Luceti Mods (
lucetimods) wrote2013-09-10 11:30 pm
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Mission #14 - Follow Up and Vote
By the conclusion of this mission, the volunteers will have the option to either help the Iron Eye or take measures to ensure they fail. There are four options to take, each with their own pros and cons, as well as chances for success or failure. The involvement of the Lucetians will have a significant impact on future drafts and missions.
Of course, the question is: what are the Iron Eye up to? If you haven’t figured it out, you may have to make a decision with just what you’ve figured out.
The voting will impact things thusly:
Options 1 and 2 are pro-Iron Eye. By voting for them, one vote is ADDED to their chance of success.
Options 3 and 4 are anti-Iron Eye. But voting against them, one voted is SUBTRACTED to their chance of success.
Whichever of the four options get the majority vote will be the one that is used to determine the outcome of the mission. So, for instance, if Option 3 is chosen with 10 votes for Anti-Iron Eye, and 4 votes for Pro-Iron Eye, we could end up with:
40% - 10% + 4% = 34% chance of success. This means the Iron Eye would very likely fail, which is the desired option of the majority vote.
Once we have the votes in, we’ll use the random dice roll in an AIM chatroom, where we will roll a 100-sided die. If the dice rolls 34 or higher, the Iron Eye will fail. Likewise, if the success percentage is at 85%, then any dice roll over 85 will result in failure.
Bear in mind that there are 28 characters involved, which means that there is a lot of sway on the success rate based simply on agreeing with any one option.
The dice roll will take place in lucetiplot on September 15th at 11:00PM EST for those who wish to observe. If you do not have your vote in by then, it will not be counted. But this should give you ample time to try and figure out what’s really going on and decide what your character will do.
And so your options are thus:
1. They help the Iron Eye find the entrance to the cultist’s underground city and do not report to the Malnosso. Although this dramatically increases the chances to succeed, it will also put them in danger of some reprisal.
Pro: This route secures them an alliance with the Iron Eye. The repercussions could dramatically shift the war away from the cultists.
Con: Direct collaboration would make them accountable to the Malnosso, and they would lack the ability to deny their involvement.
Chance of Iron Eye Success: 80% + one point for each volunteer supporting the Iron Eye.
2. They help the Iron Eye by not telling the Malnosso what’s going on. This increases the chance of success and doesn’t put them in any kind of danger. They claim ignorance.
Pro: This route frees them of accountability. The repercussions could dramatically shift the war away from the cultists.
Con: Their relationship with the Iron Eye and Malnosso is not improved, but it isn’t ruined either. Luceti’s influence is not altered.
Chance of Iron Eye Success: 60% + one point for each volunteer supporting the Iron Eye.
3. They report the Iron Eye’s activities to the Malnosso, informing them of their ultimate goal. This also reveals Bil’s location. This decreases the chance of success and doesn’t put the volunteers in any danger.
Pro: This route guarantees they secure some tangible physical reward for Luceti in return for their loyalty to the Organization. This could be new infrastructure, an expanded barrier, or some other surprise gift.
Con: This route leaves Bil and the Iron Eye’s fate to the Malnosso, which is not promising for either of them.
Chance of Iron Eye Success: 40% - one point for each volunteer opposing the Iron Eye.
4. They find a way to sabotage the Iron Eye’s activities, but don’t report it to the Malnosso. This dramatically decreases the chance of success, but puts them in danger of reprisal.
Pro: This route leaves the Iron Eye and Bil in tact, but foils their plans. They maintain good relations with the Malnosso.
Con: The route sours relations with the Iron Eye.
Chance of Iron Eye Success: 20% - one point for each volunteer opposing the Iron Eye.
Characters will find out the results of their decision via an NPC post sometime later in September.
Of course, the question is: what are the Iron Eye up to? If you haven’t figured it out, you may have to make a decision with just what you’ve figured out.
The voting will impact things thusly:
Options 1 and 2 are pro-Iron Eye. By voting for them, one vote is ADDED to their chance of success.
Options 3 and 4 are anti-Iron Eye. But voting against them, one voted is SUBTRACTED to their chance of success.
Whichever of the four options get the majority vote will be the one that is used to determine the outcome of the mission. So, for instance, if Option 3 is chosen with 10 votes for Anti-Iron Eye, and 4 votes for Pro-Iron Eye, we could end up with:
Once we have the votes in, we’ll use the random dice roll in an AIM chatroom, where we will roll a 100-sided die. If the dice rolls 34 or higher, the Iron Eye will fail. Likewise, if the success percentage is at 85%, then any dice roll over 85 will result in failure.
Bear in mind that there are 28 characters involved, which means that there is a lot of sway on the success rate based simply on agreeing with any one option.
The dice roll will take place in lucetiplot on September 15th at 11:00PM EST for those who wish to observe. If you do not have your vote in by then, it will not be counted. But this should give you ample time to try and figure out what’s really going on and decide what your character will do.
And so your options are thus:
1. They help the Iron Eye find the entrance to the cultist’s underground city and do not report to the Malnosso. Although this dramatically increases the chances to succeed, it will also put them in danger of some reprisal.
Con: Direct collaboration would make them accountable to the Malnosso, and they would lack the ability to deny their involvement.
Chance of Iron Eye Success: 80% + one point for each volunteer supporting the Iron Eye.
2. They help the Iron Eye by not telling the Malnosso what’s going on. This increases the chance of success and doesn’t put them in any kind of danger. They claim ignorance.
Con: Their relationship with the Iron Eye and Malnosso is not improved, but it isn’t ruined either. Luceti’s influence is not altered.
Chance of Iron Eye Success: 60% + one point for each volunteer supporting the Iron Eye.
