lucetimods: (Default)
2020-05-19 06:08 pm
Entry tags:

Weather/Event Calendar

Here is the main Luceti Resource Directory.

For weather and event information, please go here. Thank you!

lucetimods: (Akai)
2015-04-16 03:19 am
Entry tags:

AMA - Ask Me Anything

This is it. The end. The final mod post.

(DEEP BREATH.)

LUCETI AMA - ASK ME ANYTHING


Luceti has pretty much come to an end - and thank you all for making it freaking STELLAR, despite the lag in it actually happening - and because of that, we've done our best to tie up all the loose ends and give as many answers as made sense for the finale. But for some, understandably, that might not be enough.

So. Is there anything you've been dying to know for years? Some mystery that made no sense to you (and was hopefully not just bullshit on our part)? Some tangle of plot you'd like unraveled? This, here, is your chance.

Ask away! I will try my best to satisfy your curiosity. Though I reserve the right to shrug my shoulders and go "IDK I FORGET" because seven years is a very long time >_> Also I might try to bully answers out of past mods for stuff I'm unsure of.

But either way, this could be fun :D Come pick the modly brains!

Also, uh, feel free to use this as a final HMD if you have any issues with endgame. There are reasons for certain things happening, some of which were out of mod control, but feedback is always good.

Once again, thanks everybody for making this awesome <3 Gonna miss all of you.

Rest in peace, dorky little wing game.
lucetimods: (Akai)
2015-03-23 11:01 pm
Entry tags:

/the cracking of knuckles heard 'round the world

ARRIGHT FOLKS it's well past time that we get this show on the road.I hope you've all had enough fun over the last seven years that this won't hurt for you as much as it does for me, sob. But let's go out with a bang, shall we?

Romaeus has made the announcement: characters will be venturing into the center of the planet to duke it out with one big spirit monster in the hopes of winning their freedom. Here's the OOC explanation that comes hand in hand with his little infodump.

This is the end, my friends )
lucetimods: (Akai)
2015-02-25 10:58 pm
Entry tags:

Just when everyone thought they were safe

Greetings, Lucetians! It's been a while, hasn't it? All quiet on the western front and all that? Well, first of all, apologies for the lull! We've all been kind of disjointed about what to do with the game until we actually hit endgame, and sorting that out is depressing and motivation-killing, truth be told. But! We are persevering, and it is most definitely in the works. We appreciate your patience, and totally understand any frustrations you guys must be feeling as the game sits in pre-end limbo. Hopefully with this first step we'll be better at communicating what happens and when.

For the moment, however, here's the lowdown, most of which Kath was kind enough to conceptualize:

You know the saying, while the cat's away, the mice will play? Well in this case, the organization has been working like mad for years on end, and the last few months have involved workloads akin to a video game company at crunch time. (As in: overtime pay, ha! Pay with your blood.) They've been so busy that at some point this week, someone looked at the calendar and went, "guys, oh my god, we missed Valentine's Day." And the entire workforce revolted, because what the hell, that shit is their favourite show. There may have been angry picket signs involved. I'm pretty sure someone looted the break room TV.

Long story short, management decided that, you know, for old time's sake (since Romaeus isn't around to crack the whip and go HECK NO YOU MORONS IT'S GAME TIME, and since it was requested by a number of players for totally understandable and hilarious reasons), one last V-Day Shift will occur. And man, it's a doozy. This year's theme is… The Dating Sim.

All Those Juicy Romantic Deets )

As per usual, this experiment is OPTIONAL, so if you'd rather have your character unaffected and boggling at the madness, feel free.

The event will begin on February 28th (12:01 AM EST) and end March 6th (11:59 PM EST). Any questions? Ask them in the mod thread below! Happy lovin'!
lucetimods: (Akai)
2014-11-20 11:49 pm
Entry tags:

so you accidentally slept with your great-great grandma

Hey everyone, guess what? It's the 20th of November!! That means, as per the previous mod post, the time travel plot is officially wrapped up and everyone should now be shifted back to the future! Congratulations on a job well done, everyone. We're all very proud.

