'd go for exploring in the dark but she would be a little "wat" and hesitate when her powers disappear, meaning she won't be anywhere near as adventurous.
ofwesternwinds: (» it's sure sealed tight...)

[personal profile] ofwesternwinds 2013-05-24 09:45 am (UTC)(link)
Character Name/Journal: Rudy Roughnight [personal profile] ofwesternwinds
Player Name/Journal: Kini
Signing Up For: Finding the Chest
Explain Yourself: Exploring dark and potentially dangerous places for treasure? Nothing Rudy hasn't done before!

Jokes aside! Rudy has been down in the tunnels before, and even did some poking around in the recently opened up area last time. The wall and elevator, in particular, is something that's been on his mind. So, he definitely wants to find out more about the secrets it still has to offer, especially if those secrets mean a way back.