3. They report the Iron Eye’s activities to the Malnosso, informing them of their ultimate goal. This also reveals Bil’s location. This decreases the chance of success and doesn’t put the volunteers in any danger.
Con: This route leaves Bil and the Iron Eye’s fate to the Malnosso, which is not promising for either of them.
Chance of Iron Eye Success: 40% - one point for each volunteer opposing the Iron Eye.
4. They find a way to sabotage the Iron Eye’s activities, but don’t report it to the Malnosso. This dramatically decreases the chance of success, but puts them in danger of reprisal.
Con: The route sours relations with the Iron Eye.
Chance of Iron Eye Success: 20% - one point for each volunteer opposing the Iron Eye.
Characters will find out the results of their decision via an NPC post sometime later in September.
IC Briefing and Discussion
The idea was deplorable, an act banned by nearly every convention of warfare he knew, and these sorts of weapons had a habit of backfiring on the user, as well as the target. Standing behind such a thing...he's not sure he could. But then, this place was so different from home. Was it really such a bad thing, to let a group of mercenaries destroy a nest of insane zealots?
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She says this quickly. Haruhi doesn't rise from her seat to say it either. She only has a few inferred things (the fact they don't make their own weapons, the fact they're a death cult based in planetary extermination, and the fact that they recruit via people descending into madness - meaning they probably don't have industry or families) to make this statement with though, so it would be best if someone from the Mine draft confirmed this statement from her.
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The Saiyan responds, eyes closed as he thinks upon the information he's just heard, leaning up against the side of a chair. "Didn't you hear what the man said? That bomb might make this planet uninhabitable if those people are suffering from radiation injuries. Or at least a good portion of the planet. Who knows what it's capable of. If it triggers an effect that washes over every region of this world, everyone will wish their wretched existence would end immediately."
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"The entire planet? Don't be stupid." And at this she begins to count off on her fingers, "We're in the middle of nowhere, if they were going to use it just to blow up one enclosure it's clearly not going to do that, and they'd be detonating it underground anyway."
But then it hits her, duh--
"Besides, these two guys," with a wave at Gai and Law, "didn't give us any specifics about how the thing functions anyway, so that's just guesswork to begin with."
And at this, a turn and a half-stand to address everyone else in here, her hands going to her hips, "Did anyone even fish up solid details on it?"
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Either way, he'll address Haruhi again, "But even so, I don't think it's worth the risk. We live here too for the time being, and quite frankly I'd rather not visit the afterlife." Again.
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"This sort of technology doesn't exist in my world, but I've seen the like in other ways. It never ends well, either." used only once, a power capable of such great destruction had only helped convince others it was a valid option to use again, no matter what consequences or if it could be controlled or not.
"Technology capable of such a destructive power as to take out a city or a city block carries far more danger in it's use than it's destructive power. What's to say this won't cause us problems, if we ignore it's use?"
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"If it was used to destroy the entire population of the Cultists, that might be one thing--" One thing she doesn't want to consider the moral repercussions of right now. "--but if it's used, then they reverse-engineer the same thing when they arrive to claim whatever is left, we could be facing the same thing inside Luceti."
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IC Briefing and Discussion
"That does not mean there aren't civilians in that city. From what I understand of the Third Party, it seems every member is bent to sacrificing the planet's population and actively working towards that goal, however of their actual society, we know little. However, personally, I do not think so."
IC Briefing and Discussion
Turning to include Haruhi and Vegeta in his query, he frowns thoughtfully. "So, what you're saying is that you believe this city is less a city and more an underground military complex. That's all well and good. But this weapon is banned for a reason, right? IF it's anything like similar weapons back home, there's probably a damn good reason. Super-weapons and excessive force tend to rebound on the people using them."
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"Can you blow up a city even with our abilities blocked? I've barely felt my chakra the whole time I've been here. How far does that effect extend?" Chouji doesn't doubt the ability of someone powerful to level a city, he just doesn't think most of them are anywhere near as powerful as usual right now.
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IC Briefing and Discussion
It might not be the only thing, but there's only so much insight Law can give since he wasn't there for that and is operating off secondhand knowledge.
IC Briefing and Discussion
IC Briefing and Discussion
Until Itachi speaks.
He knew. Law had known all along.
IC Briefing and Discussion
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With Selphie's mind running a mile a minute thanks to the blanks being filled in, the young woman is oddly silent, perplexed. Mentions of the Mine and the Jungle stir up feelings of unease that she can't shake off. The colour run out of her face as she looks up at Frey with a mix of anger and confusion. There's still so much she doesn't remember, so many blanks left to fill that she can't think about this rationally.
They may not know if there are civilians in that underground city, but there's a possibility of it. If this happens to be true, then the perky brunette cannot condone this attack, not after what she's been through. Her personal feeling are blurring her thinking and the fists resting on her knees are pretty indicative of her thoughts on this. Innocent people dying from their actions is something that hasn't sat well with her since Trabia and knowing that it could happen again ultimately leaves her cold inside.
However, she's a mercenary and she can't let these thoughts cloud her thinking. She understands that they're ultimate purpose is to stop the cultists but where do they draw the line? She's used to being hated but that doesn't mean she has to like it. She closes her eyes eventually to try and tune out the debating going on around her. Eventually, Selphie shakes her head and lets it drop so she's staring at her lap when she opens her eyes again.
"I can't decide..." she says softly. "Kill a whole city of people for the greater good or stop the Iron Eye? It's like the missile crisis all over again only this time we're potentially playing the bad guys."
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Harsh, perhaps, but they're the words of someone who has learned these things the hard way.
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"And if we let the Iron Eye finish this Shift Bomb, what's going to stop them from dropping one into Luceti?"
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