Characters will arrive to find the village mostly the same, appearance-wise, aside from the changes done in the past that stuck. Please specify changes done in a thread below so we can make appropriate updates to the map! Also, there might be some new people around. As mentioned before, returning characters (and holy crap are there ever a lot of them) have the option of altering their histories so that they never actually left Luceti. To do so, of course, some updated history is required… and that's where this post comes in!

Below you can find a list of timeline changes. This is by no means a complete list, and more will be added as we get questions and think of more relevant stuff. Also, an NPC post will go up some time in the (hopefully near, but bear with us here) future as an event follow-up. In the meantime, have fun with your reunion party! A log should be posted shortly. (If anyone has difficulty accessing or posting to it, please ping a mod ASAP.)

For once time travel didn't ruin everything, how unprecedented )

If you have any questions about the world as it is now, please ask! We'll add relevant stuff to the top post as it comes up.
lucetimods: (Akai)
2014-11-13 09:42 pm
Entry tags:

I knew you all were the violent sort

Greetings, all!

So due to an overwhelming collective agreement that both option #2s are preferable, that's what we're going with. That means that:

Details within )
lucetimods: (Akai)
2014-11-11 09:41 pm
Entry tags:

Keep Moving Forward...!

As a slightly-less-depressing follow up to the last mod post, we're working on closing off the current plot and getting ourselves back on track, two men down. Our most sincere apologies for the delays on this; if you can envision chickens with their heads cut off, that's us the past week and a half. (Fits the wing motif, eh, eh!?) But all we can do is keep calm and carry on! While flailing madly and dying.

For starters, as announced on Plurk earlier today, Theo is now available for negotiation talks on the mission log. Talks will be ongoing, but to avoid a handful of people controlling the outcome and leaving the rest of you to twiddle your thumbs, we've got some options for you all.

( [personal profile] lucetimods is a free account or I'd create actual polls, sorry! )


FOR THE MISSION GROUP:

  • option 1: negotiation succeeds! Theo joins the group willingly and returns to the Luceti enclosure peacefully.
  • option 2: negotiation succeeds! But his comrades protest and cause a fight.
  • option 3: negotiation fails! Theo must be stolen quietly from the camp.
  • option 4: negotiation fails! Everything goes to hell and they have to grab Theo and flee or die screaming. AKA the "Romaeus is disappoint" option.

The power is yours! Obviously 1 would be the easiest to handwave if you guys are tired of time travel shenanigans and 2 would be a success for everyone involved, but the choice is yours. (If no majority is found, we can RNG it or dive straight into the chaos option just to drive you all crazy.)


FOR THE VILLAGE GROUP:

  • option 1: handwavey shift magic means the spirit shenanigans will end when the barrier goes back up.
  • option 2: FINAL BOSS MODE. The outside spirits combine into a big mess of elements, and those who have connections to the Luceti-native spirits have to pull a Captain Planet to separate and appease them until the barrier's back.

Same as above- if you just want all this nonsense to end already, #1 is the simplest. Option 2 is a good excuse for a ruckus. (Since this can be an isolated incident, if enough people say they want a fight, we'll just do it and people can ignore it at their leisure.)


REGARDLESS OF CHOICES, the mission group is assumed to have left Theo's base by the 10th, 11th at the latest, and should return in time for the barrier to go back up on the 18th. All world explorers will be called back and should be back inside the barrier by that day. Characters will return to the future on the morning of November 20th.

And speaking of the future- we will begin accepting apps from former characters around that time, and one of the options of said returning characters is (due to the alterations from past to future) to act as if they never left Luceti. Those returning can feel free to use it as an excuse to avoid the awkward "arrival" posts and just jump right into the action. This is optional, however, if you'd prefer dramatic reunions on both sides of your CR.

That's all for now. Vote, comment, ask questions! But the sooner we know what you want, the sooner we can put these choices into motion.
lucetimods: (Default)
2014-10-30 12:54 am
Entry tags:

Time for the Kick Off

Tyr's Rescue Rangers

First, Tyr (aka randomizer) has chosen his special force to lead the mission to rescue Theo and they are:

Leia Organa
Aang
Zuko
Nara Shikamaru
Remy LeBeau
Sheena Fujibayashi
Korra
Tharja
Han Solo
Vash

These people will be told to meet up at the town hall to ship out for the Resistance stronghold to implement the plant as outlined in the NPC post here. Look for a log to go up soon and if you have any questions, please ask them below.


Romaeus' Secret Shoppers

The barrier's down, Tyr's group has left the village, and that means it's time for explorers to set off as well. To remind you of what Romaeus needs, look at the modpost here. Be on the lookout for a separate log and as usual questions below as needed.


And You Thought the Village was Safe

Now, with the barrier down, people who remain in the village might begin to notice strange things. Fires are burning a little hotter, the water pressure in the faucets is going a little haywire, and those with spiritual affinities are feeling a bit uncomfortable. The reason? The Filial spirits we all know and love aren't the only ones here, and with the barrier gone, the uninvited guests are starting to barge in.

Starting November 1st, things in the village are going to be strange, and by strange, we mean a slowly building chaos. The influx of spirits means Twila, previously stuck in the time-out box, is getting out. While it won't be possessing people, it will be running amok with the other spirits and Twila related powers will return. As more spirits congregate day by day, the effect on the village will be compounded and grow worse.

Some examples of what to expect are:
  • Fires breaking out across the village (say goodbye to all those new projects)
  • Floods and droughts, screwy water pressure
  • Plants grow up overnight, choking crops or trapping people in buildings, or just being a nuisance and showing up in the middle of your living room
  • Heavy and mischievous winds
  • Concentrated areas of static electricity
  • Healing magic goes haywire, and old wounds start to ache again


Or choose your own adventure using current Filial spirits. However, at this stage the spirits' actions are still relatively benign, and they seem more intent on being mischievous than destructive.

Things change on November 3rd, however. The symptoms will worsen and your character can expect to run into:
  • Sudden sinkholes/minor earthquakes
  • Crop failures (which is bad considering food doesn't replenish here)
  • Pockets of gravity flux (sudden increase in gravity that throws you to the earth, or decrease that has you floating)
  • Pockets of thinned or no air
  • Sudden blinding light or abrupt darkness
  • Plagues of insects, rodents, frogs, etc.
  • Animal attacks and stampedes invading the village
  • Mysterious illnesses spreading (flu-like symptoms, people turning blue for no reason, etc.)
  • Increased, unexplained aggression toward each other leading to fights
  • Food rots instantaneously, or no matter how much you eat, you're still hungry
  • We're open to more suggestions!


From November 5th, the spirits begin teaming up and any two of any of the above effects can be combined at your discretion. Even spirits who normally despise each other seem to be coming together for some reason. Eferin and Sona, for example, might mix and create burning steam, or Tsinku and Kipinn create miniature electricity tornadoes. A sinkhole might open up beneath your character, but then they find themselves floating in the middle of it as gravity begins to go haywire.

Now, the real question is why are the spirits only congregating in Luceti? Do the spirits seem mad to anyone else? People who fall into the spirits' spheres of influence might, if they stay long enough (and don't die), get that same eerie feeling as people on the Zompania draft had. Someone or something seems to be watching, and it isn't pleased.

There's more information to come soon, so stay tuned for that log (three? that's insane!) to go up around November 1st, but for now if you have any questions, please comment to the question thread.
lucetimods: (default)
2014-10-27 09:44 am
Entry tags:

Watch out, it's tiiiime for an event

Listen up Luceti, because here’s what’s going down!

On the 21st, the meeting with Romaeus and Julia occurred, followed immediately (after Q&A) by a town meeting. At that meeting, the following issues were discussed:
  • tensions with the Resistance are rising and growing violent
  • some scouts have disappeared or been killed, and the cause is unconfirmed but suspected as the Resistance themselves
  • plans are being developed to end the fighting peacefully and more information will be available next week
  • everyone should start preparing themselves for a long-term conflict JUST IN CASE, which means staying armed and vigilant, and rationing food carefully
  • a follow-up meeting within the week will occur

On the 26th, that follow-up meeting happens. You can find it here.

THE MISSION ITSELF

The morning of the 27th, the barrier around the enclosure will drop. Aside from those chosen for the mission headed for the Resistance base, characters will have the freedom to explore the rest of the world as they please. The mission to the Resistance base will be chosen via randomizer and there is a limited number of slots open, so please sign up here. The mission requires people who can negotiate and convince Theo to come back to Luceti, a combat team to protect them, and a possible stealth team if they need to sneak him out. How the mission runs depends on the characters' IC choices, so please tell us what your character can specialize in on the sign-up. The outcome of the mission will be discussed on a second post for the chosen group.

Sign-ups run until October 29th, 11:59PM EST.

ROMAEUS' SHOPPING LIST

Romaeus has made available a list of resources he needs in order to build equipment for the future- specifically, the Shifting equipment required to send everyone back to their own timeline. Each continent has a list of resources that Romaeus needs (seen below) and since the name of the game is the more the merrier, go grind for item drops and tell us below what your characters will bring back here. (This does not need to be filled in right away, just whenever it happens!)

So, without further ado, ladies and gents, I give you: Luceti's world.


Click to enlarge.


The only downside, as you can see, is that it's pretty bare. It's big and open and free and- ...full of rocks and trees (and water)! Methods of travel available for explorers are ATVs for crossing terrain and motorized boats for crossing the seas. Ocean crossings take about 5 days from continent to continent by boat to give you an idea of the world's size. Transportation to the boats will be done via teleport, so hooray for less walking. Once on the boats, however, there are a few things you can do if you're keen on exploring the place.

Let's talk Continents )

Here are answers to some questions that people have asked us:

Answers ahoy! )

As usual, ask questions below and sign up if you dare!
lucetimods: (Akai)
2014-10-24 01:11 am

Activity Check Results / HMD

The results for the Activity Check are in! Please note that the following characters were either inactive, didn't post to the activity check, or failed to speak to a moderator about their activity. Also added were characters who have joined the game or dropped since the last add/remove, for your convenience.

Copy-paste the following here:



A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.

If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!

And as always:

HMD

How's My Driving?


This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!

Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.

ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o
lucetimods: (Kath)
2014-10-21 09:41 pm
Entry tags:

Time after time...

Howdy, paaaartners. Come gather 'round the chuck wagon 'cause it's time for another mod post.

So you’re back a few hundred years in the past. That’s mighty neat. But now I reckon you’re wondering what else there is to do, and how much your character can affect the future. Here are some examples, so take a real good look:

  • Head to the tunnels and leave a message for the future! AKA troll the hell out of future generations
  • Leave a tree in the middle of someone's future house!
  • Build something to leave to your great-great-great-greeeat grand-self (or, you know, for the rest of the village too)
  • Finish off the community buildings and houses, or build village shops and landmarks
  • Put a dead pig in the foundation of someone’s house when it’s getting poured, so the house will always smell bad.
  • Leave children behind and be terrible parents
  • Salt the earth so that nothing can live!! Or plant new orchards and farms that will be plentiful by the time you get back, if you have to be nice about it
  • Tinker with current technology to make way for more advanced technology in the future
  • Go crazy, find your own things to do, be amazing! Just don't eat the bugs - or do and see what happens you monster


However, whatever you decide to do, please get mod approval down below before you do anything too drastic. This will help us track what's happening and give you an idea of how far you can go.

Some of you have had questions about the past townspeople (AKA the random background NPCS), so to give you an idea of what they’re like and what the “climate” of the town is, Here are some snippets of conversation your character may be hearing around town:

  • “The town is looking livelier these days...we haven’t had this many people around since before, well, you know…”

  • “At least when I showed up, I didn’t bring a whole church basement potluck’s worth of people with me! Back then, you were on your own until someone came along and found you!”

  • “The red guy has been pretty quiet for a while now. I mean, especially quiet. Advanced quiet. He still creeps me out a little…”

  • “Maybe if we ended up with so many here, it means there were less for the other guys to get a hold of...right?”

  • “I don’t know, Tyr doesn’t seem to mind having them around, and what’s good enough for Tyr is good enough for me.”

  • “I don’t know why we don’t just get somebody to Shift the new building into existence… I guess some people just like doing things the old-fashioned way.”

  • “Wonder if any of the other towns got hit as hard with newcomers, or if it’s just us that get all the luck.”

  • “Haven’t heard much from those raving lunatics lately...makes me nervous, you know? Yeah, yeah, I shouldn’t call ‘em that because it’s ‘insensitive’ or whatever, but my mama taught me to never tell a lie.”


Now, what if your character feels too claustrophobic in the village and wants to see the outside world like never before?! Well, they can do that too! SOON, characters are going to have the opportunity to go out and explore the outside world! They may come across very familiar landmarks they've seen before on missions and drafts--albeit different-looking due to the difference in time--and maybe even some new places too. Let us know if you are interested in having your character explore a particular area, and we can provide details for what they might see. Gather a merry band of men (and women!) together to make the journey! There is no power cap outside of the barrier, so you can’t be tamed!

Be warned that if your character does decide to go out and explore, they may miss out on some of the goings-ons in the village itself. World exploration is a time-consuming affair, after all! But with your efforts… Who knows, maybe you'll be able to map out the world itself. Provided you have a cartographer, of course. ;) So please keep that in mind if you decide to send your character out on an extended exploration trip.

Of course, there's plenty more to come during this all this timey wimey business. We've got something big coming up that was hinted at in John's post, and more details will be forthcoming soon. Of course, as always, any questions should be directed down below.
lucetimods: (Akai)
2014-10-21 03:27 am
Entry tags:

Activity Check Warning List

Hello Lucetians, here is the Activity Check warning list! IT'S ALMOST OVER! The last day is October 23rd.

The following list contains the players/characters in jeopardy:

13sugars
abjurer
anaxes
antwort
ballofpinklight
cloudspinner
codenamexv
dangerouswind
dickmoves
gunkonmyboot
jern
layersoflies
neverpromoted
onearmedexmerc
ravelt
readytobe
spiritwalking
thebellthatbinds
voiceinthedark

If your username is on this list, it means you have not done one (or more) of the following:

  • 1) posted to the Activity Check
  • 2) spoken with a mod if your activity is insufficient ( + )
  • 3) posted new activity for a failing character ( $ )
  • 4) both 2 and 3 ( + / $ )


Strike-outs are confirmed drops.

Those with a symbol beside their name are still at risk, and they're on the removal list until they do whichever of the three items they've missed. ALL OF THESE CHARACTERS WILL BE REMOVED IF YOU DON'T FOLLOW THE DIRECTIONS ON THE AC.

Additionally there might be characters who have dropped (those who did not post to the friend add/remove). I've just been too lazy to check which is which since they'll get booted at the end anyway. PLUS if there are any mistakes on here in regards to activity feel free to point them out. Nobody's perfect. Apologies in advance. I still have difficulty double-checking the post, since LJ Archive is twitchy even with Dreamwidth.

Finally, the extra notes I add to each AC, for reference: cut for the sake of space )
lucetimods: (Kath)
2014-10-20 04:58 pm
Entry tags:

Activity Check Reminder

Hello Lucetians! This is your friendly reminder that the Activity Check for October is going on right now. You have until the 23rd, so please respond...or be vanquished! The warning list will be going up soon.
lucetimods: (Akai)
2014-10-16 12:07 am
Entry tags:

Activity Check

Hello friends, back from hiatus-land and ready to roll out the

ACTIVITY CHECK


Yep it's that time again. Please read through the details carefully!

Details )

The activity check will last until the end of the 23rd. We'll announce this a few more times before the cut-off date, so keep an eye out!
lucetimods: (Akai)
2014-09-28 06:58 pm
Entry tags:

time keeps on slipping slipping slipping

Eyes forward, Lucetians! More information for the upcoming event in this post. The event that's happening in a couple of days, remember?

On the 30th, John will be making an announcement as mentioned in the previous mod post with two things in mind: one, that y'all are going back in time, and two, that Rin Okumura has been selected to meet with him in the Battle Dome. This is where the journal (and instructions) will be passed on to him. The delivery man has a couple of choices, then:
  • to discuss the journal/mission with his fellow villagers or not
  • to open the journal or leave its tantalizing secrets untouched seriously open it
  • to deliver the journal or not

So if the rest of you guys want to hear about it or open the journal, you know, start the bullying.

John will kindly give warning as to when the time travel will begin, with sirens screaming from the journals at 6:23 in the morning on October 1st. (That's after his coffee and ricecake time.) Hope you got ready the night before! There is no drama or fanfare involved in the transportation - one moment, you'll be at home or in bed (but hopefully not because then you'll be a New Feather in pajamas, gosh), and the next moment you will find yourself several hundred years in the past, with your neighbours and only whatever gear or weaponry you could carry with you.

In the previous entry we answered some questions already, and some were answered on Plurk as well, so click the link above to find the former and for the latter:

Additional Questions )

If you have more questions you hadn't thought of yet, ask them in the thread below.
lucetimods: (Kyo)
2014-09-21 10:51 pm
Entry tags:

We’re going at 88mph here!

Hey guys, it’s time for another modpost! You’ll be doing a bit of traveling for this one!

Deloreans are optional here. )
lucetimods: (Akai)
2014-09-14 05:18 pm

Announcement!

Hey Lucetians, a few announcements for you!

1) Here is this month's friend add-remove, to be copy-pasted here:



2) It wasn't logged or announced previously, but Luceti officially won the Featherbowl, yay! Congratulations to everyone who no longer cares because you're not in college anymore and what is football anyway. /o/ However, there is one perk to this development: the Battle Dome has been upgraded for your convenience. Due to the extensive use the dome gets and the number of people who seem to visit on a daily basis, the rooms have all been split in two (since they were already huge and, like a standard holodeck, has a wacky hammer space system anyway) so the number of available rooms have been doubled. Enjoy!

3) Everyone loved Featherbook, eh? Well, the journals have also received an upgrade as well… sort of. On the back of every journal in town, there is now a stiff cover and a screen on the inside, akin to a tablet. This screen displays nothing but snow and static for the moment (which you can turn off, thankfully), but this will change in the future. Try not to break it, they're very expensive!

4) Son of revenge of the passive shift from the black lagoon! The time shifts will be continued and are INTENSIFYING! (For reference, see previous time shift posts here and here.) Effects may also last longer, from hours to days at the discretion of players.
  • The matrix glitching: witnessing the same event happening multiple times
  • Ghosts: seeing characters that have been in the game in the past (but characters are unable to actually interact with them)
  • Total recall effects re-manifesting
  • Death penalty and Mallynap effects that the character has previously recovered from return!
  • Any time shifting that happened previously can occur again (short of actively time traveling)

These will continue for the foreseeable future.

5) Speaking of future, we have plans! Lots of them! Namely for the month of October. There is an event upcoming (details of which will be provided later) that will cause a serious stir and a LOT of changes around town. For example (a non-exhaustive list):
  • Buildings will change
  • Landscapes will change
  • The technology level may change
  • Missions will be temporarily unavailable
  • Mission points will be temporarily unusable
  • Kidnappings will temporarily cease

These changes are going to stick for a while, but are not permanent. During that time there is the potential for permanent long-term game effects, however, and that will be discussed more as we approach the plot. Because these changes to the town are going to last longer than your average event (approximately 1-2 months) we're announcing it now for this reason:

Whatever you want to do in Luceti as it exists at this time, do it now!

Player plots, mini events, missions, character posts - whatever you want to do. You have until October 1st, just over 2 weeks, to get it done. Certain changes will stick afterwards, so don't expect Luceti to be exactly as-is when it's over, but if you happen to miss your chance to do things now, don't panic. Just be patient.

That's all for now!
lucetimods: (Katsu)
2014-08-28 10:54 pm
Entry tags:

Caw, caw! Back to school!

Hello Lucetians! A few things to announce:

1) Please hover-add [personal profile] searches_forhim or manage_circle add_read searches_forhim here, as our Jane Foster was removed during AC and her appeal was accepted. Woo!

2) We're well past due (for which we all apologize!), so it’s time for a good ol’ fashioned planned (we hope) shift! Welcome, one and all to good ol U of L (that’s University of Luceti to you, bub) and it’s the first week of class. For some, that might mean meeting up with old friends, comparing class schedules, preparing for the fall term slog. For others, it’s the start of a brand new life--who will your roommate in housing be? Where do you even buy toothpaste? And let’s not forget the grad students, eating instant noodles in their subterranean offices and weeping as they read roll sheets for the class sections they have to teach if they don’t want to lose their fellowships (oh god, not that guy, I heard he does all his homework in crayon and it smells funny), or the professors, torn from their happy summers filled with field work to get stuffed behind lecterns once more.

Beyond the frantic activity of preparing for that learning thing, there are big social events afoot at UL this week. It’s rush week, so be prepared for endless frat (don’t worry, all the frats are coed!) parties, as well as the time when all of the student organizations and clubs make their first big membership push and run fun events. Fraternities Upsilon Omega and Eta Beta Pi are battling it out to get the most pledges with costume contests, wild parties where underage students will Totally Not Get Any Alcohol We Promise (wink wink), the legendary Running Of The Squirrels, and more.

But even more important, the date of the Feather Bowl has fallen on this Friday, and Luceti’s own football team will be playing on their home turf against their most bitter rivals--Kin’Corra University! (BOO! HISS!)

The KU team has temporarily taken over the Heart community housing building while they prepare for the big game. The place is like a maximum security prison right now, and the KU players are all major jerks. And just to up the stakes even more, rumor has it that whichever university wins the Feather Bowl will snag a major prize--a technology upgrade for the whole school!

Kick spirit week into overdrive, Luceti. Make sure your football players stay safe from sabotage, guard your mascot well, and do what you can to demoralize your hated foes. Don’t forget to rub the shiny, bald head of the statue of Davis near the fountain for luck. Go, fight, win!

For more information of the OOC sort, click on the cut! )
lucetimods: (Akai)
2014-08-24 04:03 am

Activity Check Results / HMD

The results for the Activity Check are in! Please note that the following characters were either inactive, didn't post to the activity check, or failed to speak to a moderator about their activity. Also added were characters who have joined the game or dropped since the last add/remove, for your convenience. (And some people who weren't even on the friend/add, for whatever reason...!)

Copy-paste the following here:



A number of you passed the activity check, but barely. (You know who you are.) Try to pick things up, as it's no fun to character-squat.

If there are any mistakes here, please let us know! Additionally, if your character was removed and you're still active, feel free to appeal to one of us about keeping your character. However, please remember next time to stay active and post to the Activity Check. Thank you!

And as always:

HMD

How's My Driving?


This is a crit post for both the community and game and for your characters. If you have something you'd like to see us improve upon with the game, PLEASE TELL US HERE! Anon commenting is on, but if anything gets really nasty there will be warnings and thread-freezing. This isn't required but everyone is encouraged to take advantage of the advice of your fellow players!

Just some pointers: no taking cheap shots, no dragging personal issues into things and for the love of all that is wise and great, please double check your replies and comments before posting them. Sometimes a change in phrasing can make all the difference between a helpful tone and a condescending one.

ALSO: We'd like to clarify that HMD means HMD- which means it's okay to have both good and bad crit. Some people have expressed concerns about posting good/bad crit when a character already has bad/good crit posted. We'd like to encourage you guys to do it anyway! You can drive well or badly, and even good drivers make mistakes. So give it a try \o